Commit graph

1063 commits

Author SHA1 Message Date
Groggy Dice
29bc800600 add RECALL to core unit macros
Many UMC projects already have a RECALL macro.
2013-12-20 04:51:55 -05:00
Bär Halberkamp
5fd6eb5bbe Revert "Fixed the FIRE_BURST_SMALL macro only showing the last frame"
It seems to be c++ related, and not in the WML, and therefore the commit wasn't really a solution

This reverts commit 22dd990a45.
2013-12-04 22:22:06 +01:00
Bär Halberkamp
22dd990a45 Fixed the FIRE_BURST_SMALL macro only showing the last frame 2013-12-04 22:18:28 +01:00
fendrin
d788be99b6 Simplified time of day schedule macros. 2013-11-27 02:16:17 +01:00
David Mikos
42e706ec6f AnimationWML: simplify DEFENSE_ANIM_DIRECTIONAL_RANGE macro 2013-11-10 15:53:01 +10:30
David Mikos
6409d08243 AnimationWML: simplify core DEFENSE macro WML 2013-11-10 15:47:11 +10:30
David Mikos
5ba836e80b AnimationWML: add 'base_score' to filtered DEFENSE* macros. Fixes fencer 'hit' animation. 2013-11-10 13:10:46 +10:30
David Mikos
32e3b82327 AnimationWML: fix MISSILE_FRAME_FIREBALL_XY macro position for certain directions. 2013-11-10 01:52:40 +10:30
David Mikos
bdbd9e577b AnimationWML: make use of new parallel 'if' support for chill wave macro. 2013-11-10 00:47:16 +10:30
mattsc
d1d18146f1 Revert previous commit and add wmllint spellcheck exception 2013-11-02 17:59:31 -07:00
mattsc
fae77eec5a Change Micro AI engine macro deprecation message string
... so that wmllint won't complain about the spelling of the macro name
macro MACRO_NAME.
2013-11-02 17:47:10 -07:00
mattsc
c214c12611 ExpAI: add retreating and village hunting CAs 2013-11-01 09:36:26 -07:00
mattsc
d9aa43ef44 ExpAI: fix the name= value of Place Healers CA
It doesn't really matter for anything in practice, but should be done
right.
2013-11-01 09:35:43 -07:00
mattsc
76e22a3d6a Experimental AI: add a simple move to enemy CA
Set up to run if nothing else is available.
In a separate file for use as a stand-alone CA in an AI
2013-10-31 21:19:44 -07:00
mattsc
c4c0c553ec Remove RCA_STAGE macro
The transport engine code in SotBE S6 was the last place to use this
macro.  Not needed any more now that external CAs are available.
2013-10-27 17:02:39 -07:00
mattsc
afa9235fa1 MAI engine deprecation macro: add side=1 to dummy unit
This will be ignored since the [unit] tag is used inside a [side[ tag,
but this way wmllint is happy.
2013-10-26 19:18:46 -07:00
mattsc
354fb361d4 Micro AIs: remove all the MAI engine macros
They are not needed any more now that all MAIs were switched to using
external CAs.  For the time being, we keep the macros in place, but
they now only display deprecation messages and have no actual
functionality.
2013-10-26 18:57:08 -07:00
mattsc
b7e2b4df18 Animal MAI engine macros: update ids in the [ai] tags
This doesn't really affect anything, but should be done for consistency
anyway.
2013-10-22 13:00:15 -07:00
mattsc
ca1c99160a Add deprecation message for MICRO_AI_GUARDIAN macro 2013-10-22 12:52:52 -07:00
mattsc
7e06b3cf35 Guardian MAIs: add individual engine macros for each AI
... so that only the code for the guardian AI used is loaded.
2013-10-22 12:52:51 -07:00
mattsc
d2ecec4db1 Micro AIs: split up Guardian MAI engine file
... into a separate file for each animal AI. This is a first step
toward separating the guardian MAIs, as keeping them together is not
needed any more.
2013-10-22 12:52:50 -07:00
mattsc
a41a9fd3fb Add deprecation message for MICRO_AI_ANIMALS macro 2013-10-22 08:49:46 -07:00
mattsc
e730d94591 Animals MAIs: add individual engine macros for each AI
... so that only the code for the animal AI used is loaded.
2013-10-22 08:29:48 -07:00
mattsc
361e56c6a1 Micro AIs: split up Animals MAI engine file
... into a separate file for each animal AI.  This is a first step
toward separating the animal MAIs, as keeping them together is not
needed any more.
2013-10-21 20:15:09 -07:00
Bär Halberkamp
2649efb76a updated MISSILE_FRAME_CHILL_WAVE macro 2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7 Macrofied the chill wave and shadow wave projectiles 2013-10-19 01:19:37 +02:00
Bär Halberkamp
e170492c33 ran wmlindent 2013-10-16 23:05:43 +02:00
David Mikos
ab7e800851 AnimationWML: fix west attack for new MISSILE_FRAME_FIREBALL_XY macro. Cheers Zookeeper. 2013-10-14 19:12:23 +10:30
David Mikos
8d1b7dafc8 AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line. 2013-10-13 15:59:54 +10:30
David Mikos
cad93470b0 AnimationWML: minor animation macro cleanup. 2013-10-12 12:00:53 +10:30
David Mikos
39ed562bf3 AnimationWML: remove now redundant blank-hexes from some halo animations. 2013-10-12 00:54:42 +10:30
David Mikos
d6dc00c200 AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
David Mikos
1bcbb0d95e AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
David Mikos
971dde985a Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
mattsc
51e1a3f56b Add AI_CONTROLLER_ALLOW_UNIT_CONTROL macro
... to allow control of non-leader units of allied AI sides.
2013-10-04 08:08:29 -07:00
mattsc
0ef41090c0 Move AI_CONTROLLER_ALLOW_LEADER_CONTROL macro
... from data/core/macros/ai.cfg to data/core/macros/ai_controller.cfg
2013-10-04 08:08:29 -07:00
mattsc
574714ad7c AI_CONTROLLER macro: use correct syntax for protecting side 2013-10-03 19:26:35 -07:00
flix
545c9b2057 Hang in new recruitment CA.
- Alter macro {AI_CA_RECRUITMENT} to point to the new CA
- Create a new AI cfg file for a stronger AI
- Create a new AI cfg (dev) file for choosing the old recruitment CA in debug mode.
- Alter macro {AI_NO_RECRUITMENT}
2013-09-25 15:32:20 +02:00
Bär Halberkamp
ffe7d349ab Updated the example with a start_time 2013-09-11 18:27:49 +02:00
Bär Halberkamp
5652d86026 Updated the dragonguard halos to the new syntax 2013-09-11 17:39:14 +02:00
Bär Halberkamp
8f3f728222 made the example in sound-utils.cfg use the new syntax 2013-09-11 17:32:57 +02:00
Bär Halberkamp
6d39f8a221 Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp 2013-09-05 11:35:45 +02:00
Richard Kettering
c7608dbfee Added sleepwalker's animations for the dwarven thunderer line. 2013-09-03 23:17:29 -05:00
mattsc
cc6831f9e6 New Simple Attack Micro AI and test scenario 2013-09-01 07:34:30 -07:00
Bär Halberkamp
13f167c22b Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp 2013-08-24 20:50:57 +02:00
Ignacio R. Morelle
5b72fe99a5 Ensure complete darkness after FADE_TO_BLACK and FADE_TO_BLACK_HOLD
Add -256 and -512 color shifts to the FADE_TO_BLACK and
FADE_TO_BLACK_HOLD macros in order to account for ToD color shifts
greater than -31.
2013-08-20 18:07:48 -04:00
Bär Halberkamp
6668406dbc Made feeding use unplagueable instead of not_living 2013-08-15 15:43:12 +02:00
Bär Halberkamp
ce4105cca9 Made SOUND:POISON not work on unpoisonable units 2013-08-15 11:40:33 +02:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00