comment out all cases of SCATTER_IMAGES in EI, DiD, HttT, SoF and Liberty...

...until the graphical problems are sorted out
This commit is contained in:
Nils Kneuper 2008-02-17 20:21:27 +00:00
parent e9b166886c
commit 8ddcf1c7bf
43 changed files with 59 additions and 59 deletions

View file

@ -78,7 +78,7 @@
[event]
name=start
{SCATTER_IMAGE (terrain=Ss) 3 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Ss) 3 scenery/pine1.png}
[unit]
description=Darken Volk
user_description=_ "Darken Volk"

View file

@ -106,7 +106,7 @@
[/objective]
[/objectives]
{SCATTER_IMAGE (terrain=Uu) 5 scenery/rubble.png}
# {SCATTER_IMAGE (terrain=Uu) 5 scenery/rubble.png}
# Set outlaw villages
{SET_VILLAGE 2 28 1}

View file

@ -106,8 +106,8 @@
# Signpost at the end of the pass
{PLACE_IMAGE scenery/signpost.png 18 1}
{SCATTER_IMAGE (terrain=Gg) 2 scenery/oak-leaning.png}
{SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Gg) 2 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
[recall]
description=Darken Volk

View file

@ -123,8 +123,8 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 3 scenery/oak-leaning.png}
{SCATTER_IMAGE (terrain=Gs^Fp) 6 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 6 scenery/pine2.png}
[music]
name=battle.ogg

View file

@ -94,8 +94,8 @@
[/objectives]
# Add a little randomness to the forest
{SCATTER_IMAGE (terrain=Gs^Fp) 6 scenery/pine2.png}
{SCATTER_IMAGE (terrain=Gs^Fp) 2 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 6 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 2 scenery/oak-leaning.png}
# Place city pictures
{PLACE_IMAGE scenery/well.png 17 11}

View file

@ -115,7 +115,7 @@
terrain=Uu
[/terrain]
{SCATTER_IMAGE (terrain=Gg) 3 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/oak-leaning.png}
# Place DV
{VARIABLE darkenVolkStore.x 2}

View file

@ -51,7 +51,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Uu) 3 scenery/rubble.png}
# {SCATTER_IMAGE (terrain=Uu) 3 scenery/rubble.png}
[music]
name=knolls.ogg

View file

@ -117,8 +117,8 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
[objectives]
side=1

View file

@ -78,7 +78,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 3 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/pine1.png}
[objectives]
side=1

View file

@ -50,7 +50,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine1.png}
[objectives]
side=1

View file

@ -53,7 +53,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 5 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 5 scenery/pine1.png}
[objectives]
side=1

View file

@ -84,8 +84,8 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/oak-leaning.png}
{PLACE_IMAGE scenery/rock1.png 15 28}
{PLACE_IMAGE scenery/rock2.png 8 5}

View file

@ -57,7 +57,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
[objectives]
side=1

View file

@ -66,7 +66,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
[objectives]
side=1

View file

@ -40,7 +40,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
[objectives]
side=1

View file

@ -42,7 +42,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gs^Fp) 8 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 8 scenery/pine2.png}
[objectives]
side=1

View file

@ -80,8 +80,8 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 4 scenery/snowbits.png}
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 4 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
[objectives]
side=1

View file

@ -67,7 +67,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Ww) 1 scenery/icepack-1.png}
# {SCATTER_IMAGE (terrain=Ww) 1 scenery/icepack-1.png}
[objectives]
side=1

View file

@ -176,7 +176,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
# {SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
[objectives]
side=1

View file

@ -220,8 +220,8 @@
[event]
name=start
{SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gs^Fp) 5 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 5 scenery/pine2.png}
[message]
speaker=narrator

View file

@ -107,8 +107,8 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 5 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gg) 3 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 5 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/pine2.png}
{PLACE_IMAGE scenery/rock1.png 23 17}
[unit]

View file

@ -109,7 +109,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
{PLACE_IMAGE scenery/rock3.png 25 30}
[store_unit]

View file

@ -90,7 +90,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 5 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 5 scenery/oak-leaning.png}
{PLACE_IMAGE scenery/signpost.png 8 2}
{PLACE_IMAGE scenery/rock2.png 17 20}

View file

@ -135,9 +135,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 8 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gs^Fp) 5 scenery/pine2.png}
{SCATTER_IMAGE (terrain=Gg) 5 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 8 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 5 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 5 scenery/oak-leaning.png}
{PLACE_IMAGE scenery/rock1.png 13 12}
{PLACE_IMAGE scenery/rock2.png 25 28}

View file

@ -126,7 +126,7 @@
{PLACE_IMAGE scenery/rock1.png 6 8}
{PLACE_IMAGE scenery/rock2.png 10 45}
{SCATTER_IMAGE (terrain=Gg) 6 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 6 scenery/oak-leaning.png}
[set_variable]
name=trap_sprung

View file

@ -198,7 +198,7 @@
{PLACE_IMAGE scenery/rock2.png 8 31}
{PLACE_IMAGE scenery/rock3.png 30 34}
{PLACE_IMAGE scenery/rock4.png 37 39}
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
[recall]
description=Delfador

View file

@ -43,7 +43,7 @@
{PLACE_IMAGE scenery/rock1.png 23 12}
{PLACE_IMAGE scenery/rock2.png 8 31}
{PLACE_IMAGE scenery/rock3.png 15 2}
{SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
[side]
type=Commander

View file

@ -153,7 +153,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
{FORD_GUARD 7 27}
{FORD_GUARD 6 28}

View file

@ -145,8 +145,8 @@
#
{VARIABLE_OP true_entrance_location random 1..2}
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
{SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
[/event]
# wmllint: recognize Uncle Somf

View file

@ -264,7 +264,7 @@
{PLACE_IMAGE items/bones.png 29 39}
{PLACE_IMAGE items/bones.png 18 36}
{SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
# {SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
[/event]
[event]

View file

@ -110,7 +110,7 @@
[event]
name=start
{SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
# {SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
#hide Li'sar until she arrives
[hide_unit]

View file

@ -136,7 +136,7 @@
[event]
name=start
{SCATTER_IMAGE (terrain,y=Gg,17-42) 5 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain,y=Gg,17-42) 5 scenery/oak-leaning.png}
{VARIABLE dialog no}

View file

@ -160,8 +160,8 @@
name=start
# FIXME: Will-of-the-wisps in the swamps should become units in 1.5.
{SCATTER_IMAGE (terrain=Ss) 5 units/undead-blackspell.png}
{SCATTER_IMAGE (terrain=Gg) 10 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Ss) 5 units/undead-blackspell.png}
# {SCATTER_IMAGE (terrain=Gg) 10 scenery/pine2.png}
#For Home of the Northern Elves: where do we come from?
[set_variable]

View file

@ -205,7 +205,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
#
# Variable cleanup from last scenario

View file

@ -138,7 +138,7 @@
[event]
name=start
{SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
{PLACE_IMAGE scenery/rock1.png 16 26}
[recall]

View file

@ -190,7 +190,7 @@
[event]
name=start
{SCATTER_IMAGE (terrain=Gg) 22 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 22 scenery/pine2.png}
[message]
description=Konrad

View file

@ -160,7 +160,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
[music]
name="revelation.ogg"

View file

@ -90,7 +90,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/oak-leaning.png}
[objectives]
side=1

View file

@ -82,7 +82,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 14 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 14 scenery/oak-leaning.png}
{PLACE_IMAGE scenery/rock1.png 12 22}
[objectives]

View file

@ -104,9 +104,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 6 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
{SCATTER_IMAGE (terrain=Wo) 1 scenery/icepack-1.png}
# {SCATTER_IMAGE (terrain=Gg,Gs^Fp) 6 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Wo) 1 scenery/icepack-1.png}
[objectives]
side=1

View file

@ -62,7 +62,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 1 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Gg) 1 scenery/snowbits.png}
[objectives]
side=1

View file

@ -95,8 +95,8 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 2 scenery/snowbits.png}
{SCATTER_IMAGE (terrain=Aa^Fp) 24 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 2 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Aa^Fp) 24 scenery/pine1.png}
[objectives]
side=1

View file

@ -132,8 +132,8 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 2 scenery/snowbits.png}
{SCATTER_IMAGE (terrain=Gg) 6 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 2 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Gg) 6 scenery/pine1.png}
[objectives]
side=1