Lari Nieminen
68d1d09367
objectives= -> [objectives].
2008-02-19 10:38:22 +00:00
Dimitar Ilccov
0b9e2c8142
Edit of the comment
2008-02-19 09:28:40 +00:00
Dimitar Ilccov
0804034a8b
Restored the actual story message which I changed by mistake...
...
...in 2008-02-19T09:03:05Z!mythological@mt.net.mk to the status before the string freeze.
2008-02-19 09:20:24 +00:00
Dimitar Ilccov
75c9d4b52b
Found a possible grammar bug in SotBE's 01_End_Of_Peace.cfg story.
...
Added a commented out version of the message - to be considered for
replacing when the string freeze is no longer in force.
2008-02-19 09:03:05 +00:00
Dimitar Ilccov
ac8c9d4f15
Fixing bug #11096...
...
...shamans losing all of their earned experience in SotBE's
06_Black_Flag.cfg.
Replaced killing the shamans and creating new ones in events with
store/unstore
2008-02-19 08:59:56 +00:00
Dimitar Ilccov
56539a6824
Address bug #11040 part 1 - Update of the dots and crosses on HttT's bigmap
2008-02-19 08:16:20 +00:00
Eric S. Raymond
3e8531512a
Address bug #11083 .
2008-02-18 01:10:08 +00:00
Nils Kneuper
66431cb35f
fixed a but introduced last minuite which prevented starting the campaign
2008-02-17 23:50:19 +00:00
Nils Kneuper
bd15074b09
just another run of utils/wesnoth-pngcrush
...
saved: 45 KB, 37 files
2008-02-17 23:09:19 +00:00
Eric S. Raymond
1591f0ffe6
Wire in TMasked Thunderer/Thunderguard/Dragonguard animations.
2008-02-17 22:43:32 +00:00
Nils Kneuper
26038d2218
comment out using pine?.png which is clearly outdated
2008-02-17 22:34:54 +00:00
Gunter Labes
b089a1d5e8
remove duplicate file
2008-02-17 21:59:43 +00:00
Lari Nieminen
f8125acbf7
Little event change (works around a little linger mode glitch).
2008-02-17 21:24:15 +00:00
Benoît Timbert
2888a76b0c
Apply patch #954 by Vladimir Slavik : svn:ignore tweaks
2008-02-17 20:54:17 +00:00
Nils Kneuper
8ddcf1c7bf
comment out all cases of SCATTER_IMAGES in EI, DiD, HttT, SoF and Liberty...
...
...until the graphical problems are sorted out
2008-02-17 20:21:27 +00:00
Lari Nieminen
e9b166886c
Comment out pines from Liberty.
2008-02-17 20:02:57 +00:00
Nils Kneuper
54b80a3bfe
Remove most scenary objects since they IMO don't work
...
comment out all {SCATTER_IMAGE} macros since the images used don't
really fit the maps
2008-02-17 19:50:03 +00:00
Eric S. Raymond
7d815daf3b
Don't generate leaning oaks.
2008-02-17 19:14:16 +00:00
Eric S. Raymond
40b82cdacd
A hint for wmllint.
2008-02-17 19:09:50 +00:00
Lari Nieminen
37ee041b88
Upped the turn limits in Hide and Seek a bit
...
(still planning on removing them altogether later).
2008-02-17 19:05:59 +00:00
Eric S. Raymond
ab93b97a34
Reindented.
2008-02-17 18:56:48 +00:00
Eric S. Raymond
83de042a15
Wire in the Masked Steelclad and Masked Lord frames.
2008-02-17 18:54:19 +00:00
Piotr Cychowski
eaa8f17f77
Add missing side to satisfy wmllint
2008-02-17 18:38:26 +00:00
Eric S. Raymond
4a103e0406
Scenery tweaks for Two Brothers.
2008-02-17 18:37:33 +00:00
Nils Kneuper
9e234b7a0e
running utils/wesnoth-pngcrush:
...
total saved: 66 KB, 67 files
2008-02-17 18:33:43 +00:00
Piotr Cychowski
1370e9da77
Make sides in epilogue that use no_leader have no declared leaders
...
Make sides that don't need a leader declared (side 9) use no_leader
Make side 8 (Hamel) use no_leader in case he died in previous scenario
Properly store and transfer Hamel between sc13 and 14 if he's still alive.
2008-02-17 17:18:46 +00:00
Eric S. Raymond
0edb8800eb
Wire in the Masked Fighter animatioin frames.
2008-02-17 15:16:05 +00:00
Eric S. Raymond
e3c2652f31
Scenery-scattering for two more campaigns.
...
The images-unused test noe passes on mainline.
2008-02-17 14:59:57 +00:00
Eric S. Raymond
e630fb6fe7
Fix incorrect terrain spec in recent SCATTER_IMAGE commits.
2008-02-17 14:14:00 +00:00
Eric S. Raymond
a40394968d
Wire in Karrag's new unit type, Dwarvish Rune Lord, with its animation sprites.
2008-02-17 07:19:45 +00:00
Eric S. Raymond
a9bc27c52d
Cosmetic map tweaks and scenery-image scattering for Liberty.
2008-02-17 06:42:01 +00:00
Eric S. Raymond
950c0e4a77
Cosmetic map tweaks and scebery image scattering for Heir To The Throne.
2008-02-17 01:01:32 +00:00
Eric S. Raymond
3b7c1d7862
Map decoration with SCATTER_IMAGE.
2008-02-16 17:45:25 +00:00
Jan Rietema
1b660ce9ce
Fixed some coordinates that got converted to a span (tsk!).
...
Allow Undo for Urza' moves and filtered on his moves to prevent the
dialogue from triggering in moves that don't progress along the path.
A few elven ambushers less.
2008-02-16 15:11:28 +00:00
Eric S. Raymond
acb9d862d1
Map polishing with flowered grass, savannah, and farmland terrains.
2008-02-16 11:38:02 +00:00
Eric S. Raymond
5e83a9cf7d
Fix a couple of glitches picked up by my improved regexp.
2008-02-16 09:46:23 +00:00
Eric S. Raymond
f76d15d4a7
First round of SCATTER_IMAGE changes...
...
...use it to give forests and grassland a slightly more random and
natural appearance. Add some non-random decorations as well. No
gameplay changes.
2008-02-16 07:58:50 +00:00
Mark de Wever
5c4631ed65
Use the correct macro arguments.
2008-02-16 07:35:39 +00:00
Eric S. Raymond
617894178e
More minor errors caughtb by wmlscope.
2008-02-15 23:27:05 +00:00
Eric S. Raymond
dbf3a3401d
wmlscope caught a minoe error, comma in a range where - was needed.
2008-02-15 23:20:32 +00:00
Eric S. Raymond
75f84a9e80
Implementing SCATTER_IMAGE turns out to be simpler than I thought;...
...
...MAP_DIMENSIONS is not needed.
2008-02-15 23:18:36 +00:00
Eric S. Raymond
d58b192981
The alpha hack I had in mind won't work, so remove a macro argument.
2008-02-15 22:46:01 +00:00
Jan Rietema
af2c436c48
Complete refactoring / rebalancing of The Long March (6b).
...
Afalas reveals the path gradually, the ambushes are randomly placed
(like in Crossroads), and the undead re-spawn.
2008-02-15 19:40:19 +00:00
Eric S. Raymond
01a8954706
RANDOM_FEATURE_PLACEMENT_ON works,
...
...but my attempt to write RANDOM_FEATURE_PLACEMENT with the map
dimensions as implicit arguments completely failed. Maybe one of the
real WML wizards can do better.
2008-02-15 15:37:46 +00:00
Lari Nieminen
b6ce0fcf0a
Add a comment about the textdomain trick.
2008-02-15 10:46:24 +00:00
Lari Nieminen
e6478af75f
Added art credits (neo and nehuen) to SotBE. Should not add any new strings.
2008-02-15 10:21:43 +00:00
Eric S. Raymond
14c73ffba8
Generalized RANDOM_FEATURE_PLACEMENT is working.
2008-02-15 05:47:35 +00:00
Eric S. Raymond
96177d84bf
First cut at random-feature-placement macro.
2008-02-15 03:32:53 +00:00
Eric S. Raymond
9028935e3b
Move more unused stuff to attic, and another scenery tweak.
2008-02-15 02:56:20 +00:00
Lari Nieminen
f258404ef0
Fix more silly stuff.
2008-02-14 23:02:58 +00:00