Commit graph

1063 commits

Author SHA1 Message Date
Alexander van Gessel
0cae8c8a35 Reindent animation-utils.cfg 2013-08-03 00:51:04 +02:00
Alexander van Gessel
1129ca1c53 Reindent teleport-utils.cfg 2013-08-03 00:51:04 +02:00
mattsc
7e0a05ed6e Experimental AI: consistently use underscores in AI ids and file names
This is the last step of making everything use consistent syntax.
2013-07-10 20:37:30 -07:00
mattsc
bce61017f1 New Hang Out Micro AI and test scenario 2013-07-03 17:10:49 -07:00
mattsc
adb90c9113 Micro AI macros: fix a mistake in comments 2013-06-30 17:01:39 -07:00
mattsc
d11edb6ec7 Make Experimental AI available in MP and SP
This is done through a new macro EXPERIMENTAL_AI.  Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
flix
aafe86364b Convert a (unused) macro to use [goal] 2013-06-12 02:41:38 +03:00
Alexander van Gessel
6bc3de7663 Use hero ellipse alongside hero crown 2013-06-11 16:50:13 +02:00
spixi
9625d6df6e fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation 2013-06-07 21:01:28 +03:00
fendrin
d7f3b5426e Correct indentation. 2013-06-04 22:42:41 +02:00
fendrin
50682aa251 Adds the indoors schedule. 2013-05-28 22:18:46 +02:00
fendrin
c345286087 Added more ToD schedules. 2013-05-28 21:41:01 +02:00
Boldizsár Lipka
efd2abdc08 Macro documentation for FULL_MUSIC_PLAYLIST. 2013-05-26 15:14:50 +02:00
Boldizsár Lipka
e72dd524c9 New playlist FULL_MUSIC_PLAYLIST, containing all tracks. 2013-05-26 14:52:05 +02:00
Espreon
3f20785d02 Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect. 2013-05-22 22:19:43 -04:00
mattsc
a7ccb1c877 Add Goto Micro AI functionality 2013-05-02 20:16:33 -07:00
Eric S. Raymond
8c044a01db Mainline campaigns are wmllint/wmlscope clean again.
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
David Mikos
7b2cd7a92b remove now unnecessary sound_frame durations from animationWML files 2013-03-13 08:11:02 +00:00
David Mikos
3c0e56f2c3 Optimize defense animation WML macros and animation-utils.cfg some more 2013-03-12 07:14:52 +00:00
David Mikos
31c1dde89d apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c fixed macros/sound-utils.cfg sound start times...
...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Matthias Schoeck
42b54cc9a9 Mark description= key in Micro AI macros as translatable
The description is displayed in the AI selection dialog if the AI
is used as an MP AI.  It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Richard Kettering
3425fab4c5 Added in sleepwalker's new, complete set of animations...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
3d8f57d30f apply patch 3678 by Coffee, more syntax simplification 2013-02-10 18:59:33 +00:00
J. Tyne
e2d39ece5b Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485. 2013-02-08 16:40:58 +00:00
Jérémy Rosen
0562337892 syntax simplification for sounds in animations 2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8 change syntax of square bracket animations, ~ is not used for range 2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Matthias Schoeck
ce6ee7e586 Rename passive_leader_shares_keep candidate action to leader_shares_keep.
This CA is on by default, dealing with a passive leader is only a
special case.  The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
26c993207b Convert some WML macros and lua functions to use...
...unpoisonable/undrainable instead of not_living.

One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Alexander van Gessel
d82762b87d Split the 'not_living' unit status into...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
b138e47184 Introduce 18 different Micro AIs.
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios.  Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Alexander van Gessel
f4ab3722dc Apply patch #3570 by mattsc 2012-11-26 23:50:17 +01:00
J. Tyne
20470f4a7b Updating the standard ability / weapon special descriptions...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3 Make the standard [hides] abilities switch between "active" and "inactive".
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Simon Forsyth
1636e2cbad Replace hard-coded side with {SIDE}, based on forum comment 2012-10-20 15:44:39 +00:00
Simon Forsyth
2493535b92 Make ambush macro use just *^F* to catch all forest types.
This makes it now work for dead great trees and palm forests. Fixes
bug #20207
2012-10-01 02:36:53 +00:00
Elvish_Hunter
a93279406d Removed two Khalifate leftovers (Hakim portrait and KHALIFATE_NAMES macro) 2012-09-05 09:06:58 +00:00
Lari Nieminen
d75ad32fb1 Slight updates to the new battle journey marker and animation. 2012-09-02 12:50:08 +00:00
Ignacio R. Morelle
e7e7f68722 Remove obsolete image sources note 2012-08-26 00:34:08 +00:00
Lari Nieminen
d1b83162f0 Oops, revert 2012-08-24T23:16:43Z!lari.nieminen@iki.fi;
the macros already exist in teleport-utils.cfg.
2012-08-24 23:28:13 +00:00
Lari Nieminen
426f9e37b3 Added macros for generic teleport animations...
...using the teleport masks, compatible with 72x72 units.
2012-08-24 23:16:43 +00:00
J. Tyne
8f3fb57e19 Macro to aid mid-move events that do not interrupt movement,
...but do block undoing.
2012-08-11 17:25:44 +00:00
Richard Kettering
7ba00c58b7 A full set of animations for the skeleton. 2012-08-08 04:43:17 +00:00
Steven Panek
3e17938245 Fixed an error in the SET_LABEL example. 2012-07-01 20:07:57 +00:00
Anonymissimus
5ac6b5a876 improve CALL_FUNCTION macro
(bug #19805, http://forums.wesnoth.org/viewtopic.php?f=21&t=36989&p=531212)
2012-06-14 14:26:21 +00:00
Lari Nieminen
4a84f405df New rest markers and further improved battle markers and journey dots...
...from Blarumyrran.
2012-06-02 21:51:08 +00:00
Lari Nieminen
45ca07bd96 New battle markers and improved journey dots from Blarumyrran,
with the "new battle" marker having a simple blinking animation.
2012-05-27 21:45:08 +00:00