remove duplicate file

This commit is contained in:
Gunter Labes 2008-02-17 21:59:43 +00:00
parent f013fddb7b
commit b089a1d5e8

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@ -1,143 +0,0 @@
#textdomain wesnoth-units
[unit]
id=Dwarvish Masked Fighter
# Variant of the Dwarvish Fighter -- same stas, different sprites.
name= _ "Dwarvish Masked Fighter"
race=dwarf
image="units/dwarves/fighter.png"
profile="portraits/Tristan_Millner/dwarven-fighter.png"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse"
hitpoints=38
movement_type=dwarvishfoot
movement=4
experience=41
level=1
alignment=neutral
advanceto=Dwarvish Steelclad
undead_variation=dwarf
cost=16
usage=fighter
# FIXME: Customize this description after string thaw
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM_FILTERED "units/masked_fighter-axedefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
[secondary_attack_filter]
name=axe
[/secondary_attack_filter]
)}
{DEFENSE_ANIM_FILTERED "units/masked_fighter-hammerdefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
[secondary_attack_filter]
name=hammer
[/secondary_attack_filter]
)}
{DEFENSE_ANIM_RANGE "units/masked_fighter-hammer.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} ranged}
[attack]
name=axe
description=_"axe"
type=blade
range=melee
damage=7
number=3
[/attack]
[attack]
name=hammer
description=_"hammer"
type=impact
range=melee
damage=8
number=2
[/attack]
[attack_anim]
[attack_filter]
name=hammer
[/attack_filter]
[frame]
begin=-200
end=-150
image="units/masked_fighter-hammer.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/masked_fighter-hammer1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/masked_fighter-hammer2.png"
sound=mace.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/masked_fighter-hammer2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=175
image="units/masked_fighter-hammer3.png"
[/frame]
[frame]
begin=175
end=200
image="units/masked_fighter-hammer.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=axe
[/attack_filter]
[frame]
begin=-200
end=-175
image="units/masked_fighter-axe5.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/masked_fighter-axe1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=50
image="units/masked_fighter-axe2.png"
sound=axe.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=50
image="units/masked_fighter-axe2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=50
end=100
image="units/masked_fighter-axe3.png"
[/frame]
[frame]
begin=100
end=150
image="units/masked_fighter-axe4.png"
[/frame]
[frame]
begin=150
end=200
image="units/masked_fighter-axe5.png"
[/frame]
[/attack_anim]
[/unit]