More scenery tweaks.
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2 changed files with 4 additions and 4 deletions
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@ -116,7 +116,7 @@
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#enddef
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#define OBJ_VOID_ARMOR X Y ID
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{PLACE_IMAGE items/armor.png ({X}) ({Y})}
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{PLACE_IMAGE items/armor-golden.png ({X}) ({Y})}
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{VARIABLE armor_taken 0}
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[event]
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name=moveto
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@ -244,8 +244,8 @@
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{PLACE_IMAGE items/book4.png 3 9}
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{ITM_GLOWING_BRAZIER 2 10}
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#treasure chest
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{PLACE_IMAGE items/gold.png 34 4}
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#treasure pile
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{PLACE_IMAGE items/gold-coins-medium.png 34 4}
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{PLACE_IMAGE items/ball-blue.png 34 5}
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{PLACE_IMAGE items/ball-green.png 33 4}
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{PLACE_IMAGE items/ball-magenta.png 35 4}
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@ -271,7 +271,7 @@
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{PLACE_IMAGE items/brazier.png 26 11}
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{PLACE_IMAGE items/brazier.png 28 10}
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{PLACE_IMAGE items/barrel.png 28 11}
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{PLACE_IMAGE items/chest-plain-closed.png 28 12}
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{PLACE_IMAGE items/chest.png 28 12}
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{PLACE_IMAGE items/box.png 27 12}
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{PLACE_IMAGE items/box.png 27 11}
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[/event]
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