AnimationWML: fix MISSILE_FRAME_FIREBALL_XY macro position for certain directions.

This commit is contained in:
David Mikos 2013-11-10 01:52:40 +10:30
parent bdbd9e577b
commit 32e3b82327

View file

@ -481,7 +481,7 @@
image_diagonal="projectiles/fireball-nw-1.png~SCALE(60,60)~O(60%):40,projectiles/fireball-nw-2.png~SCALE(80,80)~O(80%):100,projectiles/fireball-[nw,nw-2,nw-1].png:[125,55,30]"
offset=0.0~0.1,0.1~0.9
directional_x={OFFSET_X}~0
directional_y={OFFSET_Y}~0
y={OFFSET_Y}~0
[/missile_frame]
[missile_frame]
halo="projectiles/fireball-impact-[1~16].png:60"
@ -496,7 +496,7 @@
image="projectiles/fireball-n-1.png~SCALE(60,60)~O(60%):40,projectiles/fireball-n-2.png~SCALE(80,80)~O(80%):100,projectiles/fireball-[n,n-2,n-1].png:[125,55,30]"
image_diagonal="projectiles/fireball-nw-1.png~SCALE(60,60)~O(60%):40,projectiles/fireball-nw-2.png~SCALE(80,80)~O(80%):100,projectiles/fireball-[nw,nw-2,nw-1].png:[125,55,30]"
offset=0.0~0.1,0.1~0.9
x={OFFSET_X}~0
directional_x={OFFSET_X}~0
y={OFFSET_Y}~0
[/missile_frame]
[missile_frame]