Reindent animation-utils.cfg

This commit is contained in:
Alexander van Gessel 2013-07-31 12:57:56 +02:00
parent 1129ca1c53
commit 0cae8c8a35

View file

@ -99,7 +99,7 @@
# Define a defensive animation depending on direction moving from a specified NE or SE Base image
# to NE or SE Reaction image, with HIT_SOUND playing only if a hit occurs. This
# fires only if FILTER is matched.
[defend]
[defend]
{FILTER}
direction=sw,s,se
start_time=-126
@ -252,12 +252,12 @@
[filter_attack]
range={RANGE}
[/filter_attack]
# wmlscope: start ignoring
# wmlscope: start ignoring
[frame]
image={BASE_IMAGE}:50,{REACTION_IMAGE}:250,{BASE_IMAGE}:75
halo=halo/elven/elven-shield-halo-[20,40,60,80,100,80,60,40,20]pct.png:[25*2,50*2,100,50,25*3]
[/frame]
# wmlscope: stop ignoring
# wmlscope: stop ignoring
[if]
hit_sound_start_time=-26
hits=hit
@ -476,7 +476,7 @@
image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]"
offset=0.0~0.9
[/missile_frame]
[missile_frame]
[missile_frame]
halo="projectiles/fireball-impact-[1~16].png:60"
offset=1.0
[/missile_frame]
@ -490,7 +490,7 @@
image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]"
offset=0.0~0.9
[/missile_frame]
[missile_frame]
[missile_frame]
halo="projectiles/fireball-impact-[1~16].png~FL(vert):60"
offset=1.0
[/missile_frame]
@ -765,14 +765,14 @@
start_time=0
terrain_type={DRAKE_UNWALKABLE_TERRAINS}
submerge=0.01
# wmlscope: start ignoring
# wmlscope: start ignoring
[frame]
image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100"
[/frame]
# wmlscope: stop ignoring
# wmlscope: stop ignoring
[/standing_anim]
[pre_movement_anim]
start_time=0
@ -784,14 +784,14 @@
[movement_anim]
start_time=0
submerge=0.01
# wmlscope: start ignoring
# wmlscope: start ignoring
[frame]
image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100"
[/frame]
# wmlscope: stop ignoring
# wmlscope: stop ignoring
[/movement_anim]
[post_movement_anim]
terrain_type=!,{DRAKE_UNWALKABLE_TERRAINS}
@ -1089,11 +1089,11 @@
#define DRAKE_MOVEMENT_ANIM DRAKE_NAME
[movement_anim]
start_time=0
# wmlscope: start ignoring
# wmlscope: start ignoring
[frame]
image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100,units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100"
[/frame]
# wmlscope: stop ignoring
# wmlscope: stop ignoring
[/movement_anim]
#enddef