Cleanup of 'unused' images, second step.
Genuinely unused ones go to the attic. Where they come from and the reason they're unused (when that's known) is documented in the attic README. On this round I discovered that the Dwarvish Explorer animation sprites that looked unused should have been wired into the Explorer unit and never were.
16
attic/README
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@ -1,2 +1,18 @@
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This directory contains old art and resources not currently used anywhere in
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the game. It should not ship with the distribution tarball.
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Some notes on specific images and image groups follow:
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scepter_of_fire.png:
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Old story image of the Scepter, quite large.
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units/thain.png,units/thain2.png:
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Originally from SoF. 1.3-sized.
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desert-elvish-druid-statue.png, desert-elvish-shyde-statue:
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Used in older fersions of UtBS. 1.3-sized.
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keratur.png:
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The original image for the uncloaked assassin in UtBS. 1.3-sized.
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spider-lich.png:
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Old unit image from UtBS.
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Before Width: | Height: | Size: 775 B After Width: | Height: | Size: 775 B |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB |
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@ -46,6 +46,7 @@
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[/attack]
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[attack_anim]
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[attack_filter]
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range=ranged
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name=axe
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[/attack_filter]
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{MISSILE_FRAME_HATCHET}
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@ -54,7 +55,7 @@
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[frame]
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begin=-250
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end=-100
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image=units/dwarves/pathfinder-ranged1.png
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image=units/dwarves/explorer-ranged1.png
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sound=hatchet.wav
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[/frame]
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[/if]
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@ -63,51 +64,52 @@
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[frame]
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begin=-250
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end=-100
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image=units/dwarves/pathfinder-ranged1.png
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image=units/dwarves/explorer-ranged1.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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begin=-100
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end=0
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image=units/dwarves/pathfinder-ranged2.png
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image=units/dwarves/explorer-ranged2.png
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[/frame]
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[frame]
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begin=0
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end=100
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image=units/dwarves/pathfinder-ranged3.png
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image=units/dwarves/explorer-ranged3.png
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[/frame]
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[frame]
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begin=100
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end=200
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image=units/dwarves/pathfinder-ranged4.png
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image=units/dwarves/explorer-ranged4.png
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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range=melee
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name=battle axe
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[/attack_filter]
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[frame]
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begin=-200
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end=-100
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image=units/dwarves/pathfinder-attack1.png
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image=units/dwarves/explorer-attack1.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=units/dwarves/pathfinder-attack2.png
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image=units/dwarves/explorer-attack2.png
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[/frame]
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[frame]
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begin=0
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end=50
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image=units/dwarves/pathfinder-attack3.png
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image=units/dwarves/explorer-attack3.png
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=50
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end=100
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image=units/dwarves/pathfinder-attack3.png
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image=units/dwarves/explorer-attack3.png
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sound=axe.ogg
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[/frame]
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[/if]
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@ -116,15 +118,14 @@
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[frame]
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begin=50
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end=100
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image=units/dwarves/pathfinder-attack3.png
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image=units/dwarves/explorer-attack3.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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# FIXME: This animation frame is missing
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#[frame]
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# begin=100
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# end=200
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# image=units/dwarves/pathfinder-attack4.png
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#[/frame]
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[frame]
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begin=100
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end=200
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image=units/dwarves/explorer-attack4.png
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[/frame]
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[/attack_anim]
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[/unit]
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