Make PLACE_HALO a local macro where it's needed.
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2 changed files with 11 additions and 9 deletions
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@ -104,15 +104,6 @@
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[/item]
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#enddef
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#define PLACE_HALO IMAGE X Y
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# Place an image at a specified location on the map.
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[item]
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x={X}
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y={Y}
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halo={IMAGE}
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[/item]
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#enddef
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#define REMOVE_IMAGE X Y
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# Removes a previously set image from a tile.
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#
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@ -47,6 +47,15 @@
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halo="units/human-magi/great-mage+female.png~RC(magenta>black)~FL():444,units/human-magi/great-mage+female-attack-magic-1.png~RC(magenta>black)~FL():444,units/human-magi/great-mage+female-attack-magic-2.png~RC(magenta>black)~FL():444,units/human-magi/great-mage+female-attack-magic-1.png~RC(magenta>black)~FL():444"
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[/item]
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#define PLACE_HALO IMAGE X Y
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# Place an image at a specified location on the map.
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[item]
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x={X}
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y={Y}
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halo={IMAGE}
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[/item]
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#enddef
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{PLACE_IMAGE scenery/rock-cairn.png 23 19}
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{PLACE_IMAGE scenery/rock-cairn.png 24 18}
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{PLACE_IMAGE scenery/rock-cairn.png 25 18}
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@ -270,6 +279,8 @@
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{PLACE_HALO "units/saurians/oracle/oracle-ne-run9.png~FL()~RC(magenta>5)" 14 9}
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[/event]
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#undef PLACE_HALO
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[event]
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name=start
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