AnimationWML: make use of new parallel 'if' support for chill wave macro.

This commit is contained in:
David Mikos 2013-11-10 00:47:16 +10:30
parent 9799bb044f
commit bdbd9e577b

View file

@ -802,13 +802,27 @@
#define MISSILE_FRAME_CHILL_WAVE X Y
missile_start_time=-120
[missile_frame]
offset=0.0~0.9:120,0.9:160
image="projectiles/icemissile-n-[1~7].png:40"
image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
x={X}~0
y={Y}~0
[/missile_frame]
[if]
hits=yes
[missile_frame]
offset=0.0~0.9:120,0.9:160
image="projectiles/icemissile-n-[1~7].png:40"
image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
x={X}~0
y={Y}~0
[/missile_frame]
[/if]
[else]
hits=no
[missile_frame]
offset=0.0~0.9:150
alpha=1~0
image="projectiles/icemissile-n-[1~2,1].png:50"
image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
x={X}~0
y={Y}~0
[/missile_frame]
[/else]
#enddef
#define MISSILE_FRAME_SHADOW_WAVE