AnimationWML: add 'base_score' to filtered DEFENSE* macros. Fixes fencer 'hit' animation.
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1 changed files with 6 additions and 3 deletions
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@ -68,8 +68,9 @@
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image={BASE_IMAGE}:1,{REACTION_IMAGE}:250,{BASE_IMAGE}:1
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[/frame]
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[if]
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hit_sound_start_time=-25
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hits=hit
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base_score=1 #necessary to eliminate duplication if filter contains match also
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hit_sound_start_time=-25
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[hit_sound_frame]
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sound={HIT_SOUND}
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[/hit_sound_frame]
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@ -89,8 +90,9 @@
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image={BASE_SE_IMAGE}:1,{REACTION_SE_IMAGE}:250,{BASE_SE_IMAGE}:1
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[/frame]
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[if]
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hit_sound_start_time=-25
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hits=hit
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base_score=1 #necessary to eliminate duplication if filter contains match also
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hit_sound_start_time=-25
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[hit_sound_frame]
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sound={HIT_SOUND}
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[/hit_sound_frame]
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@ -104,8 +106,9 @@
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image={BASE_NE_IMAGE}:1,{REACTION_NE_IMAGE}:250,{BASE_NE_IMAGE}:1
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[/frame]
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[if]
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hit_sound_start_time=-25
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hits=hit
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base_score=1 #necessary to eliminate duplication if filter contains match also
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hit_sound_start_time=-25
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[hit_sound_frame]
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sound={HIT_SOUND}
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[/hit_sound_frame]
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