Wire in Karrag's new unit type, Dwarvish Rune Lord, with its animation sprites.

This commit is contained in:
Eric S. Raymond 2008-02-17 07:19:45 +00:00
parent a9bc27c52d
commit a40394968d
19 changed files with 161 additions and 2 deletions

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@ -38,7 +38,7 @@
[/side]
[side]
type="Dwarvish Runemaster"
type="Dwarvish Rune Lord"
description="Karrag"
user_description=_"Karrag"
canrecruit="1"

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@ -33,7 +33,7 @@
[/side]
[side]
type="Lich"
type="Dwarvish Rune Lord"
description="Karrag"
user_description=_"Karrag"
profile=portraits/karrag.png

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@ -0,0 +1,159 @@
#textdomain wesnoth-sof
[unit]
id=Dwarvish Rune Lord
# This is a customized Dwarven Runenaster with a chill tempest
# attack like the L3 Lich, and its own animations.
name= _ "Dwarvish Runemaster"
race=dwarf
image=units/karrag.png
hitpoints=48
movement_type=dwarvishfoot
[resistance]
blade=50
pierce=60
impact=60
[/resistance]
movement=4
level=3
alignment=neutral
cost=50
usage=fighter
experience=150
advanceto=null
{AMLA_DEFAULT}
# FIXME: Customize this description after string thaw.
unit_description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} }
die_sound={SOUND_LIST:LICH_HIT}
[attack]
name=hammer
description= _"hammer"
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=18
number=2
[/attack]
[attack_anim]
[attack_filter]
name=hammer
[/attack_filter]
[frame]
begin=-200
end=-100
image=units/karrag-attack1.png
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image=units/karrag-attack2.png
sound=mace.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image=units/karrag-attack2.png
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=175
image=units/karrag-attack3.png
[/frame]
[frame]
begin=175
end=300
image=units/karrag-attack4.png
[/frame]
[/attack_anim]
[attack]
name=chill tempest
description=_"chill tempest"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=3
icon=attacks/iceball.png
[/attack]
[attack_anim]
[attack_filter]
name=chill tempest
range=ranged
[/attack_filter]
[frame]
begin=-250
end=-225
image=units/karrag-ranged1.png
[/frame]
[frame]
begin=-225
end=-200
image=units/karrag-ranged2.png
[/frame]
[frame]
begin=-200
end=-175
image=units/karrag-ranged3.png
[/frame]
[frame]
begin=-175
end=-150
image=units/karrag-ranged4.png
[/frame]
[frame]
begin=-150
end=-100
image=units/karrag-ranged5.png
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image=units/karrag-ranged6.png
sound=flail.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image=units/karrag-ranged6.png
sound=flail-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=175
image=units/karrag-ranged7.png
[/frame]
[frame]
begin=175
end=225
image=units/karrag-ranged8.png
[/frame]
[frame]
begin=225
end=300
image=units/karrag-ranged9.png
[/frame]
[frame]
begin=300
end=375
image=units/karrag-ranged10.png
[/frame]
[/attack_anim]
[/unit]