AnimationWML: minor animation macro cleanup.
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1 changed files with 3 additions and 14 deletions
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@ -264,8 +264,7 @@
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[/filter_location]
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[/filter]
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[frame]
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duration=150
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image={STANDING_IMAGE}
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image={STANDING_IMAGE}:150
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[/frame]
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[/standing_anim]
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@ -282,8 +281,7 @@
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[/filter_location]
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[/filter]
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[frame]
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duration=150
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image={FLYING_IMAGE}
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image={FLYING_IMAGE}:150
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[/frame]
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[/standing_anim]
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#enddef
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@ -460,7 +458,6 @@
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missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
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[missile_frame]
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duration=700
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halo="projectiles/fireball-fail-[1~7].png:100"
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[/missile_frame]
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[/else]
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@ -471,7 +468,6 @@
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missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
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[missile_frame]
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duration=700
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halo="projectiles/fireball-fail-[1~7].png~FL(vert):100"
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[/missile_frame]
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[/else]
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@ -616,9 +612,6 @@
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halo=halo/merfolk/staff-flare-[1~7].png:60
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halo_x,halo_y={OFFSET_X},{OFFSET_Y}
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[/flare_frame]
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[flare_frame]
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duration=10
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[/flare_frame]
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#enddef
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#define MERMAID_WATER_BLAST_HALO
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@ -626,9 +619,6 @@
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[water_frame]
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halo=halo/merfolk/water-halo-[1~7].png:60
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[/water_frame]
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[water_frame]
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duration=10
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[/water_frame]
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#enddef
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#define MISSILE_FRAME_MUZZLE_FLARE_MISS X Y
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@ -759,8 +749,7 @@
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#define DRAKE_STANDING_ANIM DRAKE_NAME
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[standing_anim]
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[frame]
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image="units/drakes/{DRAKE_NAME}.png"
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duration=50
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image="units/drakes/{DRAKE_NAME}.png:50"
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[/frame]
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[/standing_anim]
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[standing_anim]
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