Reindent teleport-utils.cfg
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1 changed files with 169 additions and 171 deletions
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@ -49,75 +49,75 @@
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#! {TELEPORT_OUT_ANIMATION}
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#![/animation]
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start_time=-1200
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start_time=-1200
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teleport_sparkle_1_start_time=-1200
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teleport_sparkle_2_start_time=-1000
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teleport_sparkle_3_start_time=-800
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teleport_sparkle_1_start_time=-1200
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teleport_sparkle_2_start_time=-1000
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teleport_sparkle_3_start_time=-800
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[teleport_sparkle_1_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=-10
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halo_y=30~-30
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[/teleport_sparkle_1_frame]
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[teleport_sparkle_2_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=0
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halo_y=40~-40
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[/teleport_sparkle_2_frame]
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[teleport_sparkle_3_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=10
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halo_y=30~-30
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[/teleport_sparkle_3_frame]
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[teleport_sparkle_1_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=-10
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halo_y=30~-30
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[/teleport_sparkle_1_frame]
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[teleport_sparkle_2_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=0
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halo_y=40~-40
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[/teleport_sparkle_2_frame]
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[teleport_sparkle_3_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=10
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halo_y=30~-30
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[/teleport_sparkle_3_frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-0.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-1.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-2.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-3.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-4.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-5.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-6.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-7.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-8.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-9.png)
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[/frame]
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[frame]
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duration=200
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image="misc/blank-hex.png"
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-0.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-1.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-2.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-3.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-4.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-5.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-6.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-7.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-8.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-9.png)
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[/frame]
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[frame]
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duration=200
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image="misc/blank-hex.png"
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[/frame]
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#enddef
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#define TELEPORT_IN_ANIMATION
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@ -129,132 +129,130 @@
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#! {TELEPORT_IN_ANIMATION}
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#![/animation]
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start_time=-1200
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start_time=-1200
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teleport_sparkle_1_start_time=-1200
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teleport_sparkle_2_start_time=-1000
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teleport_sparkle_3_start_time=-800
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teleport_sparkle_1_start_time=-1200
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teleport_sparkle_2_start_time=-1000
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teleport_sparkle_3_start_time=-800
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[teleport_sparkle_1_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=10
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halo_y=-30~30
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[/teleport_sparkle_1_frame]
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[teleport_sparkle_2_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=0
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halo_y=-40~40
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[/teleport_sparkle_2_frame]
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[teleport_sparkle_3_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=-10
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halo_y=-30~30
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[/teleport_sparkle_3_frame]
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[frame]
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duration=200
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image="misc/blank-hex.png"
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-9.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-8.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-7.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-6.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-5.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-4.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-3.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-2.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-1.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-0.png)
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[/frame]
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[teleport_sparkle_1_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=10
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halo_y=-30~30
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[/teleport_sparkle_1_frame]
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[teleport_sparkle_2_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=0
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halo_y=-40~40
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[/teleport_sparkle_2_frame]
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[teleport_sparkle_3_frame]
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duration=800
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halo=misc/blank-hex.png:1,halo/teleport-[9,8,1~9].png,misc/blank-hex.png:1
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halo_x=-10
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halo_y=-30~30
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[/teleport_sparkle_3_frame]
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[frame]
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duration=200
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image="misc/blank-hex.png"
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-9.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-8.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-7.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-6.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-5.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-4.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-3.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-2.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-1.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-0.png)
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[/frame]
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#enddef
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#define TELEPORT_EFFECT_OBJECT_ID _ID_
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# Creates and assigns a temporary object which applies the generalized silver mage
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# teleport animations to the unit with the matching ID
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# Creates and assigns a temporary object which applies the generalized silver mage
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# teleport animations to the unit with the matching ID
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#
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# For example, to apply teleport animations to the unit 'Bob':
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#!{TELEPORT_EFFECT_OBJECT_ID Bob}
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[object]
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silent=yes
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duration=turn
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[object]
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silent=yes
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duration=turn
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[filter]
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id={_ID_}
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[/filter]
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[filter]
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id={_ID_}
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[/filter]
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[effect]
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apply_to=new_animation
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[effect]
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apply_to=new_animation
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[animation]
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apply_to=pre_teleport
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{TELEPORT_OUT_ANIMATION}
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[/animation]
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[animation]
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apply_to=pre_teleport
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{TELEPORT_OUT_ANIMATION}
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[/animation]
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[animation]
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apply_to=post_teleport
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{TELEPORT_IN_ANIMATION}
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[/animation]
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[/effect]
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[/object]
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[animation]
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apply_to=post_teleport
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{TELEPORT_IN_ANIMATION}
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[/animation]
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[/effect]
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[/object]
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#enddef
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#define TELEPORT_EFFECT_OBJECT
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# Creates and assigns a temporary object which applies the generalized silver mage
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# teleport animations to the primary unit
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# Creates and assigns a temporary object which applies the generalized silver mage
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# teleport animations to the primary unit
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#
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# For example, to apply teleport animations to the unit that triggered a 'move_to' event:
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#!{TELEPORT_EFFECT_OBJECT}
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[object]
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silent=yes
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duration=turn
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[object]
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silent=yes
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duration=turn
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[effect]
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apply_to=new_animation
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[effect]
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apply_to=new_animation
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[animation]
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apply_to=pre_teleport
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{TELEPORT_OUT_ANIMATION}
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[/animation]
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[animation]
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apply_to=pre_teleport
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{TELEPORT_OUT_ANIMATION}
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[/animation]
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[animation]
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apply_to=post_teleport
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{TELEPORT_IN_ANIMATION}
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[/animation]
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[/effect]
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[/object]
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[animation]
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apply_to=post_teleport
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{TELEPORT_IN_ANIMATION}
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[/animation]
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[/effect]
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[/object]
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#enddef
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