Removed all uses of 'Blank' unit.
Sea Serpent event now uses a moveto event, and the trapped triton uses a triton unit. Fixed the coordinate error in the shipwreck treasure event.
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2 changed files with 11 additions and 48 deletions
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@ -531,22 +531,13 @@
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{PLACE_IMAGE scenery/wreck.png 13 9}
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[unit]
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type=Blank
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description="Hidden Serpent"
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# user description not needed, unit never seen
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x,y=13,9
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side=2
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ai_special=guardian
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[/unit]
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# trapped merman in cage
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{PLACE_IMAGE units/merfolk/triton.png 10 5}
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{PLACE_IMAGE items/cage.png 10 5}
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[unit]
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type=Blank
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type=Merman Triton
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description="Trapped Merman"
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user_description= _ "Trapped Merman"
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x,y=10,5
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@ -1759,21 +1750,18 @@
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# Event 13: Player gets close to wrecked ship
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[event]
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name=sighted
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name=moveto
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[filter]
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description=Hidden Serpent
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[/filter]
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[filter_second]
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side=1
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[/filter_second]
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[kill]
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description=Hidden Serpent
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animate=no
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fire_event=no
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[/kill]
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[filter_location]
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radius=5
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x,y=13,9
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[filter_radius]
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terrain=W*
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[/filter_radius]
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[/filter_location]
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[/filter]
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{UNIT_T (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 2 13 9}
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# wmllint: recognize Sea Serpent
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@ -1839,7 +1827,7 @@
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name=moveto
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[filter]
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x,y=13,10
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x,y=13,9
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side=1
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[/filter]
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@ -1,25 +0,0 @@
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#textdomain wesnoth-utbs
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# This is a dummy unit which is used occasionally
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# when I need an invisible unit. It never actually participates in combat.
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[unit]
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id=Blank
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name= _ "Blank"
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race=monster
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image="blank.png"
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hitpoints=10
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movement_type=smallfoot
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[movement_costs]
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deep_water=100
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shallow_water=100
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grassland=100
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sand=100
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[/movement_costs]
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movement=1
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experience=100
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level=0
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alignment=neutral
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advanceto=null
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cost=10
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usage=fighter
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hide_help=true
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[/unit]
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