Give LOYAL_UNIT the canonical order of arguments for unit-creation macros.
It was introduced recently and is not used by UMC, so this is a safe change.
This commit is contained in:
parent
b20adef3e9
commit
5c42bd2fc7
36 changed files with 230 additions and 230 deletions
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@ -1104,8 +1104,8 @@
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type=Walking Corpse
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x,y=4,1
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[/filter]
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{LOYAL_UNIT (Goblin Spearman) Shaun (_ "Shaun") 2 3 2}
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{LOYAL_UNIT (Goblin Spearman) Ed (_ "Ed") 2 5 2}
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{LOYAL_UNIT 2 (Goblin Spearman) 3 2 Shaun (_ "Shaun")}
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{LOYAL_UNIT 2 (Goblin Spearman) 5 2 Ed (_ "Ed")}
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{SPEAK Ed (_ "Any zombies out there?")}
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{SPEAK Shaun (_ "Don't say that!")}
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{SPEAK Ed (_ "What?")}
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@ -118,13 +118,13 @@
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{PLACE_IMAGE scenery/signpost.png 23 20}
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# Place starting units for Drogan and Malin
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{LOYAL_UNIT (Spearman) (Kerith) ( _ "Kerith") 1 30 11}
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{LOYAL_UNIT (Bowman) (Owain) ( _ "Owain") 1 31 12}
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{LOYAL_UNIT (Spearman) (Aethun) ( _ "Aethun") 1 31 13}
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{LOYAL_UNIT 1 (Spearman) 30 11 (Kerith) ( _ "Kerith")}
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{LOYAL_UNIT 1 (Bowman) 31 12 (Owain) ( _ "Owain")}
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{LOYAL_UNIT 1 (Spearman) 31 13 (Aethun) ( _ "Aethun")}
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{LOYAL_UNIT (Spearman) (Yran) ( _ "Yran") 3 5 17}
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{LOYAL_UNIT (Swordsman) (Luddry) ( _ "Luddy") 3 6 17}
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{LOYAL_UNIT (Spearman) (Gwilam) ( _ "Gwilam") 3 6 18}
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{LOYAL_UNIT 3 (Spearman) 5 17 (Yran) ( _ "Yran")}
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{LOYAL_UNIT 3 (Swordsman) 6 17 (Luddry) ( _ "Luddy")}
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{LOYAL_UNIT 3 (Spearman) 6 18 (Gwilam) ( _ "Gwilam")}
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{VARIABLE malin_used_necromancy 0}
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[/event]
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@ -120,7 +120,7 @@
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{SET_VILLAGE 3 10 10}
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# Set dwarf watchman
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{LOYAL_UNIT (Dwarvish Guardsman) Watchman (_ "Watchman") 2 14 12}
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{LOYAL_UNIT 2 (Dwarvish Guardsman) 14 12 Watchman (_ "Watchman")}
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# Ghost variable
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{VARIABLE ghost_was_freed no}
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@ -131,9 +131,9 @@
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{PLACE_IMAGE scenery/signpost.png 27 13}
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# Drogan has some guards at the river fort
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{LOYAL_UNIT (Spearman) (River fort guard) ( _ "River fort guard") 3 30 11}
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{LOYAL_UNIT (Bowman) (River fort guard) ( _ "River fort guard") 3 31 12}
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{LOYAL_UNIT (Spearman) (River fort guard) ( _ "River fort guard") 3 31 13}
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{LOYAL_UNIT 3 (Spearman) 30 11 (River fort guard) ( _ "River fort guard")}
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{LOYAL_UNIT 3 (Bowman) 31 12 (River fort guard) ( _ "River fort guard")}
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{LOYAL_UNIT 3 (Spearman) 31 13 (River fort guard) ( _ "River fort guard")}
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[/event]
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[event]
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@ -257,7 +257,7 @@
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description=Bugg
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[/kill]
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{LOYAL_UNIT (Sea Orc) (Bugg) ( _ "Bugg") 2 16 18}
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{LOYAL_UNIT 2 (Sea Orc) 16 18 (Bugg) ( _ "Bugg")}
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[message]
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description=Bugg
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@ -170,8 +170,8 @@
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[event]
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name=start
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{LOYAL_UNIT (Merman Fighter) (Kalba) ( _ "Kalba") 1 27 12}
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{LOYAL_UNIT (Merman Fighter) (Gnaba) ( _ "Gnaba") 1 31 14}
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{LOYAL_UNIT 1 (Merman Fighter) 27 12 (Kalba) ( _ "Kalba")}
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{LOYAL_UNIT 1 (Merman Fighter) 31 14 (Gnaba) ( _ "Gnaba")}
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# wmllint: recognize Kalba
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# wmllint: recognize Gnaba
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@ -199,7 +199,7 @@
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y=10,11,12
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[/move_unit_fake]
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{LOYAL_UNIT (Outlaw) (Delurin) ( _ "Delurin") 1 21 12}
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{LOYAL_UNIT 1 (Outlaw) 21 12 (Delurin) ( _ "Delurin")}
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# wmllint: recognize Delurin
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[redraw]
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@ -449,7 +449,7 @@
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y=14,13,13
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[/move_unit_fake]
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{LOYAL_UNIT (Elvish Archer) (Niodien) ( _ "Niodien") 1 11 13}
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{LOYAL_UNIT 1 (Elvish Archer) 11 13 (Niodien) ( _ "Niodien")}
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# wmllint: recognize Niodien
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[message]
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@ -471,7 +471,7 @@
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y=16,16,15
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[/move_unit_fake]
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{LOYAL_UNIT (Elvish Fighter) (Loflar) ( _ "Loflar") 1 5 15}
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{LOYAL_UNIT 1 (Elvish Fighter) 5 15 (Loflar) ( _ "Loflar")}
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# wmllint: recognize Loflar
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[message]
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@ -183,9 +183,9 @@
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[event]
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name=turn 5
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{LOYAL_UNIT (Lieutenant) (Jibb) ( _ "Jibb") 2 27 12}
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{LOYAL_UNIT (Swordsman) (Monry) ( _ "Monry") 2 27 12}
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{LOYAL_UNIT (Swordsman) (Gleran) ( _ "Gleran") 2 27 12}
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{LOYAL_UNIT 2 (Lieutenant) 27 12 (Jibb) ( _ "Jibb")}
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{LOYAL_UNIT 2 (Swordsman) 27 12 (Monry) ( _ "Monry")}
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{LOYAL_UNIT 2 (Swordsman) 27 12 (Gleran) ( _ "Gleran")}
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[message]
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description="Li'sar"
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@ -194,9 +194,9 @@
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[/event]
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[event]
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name=turn 10
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{LOYAL_UNIT (Lieutenant) (Rogerus) ( _ "Rogerus") 2 27 12}
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{LOYAL_UNIT (Swordsman) (Rurcyn) ( _ "Rurcyn") 2 27 12}
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{LOYAL_UNIT (Swordsman) (Blyr) ( _ "Blyr") 2 27 12}
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{LOYAL_UNIT 2 (Lieutenant) 27 12 (Rogerus) ( _ "Rogerus")}
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{LOYAL_UNIT 2 (Swordsman) 27 12 (Rurcyn) ( _ "Rurcyn")}
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{LOYAL_UNIT 2 (Swordsman) 27 12 (Blyr) ( _ "Blyr")}
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[message]
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description="Li'sar"
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@ -314,7 +314,7 @@
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y=41,42,42,41,40
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[/move_unit_fake]
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{LOYAL_UNIT (Duelist) (Ronry) ( _ "Ronry") 2 6 40}
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{LOYAL_UNIT 2 (Duelist) 6 40 (Ronry) ( _ "Ronry")}
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# wmllint: recognize Ronry
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[scroll_to_unit]
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@ -322,11 +322,11 @@
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y=40
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[/scroll_to_unit]
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#ifdef NORMAL
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{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 6 41}
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{LOYAL_UNIT 2 (Fencer) 6 41 (Ligwyn) ( _ "Ligwyn")}
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#endif
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#ifdef HARD
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{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 6 41}
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{LOYAL_UNIT (Fencer) (Owaryn) ( _ "Owaryn") 2 5 42}
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{LOYAL_UNIT 2 (Fencer) 6 41 (Ligwyn) ( _ "Ligwyn")}
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{LOYAL_UNIT 2 (Fencer) 5 42 (Owaryn) ( _ "Owaryn")}
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#endif
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[message]
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@ -370,7 +370,7 @@
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name=dagger-swish.wav
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[/sound]
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{LOYAL_UNIT (Duelist) (Ronry) ( _ "Ronry") 2 4 41}
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{LOYAL_UNIT 2 (Duelist) 4 41 (Ronry) ( _ "Ronry")}
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[scroll_to_unit]
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x=4
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@ -384,11 +384,11 @@
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[/message]
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#ifdef NORMAL
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{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 4 41}
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{LOYAL_UNIT 2 (Fencer) 4 41 (Ligwyn) ( _ "Ligwyn")}
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#endif
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#ifdef HARD
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{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 4 41}
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{LOYAL_UNIT (Fencer) (Owaryn) ( _ "Owaryn") 2 4 41}
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{LOYAL_UNIT 2 (Fencer) 4 41 (Ligwyn) ( _ "Ligwyn")}
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{LOYAL_UNIT 2 (Fencer) 4 41 (Owaryn) ( _ "Owaryn")}
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#endif
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[message]
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@ -280,9 +280,9 @@
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[/modifications]
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[/unit]
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{LOYAL_UNIT (White Mage) (Heldra) ( _ "Heldra") 1 20 48}
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{LOYAL_UNIT (White Mage) (Marcus) ( _ "Marcus") 1 20 48}
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{LOYAL_UNIT (White Mage) (Haldar) ( _ "Haldar") 1 20 48}
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{LOYAL_UNIT 1 (White Mage) 20 48 (Heldra) ( _ "Heldra")}
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{LOYAL_UNIT 1 (White Mage) 20 48 (Marcus) ( _ "Marcus")}
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{LOYAL_UNIT 1 (White Mage) 20 48 (Haldar) ( _ "Haldar")}
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[message]
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description=Moremirmu
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@ -101,9 +101,9 @@
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description=Kalenz
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[/recall]
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{LOYAL_UNIT (Sleeping Gryphon) (Graak) ( _ "Graak") 3 12 18}
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{LOYAL_UNIT (Sleeping Gryphon) (Grook) ( _ "Grook") 3 16 16}
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{LOYAL_UNIT (Sleeping Gryphon) (Gruak) ( _ "Gruak") 3 10 14}
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{LOYAL_UNIT 3 (Sleeping Gryphon) 12 18 (Graak) ( _ "Graak")}
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{LOYAL_UNIT 3 (Sleeping Gryphon) 16 16 (Grook) ( _ "Grook")}
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{LOYAL_UNIT 3 (Sleeping Gryphon) 10 14 (Gruak) ( _ "Gruak")}
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# wmllint: recognize Graak
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# wmllint: recognize Grook
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# wmllint: recognize Gruak
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@ -311,8 +311,8 @@
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#
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# Put some more gryphons up there and view the mountain
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#
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{LOYAL_UNIT (Gryphon) (Graik) ( _ "Graik") 3 13 14}
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{LOYAL_UNIT (Gryphon) (Griak) ( _ "Griak") 3 13 18}
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{LOYAL_UNIT 3 (Gryphon) 13 14 (Graik) ( _ "Graik")}
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{LOYAL_UNIT 3 (Gryphon) 13 18 (Griak) ( _ "Griak")}
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[scroll_to]
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x,y=13,16
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[/scroll_to]
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@ -401,7 +401,7 @@
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[kill]
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description=Graak
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[/kill]
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{LOYAL_UNIT (Gryphon) (Rampant Graak) ( _ "Rampant Graak") 3 12 18}
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{LOYAL_UNIT 3 (Gryphon) 12 18 (Rampant Graak) ( _ "Rampant Graak")}
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[/event]
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[event]
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[kill]
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description=Grook
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[/kill]
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{LOYAL_UNIT (Gryphon) (Rampant Grook) ( _ "Rampant Grook") 3 16 16}
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{LOYAL_UNIT 3 (Gryphon) 16 16 (Rampant Grook) ( _ "Rampant Grook")}
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[/event]
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[event]
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[kill]
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description=Gruak
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[/kill]
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{LOYAL_UNIT (Gryphon) (Rampant Gruak) ( _ "Rampant Gruak") 3 10 14}
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{LOYAL_UNIT 3 (Gryphon) 10 14 (Rampant Gruak) ( _ "Rampant Gruak")}
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[/event]
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#
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[kill]
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description=Graak
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[/kill]
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{LOYAL_UNIT (Gryphon) (Rampant Graak) ( _ "Rampant Graak") 3 12 18}
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{LOYAL_UNIT 3 (Gryphon) 12 18 (Rampant Graak) ( _ "Rampant Graak")}
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[/event]
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[event]
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[kill]
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description=Grook
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[/kill]
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{LOYAL_UNIT (Gryphon) (Rampant Grook) ( _ "Rampant Grook") 3 16 16}
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{LOYAL_UNIT 3 (Gryphon) 16 16 (Rampant Grook) ( _ "Rampant Grook")}
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[/event]
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[event]
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[kill]
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description=Gruak
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[/kill]
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{LOYAL_UNIT (Gryphon) (Rampant Gruak) ( _ "Rampant Gruak") 3 10 14}
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{LOYAL_UNIT 3 (Gryphon) 10 14 (Rampant Gruak) ( _ "Rampant Gruak")}
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[/event]
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#
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@ -352,10 +352,10 @@
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[event]
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name=turn 5
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{LOYAL_UNIT (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 4 1 15}
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{LOYAL_UNIT 4 (Sea Serpent) 1 15 (Sea Serpent) ( _ "Sea Serpent")}
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#define SEA_CREATURE
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{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 4 1 15}
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{LOYAL_UNIT 4 (Cuttle Fish) 1 15 (Cuttle Fish) ( _ "Cuttle Fish")}
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#enddef
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{SEA_CREATURE}
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@ -135,7 +135,7 @@
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[/set_variable]
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#enddef
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#define LISAR_GUARD_DOORS
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{LOYAL_UNIT (Royal Guard) (Royal Guard) ( _ "Royal Guard") 2 8 44}
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{LOYAL_UNIT 2 (Royal Guard) 8 44 (Royal Guard) ( _ "Royal Guard")}
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#enddef
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[event]
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numerical_equals=1
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[/variable]
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[then]
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{LOYAL_UNIT (Bandit) (Uncle Somf) ( _ "Uncle Somf") 1 18 24}
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{LOYAL_UNIT 1 (Bandit) 18 24 (Uncle Somf) ( _ "Uncle Somf")}
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[redraw]
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[/redraw]
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#
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y=10-15
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[/filter]
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{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 5 13 13}
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{LOYAL_UNIT 5 (Cuttle Fish) 13 13 (Cuttle Fish) ( _ "Cuttle Fish")}
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# wmllint: recognize Cuttle Fish
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[message]
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message= _ "But Konrad's party was not alone in entering the caves..."
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[/message]
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{LOYAL_UNIT (Princess) (Li'sar) ( _ "Li'sar") 2 8 44}
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{LOYAL_UNIT 2 (Princess) 8 44 (Li'sar) ( _ "Li'sar")}
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# wmllint: recognize Li'sar
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{LISAR_GUARD_DOORS}
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{LISAR_GUARD_DOORS}
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[/modifications]
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[/unit]
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{LOYAL_UNIT (Giant Spider) (Hywyn) ( _ "Hywyn") 2 16 40}
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{LOYAL_UNIT 2 (Giant Spider) 16 40 (Hywyn) ( _ "Hywyn")}
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[/side]
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[side]
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side=1
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[/filter]
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{LOYAL_UNIT (Dwarvish Fighter) (Burlin) ( _ "Burlin") 2 17 24}
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{LOYAL_UNIT 2 (Dwarvish Fighter) 17 24 (Burlin) ( _ "Burlin")}
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# wmllint: recognize Burlin
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[message]
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[/message]
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{PLACE_IMAGE units/trolls/whelp-die-6.png 2 22}
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{PLACE_IMAGE units/trolls/whelp-die-5.png 4 21}
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{LOYAL_UNIT (Dwarvish Ulfserker) (Ulfdain) ( _ "Ulfdain") 2 2 21}
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{LOYAL_UNIT 2 (Dwarvish Ulfserker) 2 21 (Ulfdain) ( _ "Ulfdain")}
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# wmllint: recognize Ulfdain
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[teleport]
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[filter]
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[/music]
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#define HASTY_TROLL X Y
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{LOYAL_UNIT (Troll) (Troll) ( _ "Troll") 3 ({X}) ({Y})}
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{LOYAL_UNIT 3 (Troll) {X} {Y} (Troll) ( _ "Troll")}
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[redraw]
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[/redraw]
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#enddef
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#define HASTY_GOBLIN_KNIGHT X Y
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{LOYAL_UNIT (Goblin Knight) (Goblin Knight) ( _ "Goblin Knight") 3 ({X}) ({Y})}
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{LOYAL_UNIT 3 (Goblin Knight) {X} {Y} (Goblin Knight) ( _ "Goblin Knight")}
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[redraw]
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[/redraw]
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#enddef
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y=1,$temp_y
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side=4
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[/move_unit_fake]
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{LOYAL_UNIT (Elvish Rider) (Glarilon) ( _ "Glarilon") 4 $temp_x $temp_y}
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{LOYAL_UNIT 4 (Elvish Rider) $temp_x $temp_y (Glarilon) ( _ "Glarilon")}
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# wmllint: recognize Glarilon
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[message]
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description=Glarilon
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y=38,$temp_y
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side=4
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[/move_unit_fake]
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{LOYAL_UNIT (Elvish Rider) (Thalindil) ( _ "Thalindil") 4 $temp_x $temp_y}
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{LOYAL_UNIT 4 (Elvish Rider) $temp_x $temp_y (Thalindil) ( _ "Thalindil")}
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# wmllint: recognize Thalindil
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[message]
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description=Thalindil
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@ -569,7 +569,7 @@
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y=18,$temp_y
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side=4
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[/move_unit_fake]
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{LOYAL_UNIT (Elvish Rider) (Rholandir) ( _ "Rholandir") 4 $temp_x $temp_y}
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{LOYAL_UNIT 4 (Elvish Rider) $temp_x $temp_y (Rholandir) ( _ "Rholandir")}
|
||||
# wmllint: recognize Rholandir
|
||||
[message]
|
||||
description=Rholandir
|
||||
|
|
|
@ -179,9 +179,9 @@
|
|||
message= _ "These intruders are stronger than we expected. Call in the reinforcements!"
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT (Halberdier) (Dacayan) ( _ "Dacayan") 4 33 37}
|
||||
{LOYAL_UNIT (Halberdier) (Ceomyr) ( _ "Ceomyr") 4 32 37}
|
||||
{LOYAL_UNIT (Halberdier) (Gwellyn) ( _ "Gwellyn") 4 34 37}
|
||||
{LOYAL_UNIT 4 (Halberdier) 33 37 (Dacayan) ( _ "Dacayan")}
|
||||
{LOYAL_UNIT 4 (Halberdier) 32 37 (Ceomyr) ( _ "Ceomyr")}
|
||||
{LOYAL_UNIT 4 (Halberdier) 34 37 (Gwellyn) ( _ "Gwellyn")}
|
||||
# wmllint: recognize Dacayan
|
||||
|
||||
#a little attempt at comic relief
|
||||
|
|
|
@ -471,7 +471,7 @@
|
|||
# Re-create Lord Bayar so he can talk. He's not dead;
|
||||
# he's just out of commission.
|
||||
#
|
||||
{LOYAL_UNIT (Grand Knight) (Lord Bayar) (_ "Lord Bayar") 5 8 54}
|
||||
{LOYAL_UNIT 5 (Grand Knight) 8 54 (Lord Bayar) (_ "Lord Bayar")}
|
||||
{BONUS_VICTORY}
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -171,7 +171,7 @@
|
|||
numerical_equals=1
|
||||
[/variable]
|
||||
[then]
|
||||
{LOYAL_UNIT (Grand Knight) (Lord Bayar) (_ "Lord Bayar") 1 39 4}
|
||||
{LOYAL_UNIT 1 (Grand Knight) 39 4 (Lord Bayar) (_ "Lord Bayar")}
|
||||
[/then]
|
||||
[/if]
|
||||
[if]
|
||||
|
@ -180,7 +180,7 @@
|
|||
numerical_equals=1
|
||||
[/variable]
|
||||
[then]
|
||||
{LOYAL_UNIT (Grand Knight) (Sir Daryn) (_ "Sir Daryn") 1 39 3}
|
||||
{LOYAL_UNIT 1 (Grand Knight) 39 3 (Sir Daryn) (_ "Sir Daryn")}
|
||||
[/then]
|
||||
[/if]
|
||||
[if]
|
||||
|
@ -189,7 +189,7 @@
|
|||
numerical_equals=1
|
||||
[/variable]
|
||||
[then]
|
||||
{LOYAL_UNIT (Grand Knight) (Sir Ruga) (_ "Sir Ruga") 1 39 9}
|
||||
{LOYAL_UNIT 1 (Grand Knight) 39 9 (Sir Ruga) (_ "Sir Ruga")}
|
||||
[/then]
|
||||
[/if]
|
||||
[if]
|
||||
|
@ -198,7 +198,7 @@
|
|||
numerical_equals=1
|
||||
[/variable]
|
||||
[then]
|
||||
{LOYAL_UNIT (Grand Knight) (Sir Alric) (_ "Sir Alric") 1 39 8}
|
||||
{LOYAL_UNIT 1 (Grand Knight) 39 8 (Sir Alric) (_ "Sir Alric")}
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
|
|
|
@ -124,8 +124,8 @@
|
|||
[recall]
|
||||
description=Harper
|
||||
[/recall]
|
||||
{LOYAL_UNIT Outlaw Jingo ( _ "Jingo") 1 30 17}
|
||||
{LOYAL_UNIT Outlaw Majel ( _ "Majel") 1 32 17}
|
||||
{LOYAL_UNIT 1 Outlaw Jingo ( _ "Jingo") 30 17
|
||||
{LOYAL_UNIT 1 Outlaw Majel ( _ "Majel") 32 17
|
||||
# wmllint: recognize Jingo
|
||||
# wmllint: recognize Majel
|
||||
[/event]
|
||||
|
@ -154,7 +154,7 @@
|
|||
message= _ "The garrison. The towers of Halstead are more than a garrison, nephew, they are a fortress. They used to protect this area from the enemies of Wesnoth; I never imagined they would house the enemies of Wesnoth."
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT Dragoon Pitcher ( _ "Pitcher") 1 11 1}
|
||||
{LOYAL_UNIT 1 Dragoon Pitcher ( _ "Pitcher") 11 1
|
||||
# wmllint: recognize Pitcher
|
||||
|
||||
{MOVE_UNIT description=Pitcher 20 14}
|
||||
|
|
|
@ -788,34 +788,34 @@
|
|||
[/message]
|
||||
|
||||
#ifdef NEWBIE
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 35 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 25 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 23 (Tentacle) ( _ "Tentacle")}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 35 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 25 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 34 21 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 35 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 25 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 34 21 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 31 23 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 32 22}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 35 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 25 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 33 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 34 21 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 31 23 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 32 22 (Tentacle) ( _ "Tentacle")}
|
||||
|
||||
#endif
|
||||
[message]
|
||||
|
@ -1056,7 +1056,7 @@
|
|||
message= _ "Ssssh! I hear something."
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 2 31 5}
|
||||
{LOYAL_UNIT 2 (Sea Serpent) 31 5 (Sea Serpent) ( _ "Sea Serpent")}
|
||||
# wmllint: recognize Sea Serpent
|
||||
|
||||
[message]
|
||||
|
|
|
@ -336,50 +336,50 @@
|
|||
{PLACE_IMAGE items/ankh-necklace.png 87 66}
|
||||
|
||||
#ifdef NEWBIE
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 91 38 (Tentacle) ( _ "Tentacle")}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -545,14 +545,14 @@
|
|||
y=62-69
|
||||
[/filter]
|
||||
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 95 60}
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 97 62}
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 97 68}
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 95 70}
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 89 74}
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 84 72}
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 78 70}
|
||||
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 76 68}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 95 60 (Giant Spider) ( _ "Giant Spider")}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 97 62 (Giant Spider) ( _ "Giant Spider")}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 97 68 (Giant Spider) ( _ "Giant Spider")}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 95 70 (Giant Spider) ( _ "Giant Spider")}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 89 74 (Giant Spider) ( _ "Giant Spider")}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 84 72 (Giant Spider) ( _ "Giant Spider")}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 78 70 (Giant Spider) ( _ "Giant Spider")}
|
||||
{LOYAL_UNIT 2 (Giant Spider) 76 68 (Giant Spider) ( _ "Giant Spider")}
|
||||
# wmllint: recognize Giant Spider
|
||||
|
||||
[message]
|
||||
|
|
|
@ -335,16 +335,16 @@ SW - The Midlands."
|
|||
side=3
|
||||
amount=60
|
||||
[/gold]
|
||||
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 3 25 40}
|
||||
{LOYAL_UNIT 3 (Orcish Slayer) 25 40 (Hashnak) ( _ "Hashnak")}
|
||||
#else
|
||||
[gold]
|
||||
side=3
|
||||
amount=90
|
||||
[/gold]
|
||||
|
||||
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 3 25 40}
|
||||
{LOYAL_UNIT (Orcish Assassin) (Grork) ( _ "Grork") 3 24 40}
|
||||
{LOYAL_UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 3 26 40}
|
||||
{LOYAL_UNIT 3 (Orcish Slayer) 25 40 (Hashnak) ( _ "Hashnak")}
|
||||
{LOYAL_UNIT 3 (Orcish Assassin) 24 40 (Grork) ( _ "Grork")}
|
||||
{LOYAL_UNIT 3 (Orcish Assassin) 26 40 (Vigdish) ( _ "Vigdish")}
|
||||
|
||||
#endif
|
||||
# wmllint: recognize Hashnak
|
||||
|
@ -397,16 +397,16 @@ SW - The Midlands."
|
|||
amount=60
|
||||
[/gold]
|
||||
|
||||
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
|
||||
{LOYAL_UNIT 2 (Orcish Slayer) 25 40 (Hashnak) ( _ "Hashnak")}
|
||||
#else
|
||||
[gold]
|
||||
side=2
|
||||
amount=90
|
||||
[/gold]
|
||||
|
||||
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
|
||||
{LOYAL_UNIT (Orcish Assassin) (Grork) ( _ "Grork") 2 24 40}
|
||||
{LOYAL_UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 2 26 40}
|
||||
{LOYAL_UNIT 2 (Orcish Slayer) 25 40 (Hashnak) ( _ "Hashnak")}
|
||||
{LOYAL_UNIT 2 (Orcish Assassin) 24 40 (Grork) ( _ "Grork")}
|
||||
{LOYAL_UNIT 2 (Orcish Assassin) 26 40 (Vigdish) ( _ "Vigdish")}
|
||||
#endif
|
||||
[message]
|
||||
description=Tan-Schmog
|
||||
|
|
|
@ -196,7 +196,7 @@
|
|||
y=6
|
||||
side=1
|
||||
[/filter]
|
||||
{LOYAL_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 2 16 5}
|
||||
{LOYAL_UNIT 2 (Giant Scorpion) 16 5 (Scorpion) ( _ "Scorpion")}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -206,7 +206,7 @@
|
|||
y=25
|
||||
side=1
|
||||
[/filter]
|
||||
{LOYAL_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 10 27}
|
||||
{LOYAL_UNIT 3 (Giant Scorpion) 10 27 (Scorpion) ( _ "Scorpion")}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -216,7 +216,7 @@
|
|||
y=33
|
||||
side=1
|
||||
[/filter]
|
||||
{LOYAL_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 4 32 33}
|
||||
{LOYAL_UNIT 4 (Giant Scorpion) 32 33 (Scorpion) ( _ "Scorpion")}
|
||||
[/event]
|
||||
|
||||
#define TEMPLE_HELP X Y
|
||||
|
|
|
@ -247,7 +247,7 @@
|
|||
y=35,34,34,33
|
||||
[/move_unit_fake]
|
||||
|
||||
{LOYAL_UNIT (Goblin Knight) (Grilg) ( _ "Grilg") 3 11 33}
|
||||
{LOYAL_UNIT 3 (Goblin Knight) 11 33 (Grilg) ( _ "Grilg")}
|
||||
# wmllint: recognize Grilg
|
||||
|
||||
[message]
|
||||
|
@ -255,10 +255,10 @@
|
|||
message= _ "What? More humans here? Get them!"
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 10 33}
|
||||
{LOYAL_UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 12 33}
|
||||
{LOYAL_UNIT 3 (Wolf Rider) 10 33 (Rider) ( _ "Rider")}
|
||||
{LOYAL_UNIT 3 (Wolf Rider) 12 33 (Rider) ( _ "Rider")}
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Goblin Pillager) (Rider) ( _ "Rider") 3 11 34}
|
||||
{LOYAL_UNIT 3 (Goblin Pillager) 11 34 (Rider) ( _ "Rider")}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
|
@ -276,7 +276,7 @@
|
|||
y=35,34,33
|
||||
[/move_unit_fake]
|
||||
|
||||
{LOYAL_UNIT (Orcish Slayer) (Vrogar) ( _ "Vrogar") 4 36 33}
|
||||
{LOYAL_UNIT 4 (Orcish Slayer) 36 33 (Vrogar) ( _ "Vrogar")}
|
||||
# wmllint: recognize Vrogar
|
||||
|
||||
[message]
|
||||
|
@ -284,10 +284,10 @@
|
|||
message= _ "How'd they get behind us? I hate to miss such tasty meat."
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 35 34}
|
||||
{LOYAL_UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 37 34}
|
||||
{LOYAL_UNIT 4 (Orcish Assassin) 35 34 (Assassin) ( _ "Assassin")}
|
||||
{LOYAL_UNIT 4 (Orcish Assassin) 37 34 (Assassin) ( _ "Assassin")}
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Orcish Crossbowman) (Crossbow) ( _ "Crossbow") 4 36 34}
|
||||
{LOYAL_UNIT 4 (Orcish Crossbowman) 36 34 (Crossbow) ( _ "Crossbow")}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -54,28 +54,28 @@
|
|||
name=prestart
|
||||
|
||||
#ifdef EASY
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 12 17}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 14 17}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 12 17}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 14 17}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 15}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 15}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 15 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 15 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
{PLACE_IMAGE (terrain/cave/floor1.png) 6 18}
|
||||
{PLACE_IMAGE (terrain/cave/floor1.png) 20 18}
|
||||
|
|
|
@ -208,9 +208,9 @@
|
|||
description=Minister Edmond
|
||||
[/recall]
|
||||
|
||||
{LOYAL_UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 26 18}
|
||||
{LOYAL_UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 28 19}
|
||||
{LOYAL_UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 29 22}
|
||||
{LOYAL_UNIT 2 (Peasant) 26 18 (Angry Farmer) ( _ "Angry Farmer")}
|
||||
{LOYAL_UNIT 2 (Peasant) 28 19 (Angry Farmer) ( _ "Angry Farmer")}
|
||||
{LOYAL_UNIT 2 (Peasant) 29 22 (Angry Farmer) ( _ "Angry Farmer")}
|
||||
# wmllint: recognize Angry Farmer
|
||||
|
||||
[objectives]
|
||||
|
@ -364,17 +364,17 @@
|
|||
[/allow_recruit]
|
||||
|
||||
#ifdef EASY
|
||||
{LOYAL_UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 31 30 (Rolassi) ( _ "Rolassi")}
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
|
||||
{LOYAL_UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 31 30 (Rolassi) ( _ "Rolassi")}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 30 31 (Porbag) ( _ "Porbag")}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
|
||||
{LOYAL_UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
|
||||
{LOYAL_UNIT (Naga Fighter) (Eriol) ( _ "Eriol") 3 27 33}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 31 30 (Rolassi) ( _ "Rolassi")}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 30 31 (Porbag) ( _ "Porbag")}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 27 33 (Eriol) ( _ "Eriol")}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -543,7 +543,7 @@
|
|||
y=1,2,3,3,4,4,5,6,7,7,8,9,10,10,11
|
||||
[/move_unit_fake]
|
||||
|
||||
{LOYAL_UNIT (Yeti) (Rarlg) ( _ "Rarlg") 4 12 11}
|
||||
{LOYAL_UNIT 4 (Yeti) 12 11 (Rarlg) ( _ "Rarlg")}
|
||||
# wmllint: recognize Rarlg
|
||||
|
||||
[message]
|
||||
|
@ -571,7 +571,7 @@
|
|||
description=Rarlg
|
||||
[/scroll_to_unit]
|
||||
|
||||
{LOYAL_UNIT (Yeti) (Raul-Rarlg) ( _ "Raul-Rarlg") 4 15 11}
|
||||
{LOYAL_UNIT 4 (Yeti) 15 11 (Raul-Rarlg) ( _ "Raul-Rarlg")}
|
||||
# wmllint: recognize Raul-Rarg
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -229,7 +229,7 @@
|
|||
{VARIABLE_OP xx1 random 14..19}
|
||||
{VARIABLE_OP yy1 random 16..19}
|
||||
|
||||
{LOYAL_UNIT (Sea Serpent) (Bitey the Serpent) ( _ "Bitey the Serpent") 4 $xx1 $yy1}
|
||||
{LOYAL_UNIT 4 (Sea Serpent) $xx1 $yy1 (Bitey the Serpent) ( _ "Bitey the Serpent")}
|
||||
# wmllint: recognize Bitey The Sepent
|
||||
|
||||
[message]
|
||||
|
|
|
@ -206,7 +206,7 @@
|
|||
{VARIABLE_OP xx1 random 16..19}
|
||||
{VARIABLE_OP yy1 random 23..30}
|
||||
|
||||
{LOYAL_UNIT (Sea Serpent) (Chompey the Serpent) ( _ "Chompey the Serpent") 2 $xx1 $yy1}
|
||||
{LOYAL_UNIT 2 (Sea Serpent) $xx1 $yy1 (Chompey the Serpent) ( _ "Chompey the Serpent")}
|
||||
# wmllint: recognize Chompey the Serpent
|
||||
|
||||
[message]
|
||||
|
@ -235,7 +235,7 @@
|
|||
{VARIABLE_OP xx1 random 13..25}
|
||||
{VARIABLE_OP yy1 random 7..8}
|
||||
|
||||
{LOYAL_UNIT (Sea Serpent) (Scaly the Serpent) ( _ "Scaly the Serpent") 2 $xx1 $yy1}
|
||||
{LOYAL_UNIT 2 (Sea Serpent) $xx1 $yy1 (Scaly the Serpent) ( _ "Scaly the Serpent")}
|
||||
# wmllint: recognize Scaly the Serpent
|
||||
|
||||
[message]
|
||||
|
@ -264,7 +264,7 @@
|
|||
{VARIABLE_OP xx1 random 1..14}
|
||||
{VARIABLE_OP yy1 random 12..13}
|
||||
|
||||
{LOYAL_UNIT (Sea Serpent) (Toothey the Serpent) ( _ "Toothey the Serpent") 2 $xx1 $yy1}
|
||||
{LOYAL_UNIT 2 (Sea Serpent) $xx1 $yy1 (Toothey the Serpent) ( _ "Toothey the Serpent")}
|
||||
# wmllint: recognize Toothey the Serpent
|
||||
|
||||
[message]
|
||||
|
|
|
@ -294,8 +294,8 @@
|
|||
type=Giant Mudcrawler
|
||||
[/filter]
|
||||
|
||||
{LOYAL_UNIT (Mudcrawler) () ("") 2 ($x1) ($y1)}
|
||||
{LOYAL_UNIT (Mudcrawler) () ("") 3 ($x1) ($y1)}
|
||||
{LOYAL_UNIT 2 (Mudcrawler) ($x1) ($y1) () ("") }
|
||||
{LOYAL_UNIT 3 (Mudcrawler) ($x1) ($y1) () ("") }
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -343,7 +343,7 @@
|
|||
numerical_equals=0
|
||||
[/variable]
|
||||
[then]
|
||||
{LOYAL_UNIT (Fire Dragon) ("Shek'kahan") ( _ "Shek'kahan") 5 20 27}
|
||||
{LOYAL_UNIT 5 (Fire Dragon) 20 27 ("Shek'kahan") ( _ "Shek'kahan")}
|
||||
# wmllint: recognize Shek'kahan
|
||||
|
||||
[set_variable]
|
||||
|
@ -371,7 +371,7 @@
|
|||
numerical_equals=0
|
||||
[/variable]
|
||||
[then]
|
||||
{LOYAL_UNIT (Fire Dragon) ("Shek'kahan") ( _ "Shek'kahan") 5 20 27}
|
||||
{LOYAL_UNIT 5 (Fire Dragon) 20 27 ("Shek'kahan") ( _ "Shek'kahan")}
|
||||
|
||||
[set_variable]
|
||||
name=dragon_awake
|
||||
|
|
|
@ -179,8 +179,8 @@
|
|||
type=Giant Mudcrawler
|
||||
[/filter]
|
||||
|
||||
{LOYAL_UNIT (Mudcrawler) () ("") 2 ($x1) ($y1)}
|
||||
{LOYAL_UNIT (Mudcrawler) () ("") 3 ($x1) ($y1)}
|
||||
{LOYAL_UNIT 2 (Mudcrawler) ($x1) ($y1) () ("") }
|
||||
{LOYAL_UNIT 3 (Mudcrawler) ($x1) ($y1) () ("") }
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -242,7 +242,7 @@
|
|||
y=15,14,15,15,16,15
|
||||
[/move_unit_fake]
|
||||
|
||||
{LOYAL_UNIT (Naga Warrior) (Riaa) ( _ "Riaa") 2 6 15}
|
||||
{LOYAL_UNIT 2 (Naga Warrior) 6 15 (Riaa) ( _ "Riaa")}
|
||||
# wmllint: recognize Riaa
|
||||
|
||||
[message]
|
||||
|
@ -250,19 +250,19 @@
|
|||
message= _ "We must protect the saurians. We need the metal!"
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 3 5 15}
|
||||
{LOYAL_UNIT (Naga Fighter) (Brissal) ( _ "Brissal") 2 5 16}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 5 15 (Liabra) ( _ "Liabra")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 5 16 (Brissal) ( _ "Brissal")}
|
||||
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
|
||||
{LOYAL_UNIT (Naga Fighter) (Griama) ( _ "Gaxmail") 2 4 16}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 4 14 (Gaxmail) ( _ "Gaxmail")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 4 16 (Griama) ( _ "Gaxmail")}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
||||
{LOYAL_UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
|
||||
{LOYAL_UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 4 16}
|
||||
{LOYAL_UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 3 14}
|
||||
{LOYAL_UNIT (Naga Fighter) (Malix) ( _ "Malix") 2 3 17}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 4 14 (Gaxmail) ( _ "Gaxmail")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 4 16 (Griama) ( _ "Griama")}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 3 14 (Saxiala) ( _ "Saxiala")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 3 17 (Malix) ( _ "Malix")}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -153,19 +153,19 @@
|
|||
{PLACE_IMAGE (scenery/rubble.png) 15 3}
|
||||
{PLACE_IMAGE (scenery/rubble.png) 17 27}
|
||||
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 15 11}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 3 15 20}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 15 11 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 3 (Tentacle of the Deep) 15 20 (Tentacle) ( _ "Tentacle")}
|
||||
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 4 11 15}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
|
||||
{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 4 11 15}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 11 17}
|
||||
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 3 19 15}
|
||||
{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 2 (Tentacle of the Deep) 11 17 (Tentacle) ( _ "Tentacle")}
|
||||
{LOYAL_UNIT 3 (Tentacle of the Deep) 19 15 (Tentacle) ( _ "Tentacle")}
|
||||
#endif
|
||||
|
||||
{RANDOM 1..4}
|
||||
|
|
|
@ -459,14 +459,14 @@
|
|||
[/filter]
|
||||
|
||||
#No campaign is complete without a cuttlefish
|
||||
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 17}
|
||||
{LOYAL_UNIT 3 (Cuttle Fish) 11 17 (Cuttle Fish) ( _ "Cuttle Fish")}
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 18}
|
||||
{LOYAL_UNIT 3 (Cuttle Fish) 11 18 (Cuttle Fish) ( _ "Cuttle Fish")}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 18}
|
||||
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 12 16}
|
||||
{LOYAL_UNIT 3 (Cuttle Fish) 11 18 (Cuttle Fish) ( _ "Cuttle Fish")}
|
||||
{LOYAL_UNIT 3 (Cuttle Fish) 12 16 (Cuttle Fish) ( _ "Cuttle Fish")}
|
||||
#endif
|
||||
# wmllint: recognize Cuttle Fish
|
||||
[message]
|
||||
|
@ -487,18 +487,18 @@
|
|||
y=13-18
|
||||
[/filter]
|
||||
# wmllint: recognize Flixta
|
||||
{LOYAL_UNIT (Saurian Flanker) (Flixta) ( _ "Flixta") 4 34 15}
|
||||
{LOYAL_UNIT (Saurian Oracle) ("Bzz'Kza") ( _ "Bzz'Kza") 4 34 16}
|
||||
{LOYAL_UNIT (Saurian Soothsayer) (Tirasch) ( _ "Tirasch") 4 33 16}
|
||||
{LOYAL_UNIT 4 (Saurian Flanker) 34 15 (Flixta) ( _ "Flixta")}
|
||||
{LOYAL_UNIT 4 (Saurian Oracle) 34 16 ("Bzz'Kza") ( _ "Bzz'Kza")}
|
||||
{LOYAL_UNIT 4 (Saurian Soothsayer) 33 16 (Tirasch) ( _ "Tirasch")}
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Saurian Skirmisher) (Kersezz) ( _ "Kersezz") 4 35 15}
|
||||
{LOYAL_UNIT (Saurian Skirmisher) (Tarex) ( _ "Tarex") 4 33 15}
|
||||
{LOYAL_UNIT 4 (Saurian Skirmisher) 35 15 (Kersezz) ( _ "Kersezz")}
|
||||
{LOYAL_UNIT 4 (Saurian Skirmisher) 33 15 (Tarex) ( _ "Tarex")}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{LOYAL_UNIT (Saurian Skirmisher) (Zzalkz) ( _ "Zzalkz") 4 35 15}
|
||||
{LOYAL_UNIT (Saurian Skirmisher) (Amprixta) ( _ "Amprixta") 4 34 16}
|
||||
{LOYAL_UNIT (Saurian Skirmisher) (Anexir) ( _ "Anexir") 4 33 15}
|
||||
{LOYAL_UNIT 4 (Saurian Skirmisher) 35 15 (Zzalkz) ( _ "Zzalkz")}
|
||||
{LOYAL_UNIT 4 (Saurian Skirmisher) 34 16 (Amprixta) ( _ "Amprixta")}
|
||||
{LOYAL_UNIT 4 (Saurian Skirmisher) 33 15 (Anexir) ( _ "Anexir")}
|
||||
#endif
|
||||
[message]
|
||||
description=Flixta
|
||||
|
|
|
@ -1013,7 +1013,7 @@
|
|||
y=32,31,32,32,33,32
|
||||
[/move_unit_fake]
|
||||
|
||||
{LOYAL_UNIT (Naga Warrior) (Abraxas) ( _ "Abraxas") 2 6 32}
|
||||
{LOYAL_UNIT 2 (Naga Warrior) 6 32 (Abraxas) ( _ "Abraxas")}
|
||||
# wmllint: recognize Abraxas
|
||||
|
||||
[scroll_to_unit]
|
||||
|
@ -1025,19 +1025,19 @@
|
|||
message= _ "It's the Haldric! Jevyan, you never said you came to destroy this monster. We will help you."
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT (Naga Fighter) (Xamalia) ( _ "Xamalia") 3 5 32}
|
||||
{LOYAL_UNIT (Naga Fighter) (Brissal) ( _ "Brissal") 2 5 33}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 5 32 (Xamalia) ( _ "Xamalia")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 5 33 (Brissal) ( _ "Brissal")}
|
||||
|
||||
#ifdef NORMAL
|
||||
{LOYAL_UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
|
||||
{LOYAL_UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 4 31 (Saxiala) ( _ "Saxiala")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 4 34 (Liabra) ( _ "Liabra")}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
||||
{LOYAL_UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
|
||||
{LOYAL_UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
|
||||
{LOYAL_UNIT (Naga Fighter) (Riaa) ( _ "Riaa") 3 3 31}
|
||||
{LOYAL_UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 3 35}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 4 31 (Saxiala) ( _ "Saxiala")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 4 34 (Liabra) ( _ "Liabra")}
|
||||
{LOYAL_UNIT 3 (Naga Fighter) 3 31 (Riaa) ( _ "Riaa")}
|
||||
{LOYAL_UNIT 2 (Naga Fighter) 3 35 (Griama) ( _ "Griama")}
|
||||
#endif
|
||||
|
||||
[allow_recruit]
|
||||
|
|
|
@ -35,11 +35,11 @@
|
|||
[/unit]
|
||||
#enddef
|
||||
|
||||
#define LOYAL_UNIT TYPE DESCRIPTION USER_DESCRIPTION SIDE X Y
|
||||
#define LOYAL_UNIT SIDE TYPE X Y DESCRIPTION USER_DESCRIPTION
|
||||
# Creates a unit with the Loyal trait.
|
||||
#
|
||||
# Example:
|
||||
#! {LOYAL_UNIT (Elvish Fighter) (Myname) ( _ "Myname") 1 19 16}
|
||||
#! {LOYAL_UNIT 1 (Elvish Fighter) 19 16 DESCRIPTION USER_DESCRIPTION (Myname) ( _ "Myname")}
|
||||
#
|
||||
[unit]
|
||||
type={TYPE}
|
||||
|
|
Loading…
Add table
Reference in a new issue