AnimationWML: minor animation macro cleanup.

This commit is contained in:
David Mikos 2013-10-12 12:00:53 +10:30
parent f61cdf720e
commit cad93470b0

View file

@ -264,8 +264,7 @@
[/filter_location]
[/filter]
[frame]
duration=150
image={STANDING_IMAGE}
image={STANDING_IMAGE}:150
[/frame]
[/standing_anim]
@ -282,8 +281,7 @@
[/filter_location]
[/filter]
[frame]
duration=150
image={FLYING_IMAGE}
image={FLYING_IMAGE}:150
[/frame]
[/standing_anim]
#enddef
@ -460,7 +458,6 @@
missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
[missile_frame]
duration=700
halo="projectiles/fireball-fail-[1~7].png:100"
[/missile_frame]
[/else]
@ -471,7 +468,6 @@
missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
[missile_frame]
duration=700
halo="projectiles/fireball-fail-[1~7].png~FL(vert):100"
[/missile_frame]
[/else]
@ -616,9 +612,6 @@
halo=halo/merfolk/staff-flare-[1~7].png:60
halo_x,halo_y={OFFSET_X},{OFFSET_Y}
[/flare_frame]
[flare_frame]
duration=10
[/flare_frame]
#enddef
#define MERMAID_WATER_BLAST_HALO
@ -626,9 +619,6 @@
[water_frame]
halo=halo/merfolk/water-halo-[1~7].png:60
[/water_frame]
[water_frame]
duration=10
[/water_frame]
#enddef
#define MISSILE_FRAME_MUZZLE_FLARE_MISS X Y
@ -759,8 +749,7 @@
#define DRAKE_STANDING_ANIM DRAKE_NAME
[standing_anim]
[frame]
image="units/drakes/{DRAKE_NAME}.png"
duration=50
image="units/drakes/{DRAKE_NAME}.png:50"
[/frame]
[/standing_anim]
[standing_anim]