AnimationWML: simplify DEFENSE_ANIM_DIRECTIONAL_RANGE macro
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1 changed files with 12 additions and 20 deletions
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@ -159,34 +159,26 @@
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#define DEFENSE_ANIM_DIRECTIONAL_RANGE REACTION_SE_IMAGE BASE_SE_IMAGE REACTION_NE_IMAGE BASE_NE_IMAGE HIT_SOUND RANGE
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[defend]
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direction=sw,s,se
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[filter_attack]
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range={RANGE}
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[/filter_attack]
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start_time=-126
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[frame]
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image={BASE_SE_IMAGE}:1,{REACTION_SE_IMAGE}:250,{BASE_SE_IMAGE}:1
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[/frame]
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[if]
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hit_sound_start_time=-25
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hits=hit
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[hit_sound_frame]
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sound={HIT_SOUND}
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[/hit_sound_frame]
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direction=s,se,sw
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[frame]
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image={BASE_SE_IMAGE}:1,{REACTION_SE_IMAGE}:250,{BASE_SE_IMAGE}:1
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[/frame]
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[/if]
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[/defend]
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[defend]
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direction=nw,n,ne
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[filter_attack]
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range={RANGE}
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[/filter_attack]
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start_time=-126
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[frame]
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image={BASE_NE_IMAGE}:1,{REACTION_NE_IMAGE}:250,{BASE_NE_IMAGE}:1
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[/frame]
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[else]
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direction=n,ne,nw
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[frame]
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image={BASE_NE_IMAGE}:1,{REACTION_NE_IMAGE}:250,{BASE_NE_IMAGE}:1
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[/frame]
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[/else]
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[if]
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hit_sound_start_time=-25
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hits=hit
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hit_sound_start_time=-25
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[hit_sound_frame]
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sound={HIT_SOUND}
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[/hit_sound_frame]
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