Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...also suffering from the same behavior described in bug #19274 This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at the correct time (frame zero). SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit (Highwayman) relies on the current, broken behavior.
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1 changed files with 8 additions and 4 deletions
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@ -503,8 +503,10 @@ zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5
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[/not]
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[/filter_second]
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slowed_sound_start_time=-100
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slowed_sound_start_time=-101
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[slowed_sound_frame]
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duration=1
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[/slowed_sound_frame]
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[slowed_sound_frame]
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duration=100
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sound=slowed.wav
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@ -527,8 +529,10 @@ zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5
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[/not]
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[/filter_second]
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poisoned_sound_start_time=-100
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poisoned_sound_start_time=-101
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[poisoned_sound_frame]
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duration=1
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[/poisoned_sound_frame]
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[poisoned_sound_frame]
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duration=100
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sound=poison.ogg
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