New rest markers and further improved battle markers and journey dots...
...from Blarumyrran.
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 3 KiB |
Before Width: | Height: | Size: 873 B After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 825 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 416 B |
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 3.4 KiB |
BIN
data/core/images/misc/new-battle2.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 2.9 KiB |
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@ -69,7 +69,7 @@
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[/image]
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[image]
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x,y={X},{Y}
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file=misc/new-battle-white.png
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file=misc/new-battle2.png
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delay=500
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centered=yes
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[/image]
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@ -81,7 +81,7 @@
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[/image]
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[image]
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x,y={X},{Y}
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file=misc/new-battle-white.png
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file=misc/new-battle2.png
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delay=500
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centered=yes
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[/image]
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@ -103,7 +103,33 @@
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#enddef
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#define NEW_REST X Y
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# Make a new rest mark on a tracking map
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# Make a new rest mark on a tracking map, with a blinking animation.
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# Because of the animation, generally you should only use this as the final
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# journey marker in any given story screen.
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[image]
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x,y={X},{Y}
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file=misc/flag-red.png
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delay=500
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centered=yes
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[/image]
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[image]
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x,y={X},{Y}
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file=misc/flag-red2.png
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delay=500
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centered=yes
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[/image]
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[image]
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x,y={X},{Y}
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file=misc/flag-red.png
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delay=500
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centered=yes
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[/image]
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[image]
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x,y={X},{Y}
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file=misc/flag-red2.png
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delay=500
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centered=yes
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[/image]
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[image]
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x,y={X},{Y}
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file=misc/flag-red.png
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