Alexander van Gessel
0cae8c8a35
Reindent animation-utils.cfg
2013-08-03 00:51:04 +02:00
Alexander van Gessel
1129ca1c53
Reindent teleport-utils.cfg
2013-08-03 00:51:04 +02:00
mattsc
7e0a05ed6e
Experimental AI: consistently use underscores in AI ids and file names
...
This is the last step of making everything use consistent syntax.
2013-07-10 20:37:30 -07:00
mattsc
bce61017f1
New Hang Out Micro AI and test scenario
2013-07-03 17:10:49 -07:00
mattsc
adb90c9113
Micro AI macros: fix a mistake in comments
2013-06-30 17:01:39 -07:00
mattsc
d11edb6ec7
Make Experimental AI available in MP and SP
...
This is done through a new macro EXPERIMENTAL_AI. Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
flix
aafe86364b
Convert a (unused) macro to use [goal]
2013-06-12 02:41:38 +03:00
Alexander van Gessel
6bc3de7663
Use hero ellipse alongside hero crown
2013-06-11 16:50:13 +02:00
spixi
9625d6df6e
fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-07 21:01:28 +03:00
fendrin
d7f3b5426e
Correct indentation.
2013-06-04 22:42:41 +02:00
fendrin
50682aa251
Adds the indoors schedule.
2013-05-28 22:18:46 +02:00
fendrin
c345286087
Added more ToD schedules.
2013-05-28 21:41:01 +02:00
Boldizsár Lipka
efd2abdc08
Macro documentation for FULL_MUSIC_PLAYLIST.
2013-05-26 15:14:50 +02:00
Boldizsár Lipka
e72dd524c9
New playlist FULL_MUSIC_PLAYLIST, containing all tracks.
2013-05-26 14:52:05 +02:00
Espreon
3f20785d02
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
mattsc
a7ccb1c877
Add Goto Micro AI functionality
2013-05-02 20:16:33 -07:00
Eric S. Raymond
8c044a01db
Mainline campaigns are wmllint/wmlscope clean again.
...
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
...
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
David Mikos
7b2cd7a92b
remove now unnecessary sound_frame durations from animationWML files
2013-03-13 08:11:02 +00:00
David Mikos
3c0e56f2c3
Optimize defense animation WML macros and animation-utils.cfg some more
2013-03-12 07:14:52 +00:00
David Mikos
31c1dde89d
apply unit animation WML patch#3682...
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...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c
fixed macros/sound-utils.cfg sound start times...
...
...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Matthias Schoeck
42b54cc9a9
Mark description= key in Micro AI macros as translatable
...
The description is displayed in the AI selection dialog if the AI
is used as an MP AI. It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Richard Kettering
3425fab4c5
Added in sleepwalker's new, complete set of animations...
...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
3d8f57d30f
apply patch 3678 by Coffee, more syntax simplification
2013-02-10 18:59:33 +00:00
J. Tyne
e2d39ece5b
Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485 .
2013-02-08 16:40:58 +00:00
Jérémy Rosen
0562337892
syntax simplification for sounds in animations
2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
...
patch by Coffee
2013-01-26 22:33:51 +00:00
Matthias Schoeck
ce6ee7e586
Rename passive_leader_shares_keep candidate action to leader_shares_keep.
...
This CA is on by default, dealing with a passive leader is only a
special case. The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
26c993207b
Convert some WML macros and lua functions to use...
...
...unpoisonable/undrainable instead of not_living.
One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Alexander van Gessel
d82762b87d
Split the 'not_living' unit status into...
...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
b138e47184
Introduce 18 different Micro AIs.
...
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios. Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Alexander van Gessel
f4ab3722dc
Apply patch #3570 by mattsc
2012-11-26 23:50:17 +01:00
J. Tyne
20470f4a7b
Updating the standard ability / weapon special descriptions...
...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3
Make the standard [hides] abilities switch between "active" and "inactive".
...
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Simon Forsyth
1636e2cbad
Replace hard-coded side with {SIDE}, based on forum comment
2012-10-20 15:44:39 +00:00
Simon Forsyth
2493535b92
Make ambush macro use just *^F* to catch all forest types.
...
This makes it now work for dead great trees and palm forests. Fixes
bug #20207
2012-10-01 02:36:53 +00:00
Elvish_Hunter
a93279406d
Removed two Khalifate leftovers (Hakim portrait and KHALIFATE_NAMES macro)
2012-09-05 09:06:58 +00:00
Lari Nieminen
d75ad32fb1
Slight updates to the new battle journey marker and animation.
2012-09-02 12:50:08 +00:00
Ignacio R. Morelle
e7e7f68722
Remove obsolete image sources note
2012-08-26 00:34:08 +00:00
Lari Nieminen
d1b83162f0
Oops, revert 2012-08-24T23:16:43Z!lari.nieminen@iki.fi;
...
the macros already exist in teleport-utils.cfg.
2012-08-24 23:28:13 +00:00
Lari Nieminen
426f9e37b3
Added macros for generic teleport animations...
...
...using the teleport masks, compatible with 72x72 units.
2012-08-24 23:16:43 +00:00
J. Tyne
8f3fb57e19
Macro to aid mid-move events that do not interrupt movement,
...
...but do block undoing.
2012-08-11 17:25:44 +00:00
Richard Kettering
7ba00c58b7
A full set of animations for the skeleton.
2012-08-08 04:43:17 +00:00
Steven Panek
3e17938245
Fixed an error in the SET_LABEL example.
2012-07-01 20:07:57 +00:00
Anonymissimus
5ac6b5a876
improve CALL_FUNCTION macro
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(bug #19805 , http://forums.wesnoth.org/viewtopic.php?f=21&t=36989&p=531212 )
2012-06-14 14:26:21 +00:00
Lari Nieminen
4a84f405df
New rest markers and further improved battle markers and journey dots...
...
...from Blarumyrran.
2012-06-02 21:51:08 +00:00
Lari Nieminen
45ca07bd96
New battle markers and improved journey dots from Blarumyrran,
...
with the "new battle" marker having a simple blinking animation.
2012-05-27 21:45:08 +00:00