Nils Kneuper
64dc25a1c9
fix missing closing tags in Liberty preventing this campaign from starting
...
retrainy to tag 1.4 with this new revision
2008-03-02 14:11:04 +00:00
Eric S. Raymond
6484498279
Fix up the last pair of munged map headers.
2008-03-02 00:21:20 +00:00
Eric S. Raymond
7495ca861b
Fix some arambled map headers.
2008-03-01 23:36:41 +00:00
Nils Kneuper
2079129db4
fix the tutorial, moving the map_data= is a *bad* idea in this case
2008-03-01 22:32:01 +00:00
Eric S. Raymond
1206de9ddf
Clean up some canrecruit macros.
2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
32f5f8a4fe
Two trivial corrections.
2008-03-01 08:11:00 +00:00
Lari Nieminen
71bedc600f
A map tweak.
2008-02-28 20:58:48 +00:00
Lari Nieminen
55d28605a7
A few music changes in SotBE and some little visual tweaks.
2008-02-28 20:55:38 +00:00
Eric S. Raymond
92fe16e9ec
Add export-property comments to _main.cfgs.
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These will control whether or not wmlscope expects each namespace to
export names. Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Eric S. Raymond
1f46aed17c
UNDEAD_UNIT -> LOYAL_UNDEAD_UNIT. Because he old name was a bit misleading.
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Also, change to the canonical order of arguments for unit generators.
2008-02-27 03:21:26 +00:00
Eric S. Raymond
5c42bd2fc7
Give LOYAL_UNIT the canonical order of arguments for unit-creation macros.
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It was introduced recently and is not used by UMC, so this is a safe change.
2008-02-27 02:51:07 +00:00
Eric S. Raymond
50b729ce29
DiD: Use the FADE macros just moved into core,
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...rather than hand-rolled equivalents.
2008-02-26 22:35:17 +00:00
Nils Kneuper
9cdbad0421
running wesnoth-pngcrush:
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total saved: 46 KB, 23 files
2008-02-26 18:55:00 +00:00
Jesse Holland
724ec42497
removed wooden border (while back actually, forgot to commit)
2008-02-26 09:47:46 +00:00
Richard Kettering
1d049268bd
Minor improvement to coloration on Stalrag portrait.
2008-02-26 09:32:36 +00:00
Richard Kettering
d9d092f70d
Colored Sister-Theta portrait.
2008-02-26 09:09:33 +00:00
Richard Kettering
5b43cca378
Colored Hidel portrait and fixed issues with line art.
2008-02-26 06:19:43 +00:00
Richard Kettering
da97a8fe90
Colored the Tallin portrait...
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...modified the portrait to fix some of the problems in the linework.
2008-02-26 05:15:31 +00:00
Benoît Timbert
72b8f9e861
Actually there was a place in mainline where the old image fits better.
2008-02-25 17:32:09 +00:00
Benoît Timbert
8d67976100
Since the old random-enemy.png was used in some places...
...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Lari Nieminen
95f1ff5b42
Fix orcish shamans not having translatable names (on Ivanovic's permission) and made them and Inarix loyal.
2008-02-25 15:55:25 +00:00
Richard Kettering
a870257e2a
Modified expression on Tallin's face.
2008-02-25 07:40:14 +00:00
Lari Nieminen
444f9903cf
Made Li'sar go to the player's recall list in a slightly nicer way...
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...(so that she retains XP earned).
2008-02-24 19:22:16 +00:00
Lari Nieminen
cb402b2770
Disable a second, random trait for the HERO macro.
2008-02-24 19:16:31 +00:00
Lari Nieminen
cf771fe662
Made Moremirnu not get a random second trait.
2008-02-24 18:40:18 +00:00
Lari Nieminen
d32c09ea17
Prevent Durstorn from getting a second, random trait.
2008-02-24 18:28:29 +00:00
Jérémy Rosen
00f590c7af
fix my previous commit
2008-02-24 09:41:32 +00:00
Jérémy Rosen
ef2c082d39
fix all users of MISSILE_FIREBALL to be correctly synchronyzed,
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...zookeeper: please proofread
2008-02-24 09:18:25 +00:00
Lari Nieminen
16da45585a
Removed bogus race= attributes from [side] tags...
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...(they were actually causing the race of the leader to not display
correctly).
2008-02-23 19:17:53 +00:00
Dimitar Ilccov
12913ef0b3
Fixing bug #11040 part 2 - Update of the dots and crosses on HttT's bigmap
2008-02-23 08:31:11 +00:00
Dimitar Ilccov
1a62fe3d44
Fixing bug #11129 . Restored the keep of the enemy leader...
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...in AOI's 1_Defend_the_Forest. In his commit 2008-02-16T07:58:50Z!esr@thyrsus.com esr
forgot that an image of a keep can not be used as an recruitement
place instead of an actual keep.
2008-02-23 03:23:53 +00:00
Lari Nieminen
4afb6f50fb
Prevent the fake Galleon from being briefly seen by the player.
2008-02-22 15:08:49 +00:00
Dimitar Ilccov
abb71ccbbd
Assigned a proper value to incorrectly set variable.
2008-02-22 12:44:16 +00:00
Eric S. Raymond
84c2cc20d9
Address bug #11109 .
2008-02-20 23:43:01 +00:00
Eric S. Raymond
95aea02b3c
Removing mainline uses of the leanto image.
2008-02-20 18:33:48 +00:00
Lari Nieminen
4371f3ed40
Fixed a silly WML typo.
2008-02-20 16:45:02 +00:00
Lari Nieminen
cc647f258b
Tweaked the map for The Dragon just a little bit.
2008-02-20 16:42:15 +00:00
Lari Nieminen
898ac5385b
Minor fixes.
2008-02-20 16:18:13 +00:00
Lari Nieminen
4e8a928ba0
Tweak the recruits of the Shorbear dwarves.
2008-02-20 15:54:54 +00:00
Lari Nieminen
78696e7a95
Make Krawg, Rynan and Kinan loyal.
2008-02-20 15:43:35 +00:00
Eric S. Raymond
e2e32eeeeb
Some frames that sgould have gone in yesterday.
2008-02-20 01:03:05 +00:00
Eric S. Raymond
e0674dbc3f
Fix the path to herodeaths.cfg.
2008-02-20 00:48:02 +00:00
Eric S. Raymond
62783c6c9f
Fix some utility paths.
2008-02-20 00:41:43 +00:00
Eric S. Raymond
85b90320cf
Tweak some things soi SoF continues to pass sanity tests.
2008-02-19 22:57:57 +00:00
Lari Nieminen
e9ddbb721e
Fix the use of LIMIT_CONTEMPORANEOUS_RECRUITS in EI,
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...according to the change in 2008-02-19T21:48:05Z!lari.nieminen@iki.fi.
2008-02-19 22:07:48 +00:00
Lari Nieminen
3f51c9ae88
Fix the use of LIMIT_CONTEMPORANEOUS_RECRUITS in THoT,
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...according to the change in 2008-02-19T21:48:05Z!lari.nieminen@iki.fi.
2008-02-19 22:07:27 +00:00
Lari Nieminen
e6e0706e1f
Balancing for Gathering Materials.
2008-02-19 21:47:09 +00:00
Lari Nieminen
a74dfb91f0
Work around an animation crash.
2008-02-19 19:08:00 +00:00
Jan Rietema
f781c5fed1
Put a (working) limit on the number of spawning undead.
2008-02-19 14:10:03 +00:00