AnimationWML: make use of new parallel 'if' support for chill wave macro.
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1 changed files with 21 additions and 7 deletions
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@ -802,13 +802,27 @@
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#define MISSILE_FRAME_CHILL_WAVE X Y
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missile_start_time=-120
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[missile_frame]
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offset=0.0~0.9:120,0.9:160
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image="projectiles/icemissile-n-[1~7].png:40"
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image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
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x={X}~0
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y={Y}~0
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[/missile_frame]
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[if]
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hits=yes
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[missile_frame]
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offset=0.0~0.9:120,0.9:160
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image="projectiles/icemissile-n-[1~7].png:40"
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image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
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x={X}~0
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y={Y}~0
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[/missile_frame]
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[/if]
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[else]
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hits=no
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[missile_frame]
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offset=0.0~0.9:150
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alpha=1~0
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image="projectiles/icemissile-n-[1~2,1].png:50"
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image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
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x={X}~0
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y={Y}~0
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[/missile_frame]
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[/else]
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#enddef
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#define MISSILE_FRAME_SHADOW_WAVE
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