add markers for doc generation of teleport macros

This commit is contained in:
Jérémy Rosen 2012-05-25 18:00:52 +00:00
parent 6bee40f9d9
commit 6e3fad4079

View file

@ -41,6 +41,13 @@
#enddef
#define TELEPORT_OUT_ANIMATION
# Generalized silver mage teleport out (disappear) animation
#
# For example, to apply a teleport animation to a custom unit definition:
#![animation]
#! apply_to=pre_teleport
#! {TELEPORT_OUT_ANIMATION}
#![/animation]
start_time=-1200
@ -114,6 +121,13 @@
#enddef
#define TELEPORT_IN_ANIMATION
# Generalized silver mage teleport in (reappear) animation
#
# For example, to apply a teleport animation to a custom unit definition:
#![animation]
#! apply_to=post_teleport
#! {TELEPORT_IN_ANIMATION}
#![/animation]
start_time=-1200
@ -185,7 +199,13 @@
[/frame]
#enddef
#define TELEPORT_EFFECT_OBJECT_ID _ID_
# Creates and assigns a temporary object which applies the generalized silver mage
# teleport animations to the unit with the matching ID
#
# For example, to apply teleport animations to the unit 'Bob':
#!{TELEPORT_EFFECT_OBJECT_ID Bob}
[object]
silent=yes
@ -213,9 +233,15 @@
#enddef
#define TELEPORT_EFFECT_OBJECT
# Creates and assigns a temporary object which applies the generalized silver mage
# teleport animations to the primary unit
#
# For example, to apply teleport animations to the unit that triggered a 'move_to' event:
#!{TELEPORT_EFFECT_OBJECT}
[object]
silent=yes
duration=turn
duration=level #should be "turn" once support is implemented
[effect]
apply_to=new_animation
@ -232,4 +258,3 @@
[/effect]
[/object]
#enddef