Reindent animation-utils.cfg
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1 changed files with 11 additions and 11 deletions
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@ -99,7 +99,7 @@
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# Define a defensive animation depending on direction moving from a specified NE or SE Base image
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# to NE or SE Reaction image, with HIT_SOUND playing only if a hit occurs. This
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# fires only if FILTER is matched.
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[defend]
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[defend]
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{FILTER}
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direction=sw,s,se
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start_time=-126
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@ -252,12 +252,12 @@
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[filter_attack]
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range={RANGE}
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[/filter_attack]
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# wmlscope: start ignoring
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# wmlscope: start ignoring
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[frame]
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image={BASE_IMAGE}:50,{REACTION_IMAGE}:250,{BASE_IMAGE}:75
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halo=halo/elven/elven-shield-halo-[20,40,60,80,100,80,60,40,20]pct.png:[25*2,50*2,100,50,25*3]
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[/frame]
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# wmlscope: stop ignoring
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# wmlscope: stop ignoring
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[if]
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hit_sound_start_time=-26
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hits=hit
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@ -476,7 +476,7 @@
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image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]"
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offset=0.0~0.9
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[/missile_frame]
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[missile_frame]
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[missile_frame]
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halo="projectiles/fireball-impact-[1~16].png:60"
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offset=1.0
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[/missile_frame]
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@ -490,7 +490,7 @@
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image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]"
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offset=0.0~0.9
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[/missile_frame]
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[missile_frame]
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[missile_frame]
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halo="projectiles/fireball-impact-[1~16].png~FL(vert):60"
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offset=1.0
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[/missile_frame]
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@ -765,14 +765,14 @@
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start_time=0
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terrain_type={DRAKE_UNWALKABLE_TERRAINS}
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submerge=0.01
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# wmlscope: start ignoring
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# wmlscope: start ignoring
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[frame]
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image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100"
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[/frame]
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# wmlscope: stop ignoring
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# wmlscope: stop ignoring
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[/standing_anim]
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[pre_movement_anim]
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start_time=0
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@ -784,14 +784,14 @@
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[movement_anim]
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start_time=0
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submerge=0.01
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# wmlscope: start ignoring
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# wmlscope: start ignoring
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[frame]
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image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100"
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[/frame]
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# wmlscope: stop ignoring
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# wmlscope: stop ignoring
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[/movement_anim]
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[post_movement_anim]
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terrain_type=!,{DRAKE_UNWALKABLE_TERRAINS}
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@ -1089,11 +1089,11 @@
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#define DRAKE_MOVEMENT_ANIM DRAKE_NAME
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[movement_anim]
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start_time=0
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# wmlscope: start ignoring
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# wmlscope: start ignoring
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[frame]
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image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100,units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100"
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[/frame]
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# wmlscope: stop ignoring
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# wmlscope: stop ignoring
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[/movement_anim]
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#enddef
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