Groggy Dice
29bc800600
add RECALL to core unit macros
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Many UMC projects already have a RECALL macro.
2013-12-20 04:51:55 -05:00
Bär Halberkamp
5fd6eb5bbe
Revert "Fixed the FIRE_BURST_SMALL macro only showing the last frame"
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It seems to be c++ related, and not in the WML, and therefore the commit wasn't really a solution
This reverts commit 22dd990a45
.
2013-12-04 22:22:06 +01:00
Bär Halberkamp
22dd990a45
Fixed the FIRE_BURST_SMALL macro only showing the last frame
2013-12-04 22:18:28 +01:00
fendrin
d788be99b6
Simplified time of day schedule macros.
2013-11-27 02:16:17 +01:00
David Mikos
42e706ec6f
AnimationWML: simplify DEFENSE_ANIM_DIRECTIONAL_RANGE macro
2013-11-10 15:53:01 +10:30
David Mikos
6409d08243
AnimationWML: simplify core DEFENSE macro WML
2013-11-10 15:47:11 +10:30
David Mikos
5ba836e80b
AnimationWML: add 'base_score' to filtered DEFENSE* macros. Fixes fencer 'hit' animation.
2013-11-10 13:10:46 +10:30
David Mikos
32e3b82327
AnimationWML: fix MISSILE_FRAME_FIREBALL_XY macro position for certain directions.
2013-11-10 01:52:40 +10:30
David Mikos
bdbd9e577b
AnimationWML: make use of new parallel 'if' support for chill wave macro.
2013-11-10 00:47:16 +10:30
mattsc
d1d18146f1
Revert previous commit and add wmllint spellcheck exception
2013-11-02 17:59:31 -07:00
mattsc
fae77eec5a
Change Micro AI engine macro deprecation message string
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... so that wmllint won't complain about the spelling of the macro name
macro MACRO_NAME.
2013-11-02 17:47:10 -07:00
mattsc
c214c12611
ExpAI: add retreating and village hunting CAs
2013-11-01 09:36:26 -07:00
mattsc
d9aa43ef44
ExpAI: fix the name= value of Place Healers CA
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It doesn't really matter for anything in practice, but should be done
right.
2013-11-01 09:35:43 -07:00
mattsc
76e22a3d6a
Experimental AI: add a simple move to enemy CA
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Set up to run if nothing else is available.
In a separate file for use as a stand-alone CA in an AI
2013-10-31 21:19:44 -07:00
mattsc
c4c0c553ec
Remove RCA_STAGE macro
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The transport engine code in SotBE S6 was the last place to use this
macro. Not needed any more now that external CAs are available.
2013-10-27 17:02:39 -07:00
mattsc
afa9235fa1
MAI engine deprecation macro: add side=1 to dummy unit
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This will be ignored since the [unit] tag is used inside a [side[ tag,
but this way wmllint is happy.
2013-10-26 19:18:46 -07:00
mattsc
354fb361d4
Micro AIs: remove all the MAI engine macros
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They are not needed any more now that all MAIs were switched to using
external CAs. For the time being, we keep the macros in place, but
they now only display deprecation messages and have no actual
functionality.
2013-10-26 18:57:08 -07:00
mattsc
b7e2b4df18
Animal MAI engine macros: update ids in the [ai] tags
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This doesn't really affect anything, but should be done for consistency
anyway.
2013-10-22 13:00:15 -07:00
mattsc
ca1c99160a
Add deprecation message for MICRO_AI_GUARDIAN macro
2013-10-22 12:52:52 -07:00
mattsc
7e06b3cf35
Guardian MAIs: add individual engine macros for each AI
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... so that only the code for the guardian AI used is loaded.
2013-10-22 12:52:51 -07:00
mattsc
d2ecec4db1
Micro AIs: split up Guardian MAI engine file
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... into a separate file for each animal AI. This is a first step
toward separating the guardian MAIs, as keeping them together is not
needed any more.
2013-10-22 12:52:50 -07:00
mattsc
a41a9fd3fb
Add deprecation message for MICRO_AI_ANIMALS macro
2013-10-22 08:49:46 -07:00
mattsc
e730d94591
Animals MAIs: add individual engine macros for each AI
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... so that only the code for the animal AI used is loaded.
2013-10-22 08:29:48 -07:00
mattsc
361e56c6a1
Micro AIs: split up Animals MAI engine file
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... into a separate file for each animal AI. This is a first step
toward separating the animal MAIs, as keeping them together is not
needed any more.
2013-10-21 20:15:09 -07:00
Bär Halberkamp
2649efb76a
updated MISSILE_FRAME_CHILL_WAVE macro
2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7
Macrofied the chill wave and shadow wave projectiles
2013-10-19 01:19:37 +02:00
Bär Halberkamp
e170492c33
ran wmlindent
2013-10-16 23:05:43 +02:00
David Mikos
ab7e800851
AnimationWML: fix west attack for new MISSILE_FRAME_FIREBALL_XY macro. Cheers Zookeeper.
2013-10-14 19:12:23 +10:30
David Mikos
8d1b7dafc8
AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line.
2013-10-13 15:59:54 +10:30
David Mikos
cad93470b0
AnimationWML: minor animation macro cleanup.
2013-10-12 12:00:53 +10:30
David Mikos
39ed562bf3
AnimationWML: remove now redundant blank-hexes from some halo animations.
2013-10-12 00:54:42 +10:30
David Mikos
d6dc00c200
AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
2013-10-10 15:17:08 +10:30
David Mikos
1bcbb0d95e
AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
2013-10-10 15:01:12 +10:30
David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
mattsc
51e1a3f56b
Add AI_CONTROLLER_ALLOW_UNIT_CONTROL macro
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... to allow control of non-leader units of allied AI sides.
2013-10-04 08:08:29 -07:00
mattsc
0ef41090c0
Move AI_CONTROLLER_ALLOW_LEADER_CONTROL macro
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... from data/core/macros/ai.cfg to data/core/macros/ai_controller.cfg
2013-10-04 08:08:29 -07:00
mattsc
574714ad7c
AI_CONTROLLER macro: use correct syntax for protecting side
2013-10-03 19:26:35 -07:00
flix
545c9b2057
Hang in new recruitment CA.
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- Alter macro {AI_CA_RECRUITMENT} to point to the new CA
- Create a new AI cfg file for a stronger AI
- Create a new AI cfg (dev) file for choosing the old recruitment CA in debug mode.
- Alter macro {AI_NO_RECRUITMENT}
2013-09-25 15:32:20 +02:00
Bär Halberkamp
ffe7d349ab
Updated the example with a start_time
2013-09-11 18:27:49 +02:00
Bär Halberkamp
5652d86026
Updated the dragonguard halos to the new syntax
2013-09-11 17:39:14 +02:00
Bär Halberkamp
8f3f728222
made the example in sound-utils.cfg use the new syntax
2013-09-11 17:32:57 +02:00
Bär Halberkamp
6d39f8a221
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-09-05 11:35:45 +02:00
Richard Kettering
c7608dbfee
Added sleepwalker's animations for the dwarven thunderer line.
2013-09-03 23:17:29 -05:00
mattsc
cc6831f9e6
New Simple Attack Micro AI and test scenario
2013-09-01 07:34:30 -07:00
Bär Halberkamp
13f167c22b
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-08-24 20:50:57 +02:00
Ignacio R. Morelle
5b72fe99a5
Ensure complete darkness after FADE_TO_BLACK and FADE_TO_BLACK_HOLD
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Add -256 and -512 color shifts to the FADE_TO_BLACK and
FADE_TO_BLACK_HOLD macros in order to account for ToD color shifts
greater than -31.
2013-08-20 18:07:48 -04:00
Bär Halberkamp
6668406dbc
Made feeding use unplagueable instead of not_living
2013-08-15 15:43:12 +02:00
Bär Halberkamp
ce4105cca9
Made SOUND:POISON not work on unpoisonable units
2013-08-15 11:40:33 +02:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00