Commit graph

2402 commits

Author SHA1 Message Date
Lari Nieminen
edb2b1267b Fix another breakage. 2008-02-14 23:00:14 +00:00
Lari Nieminen
8de4ba1bf8 Fix breakage. 2008-02-14 22:55:55 +00:00
Eric S. Raymond
5f05e0f487 Remove a duplicated UtBS image -- UtBS coffin2 -> mainline cffin-closed.
Add some scenery to the laboratory room.

Move an unused macro to the attic.
2008-02-14 22:07:43 +00:00
Lari Nieminen
404dd5313b Rework how the guards in Hide and Seek work:
...now if they see the player, all nearby guards are woken up to
pursue the player (and go to sleep again if the player disappears from
sight). Also, removed the starting encampment and made the player
unable to accumulate any gold.
2008-02-14 15:47:54 +00:00
Eric S. Raymond
2b5645f52e Wire in Dwarvish Witness aninations and a new revision of Elurin. 2008-02-14 15:22:42 +00:00
Eric S. Raymond
5657ddeb10 Move unused maps to the attic, delete some unused sounds of zookeeper's. 2008-02-14 13:59:16 +00:00
Eric S. Raymond
34d528064a Macro and documentation-comment cleanup; remove some unused cruft. 2008-02-14 13:21:03 +00:00
Lari Nieminen
84e7f537d9 Fix bug #11051. 2008-02-14 11:14:28 +00:00
Eric S. Raymond
608ded4239 More macro typechecking improvements. 2008-02-14 04:56:52 +00:00
Eric S. Raymond
06d31fba2b More scenery tweaks. 2008-02-14 03:39:05 +00:00
Eric S. Raymond
8934b5e58d Wire in a new Elurin portrait. And another scebnery tweak. 2008-02-13 19:44:33 +00:00
Piotr Cychowski
7216a96ca8 Fix unwanted reapplication of rod effects...
...and optimize the type changing event a bit.
2008-02-13 19:05:51 +00:00
Eric S. Raymond
0569b943d6 Clean up the gold pile when player moves to it. 2008-02-13 19:04:00 +00:00
Eric S. Raymond
7ee4c7caf7 Soliton pointed out that Ro'Arthian's initial gold is ridiculous.
Back it down by 400 so player is only a little outnumbered.  This
is a longstanding bug that may have been masked by a buggy
recruitment pattern.
2008-02-13 18:38:08 +00:00
Eric S. Raymond
879f0ee6de A directory move commit that got lost. 2008-02-13 18:08:56 +00:00
Eric S. Raymond
91b1280788 More scenery tweaks. 2008-02-13 18:04:46 +00:00
Eric S. Raymond
dd0b20312b Gold needs to be visually indicated. 2008-02-13 11:36:24 +00:00
Eric S. Raymond
b98a5ba1d1 Scenery for the bad guy's keep.
Create a new standard macro for a glowing brazier.
2008-02-13 11:27:21 +00:00
Eric S. Raymond
166fd1cc2b Fix a =n off-by-one error in a STARTING_VILLAGES call. 2008-02-13 03:58:46 +00:00
Eric S. Raymond
6f88e87671 This should have been part of the commit that moved utils directories. 2008-02-13 03:56:42 +00:00
Eric S. Raymond
6d3cba606b Wire in animation frames for the Loremaster, and another revision of Pelias. 2008-02-13 03:13:20 +00:00
Eric S. Raymond
a7f2cf4b3b Fix a large number of macro syntax errors involving misplaced commas. 2008-02-13 02:20:46 +00:00
Eric S. Raymond
0fd8975c94 More macro type checking. 94% of calls in mainline are now checked. 2008-02-13 02:04:50 +00:00
Eric S. Raymond
4c4f802989 More macro type checking.
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
92884ae3fd Fix bug #11044, an one other minor glitch (bonus flag not set). 2008-02-12 17:54:32 +00:00
Eric S. Raymond
52001c6ca7 Introduce terrain= as a synonym for letter= in the [terrain] tag.
Change all instances in mainline.  (We'll drop letter= in 1.5.)
2008-02-12 12:51:01 +00:00
Eric S. Raymond
4c6f5f1e3e More macro typechecking. Clean up the terrain-types mess. 2008-02-12 11:55:52 +00:00
Eric S. Raymond
ef4a692367 More macro typechecking. A terrain code is now a recognized actual type. 2008-02-12 11:16:54 +00:00
Eric S. Raymond
1e90674462 Extend type-checking to more macros. 2008-02-12 05:11:18 +00:00
Nils Kneuper
700b697f61 wesnoth-pngcrush
total saved: 79 KB, 54 files
2008-02-11 22:00:57 +00:00
Lari Nieminen
ed56744566 Map change to prevent recalling in Hide and Seek. 2008-02-11 20:34:30 +00:00
Eric S. Raymond
e4369c5895 Images deleted at Jetryl's request. 2008-02-11 20:23:41 +00:00
Eric S. Raymond
616fd9ad2e Missing thief idle frame inserted a Jetryl's suggestion.
Also, create a reference to the leaning-oak graphic.
2008-02-11 20:12:40 +00:00
Jan Rietema
031153fb60 [[Improving the tutorial.]]
1. removed the quintain in the forest from scenario 1 - terrain
defense isn't part of the lesson, and it's possible to advance a
fighter and level 2 recalls aren't handled in scenario 2

2. fixed the problem with turn 2+ recruits in scenario 2

3. changed the map: moved the recalls to prevent quick recalled units
from dealing a death blow to torc in turn 2 (from the shallow water
hex), and used elf-castle, stone path etc terrains

4. added a check to the scripted moves to see if units are standing in
the path (prevents bug #6745)

5. fixed orc counter attack event/dialog
2008-02-11 18:47:21 +00:00
Eric S. Raymond
9225c7b79c More minor fixes found by sifting through the list of unused images. 2008-02-11 16:59:49 +00:00
Eric S. Raymond
1b24006284 Fix some places where 'unused' frames were not wired in...
...but clearly should have been.
2008-02-11 14:44:52 +00:00
Eric S. Raymond
7a0b668a30 Fixes for various missing and slightly busted animations. 2008-02-11 14:12:05 +00:00
Jan Rietema
58fcb4d9b9 Removed all uses of 'Blank' unit.
Sea Serpent event now uses a moveto event, and the trapped triton uses
a triton unit.

Fixed the coordinate error in the shipwreck treasure event.
2008-02-11 13:37:24 +00:00
Eric S. Raymond
6a3650e515 Cleanup of 'unused' images, second step.
Genuinely unused ones go to the attic. Where they come from and the
reason they're unused (when that's known) is documented in the attic
README. On this round I discovered that the Dwarvish Explorer
animation sprites that looked unused should have been wired into the
Explorer unit and never were.
2008-02-11 12:55:29 +00:00
Eric S. Raymond
1dd87a1b8a Use a role-based standing animation rather than a fluky macro. 2008-02-11 11:59:27 +00:00
Eric S. Raymond
89eb7a1dff Try to change the Dwarven Miner's image to the withstuff variant in
the appropriate move_to events.  This doesn't break anything but it
doesn't work yet either -- needs fixing by a WML expert.
2008-02-11 05:48:23 +00:00
Eric S. Raymond
017d92022c Clean up old campaign-specific images.
None of these are required in either mainline or UMC.  The deleted
ones are duplicates of images moved elewhere in the tree; the moved
ones go into the new attic directory for archiving.
2008-02-10 22:01:13 +00:00
Eric S. Raymond
e733a6a07e Tweak the Annalist, an remove an unused and duplicate image. 2008-02-10 19:29:45 +00:00
Eric S. Raymond
607e2fa0d3 First cut at new Annalist animation, thanks to ghovs. 2008-02-10 19:06:09 +00:00
Eric S. Raymond
b5c850cfbc Use the magic-staff image for Staff of Righteous Flame. 2008-02-10 18:58:11 +00:00
Eric S. Raymond
1e6919d28f First step of integrating the Annalist sprites and new THoT portraits. 2008-02-10 18:01:28 +00:00
Nils Kneuper
d9a259350c fixed typo from 2008-02-10T17:11:18Z!esr@thyrsus.com 2008-02-10 17:25:58 +00:00
Eric S. Raymond
04f3ea4999 More macro formal cleanups for typrechecking.
Also, remove an unused actual argument in UtBS.
2008-02-10 17:11:18 +00:00
Mark de Wever
03a7fd9262 Fix a small border glitch. 2008-02-10 12:55:32 +00:00
Eric S. Raymond
b481935da5 Fix two misnamed macros. 2008-02-10 10:07:59 +00:00