AnimationWML: add 'base_score' to filtered DEFENSE* macros. Fixes fencer 'hit' animation.

This commit is contained in:
David Mikos 2013-11-10 13:10:46 +10:30
parent 60c6bc07ef
commit 5ba836e80b

View file

@ -68,8 +68,9 @@
image={BASE_IMAGE}:1,{REACTION_IMAGE}:250,{BASE_IMAGE}:1
[/frame]
[if]
hit_sound_start_time=-25
hits=hit
base_score=1 #necessary to eliminate duplication if filter contains match also
hit_sound_start_time=-25
[hit_sound_frame]
sound={HIT_SOUND}
[/hit_sound_frame]
@ -89,8 +90,9 @@
image={BASE_SE_IMAGE}:1,{REACTION_SE_IMAGE}:250,{BASE_SE_IMAGE}:1
[/frame]
[if]
hit_sound_start_time=-25
hits=hit
base_score=1 #necessary to eliminate duplication if filter contains match also
hit_sound_start_time=-25
[hit_sound_frame]
sound={HIT_SOUND}
[/hit_sound_frame]
@ -104,8 +106,9 @@
image={BASE_NE_IMAGE}:1,{REACTION_NE_IMAGE}:250,{BASE_NE_IMAGE}:1
[/frame]
[if]
hit_sound_start_time=-25
hits=hit
base_score=1 #necessary to eliminate duplication if filter contains match also
hit_sound_start_time=-25
[hit_sound_frame]
sound={HIT_SOUND}
[/hit_sound_frame]