comment out using pine?.png which is clearly outdated

This commit is contained in:
Nils Kneuper 2008-02-17 22:34:54 +00:00
parent 7a7f0b75a3
commit 26038d2218
12 changed files with 13 additions and 13 deletions

View file

@ -55,7 +55,7 @@
[event]
name="prestart"
{SCATTER_IMAGE (terrain=Gg) 10 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 10 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Re) 1 scenery/rubble.png}
{PLACE_IMAGE "scenery/tent-ruin-1.png" 4 3}

View file

@ -105,7 +105,7 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
[event]
name="start"
{SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
[role]
type="Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Outrider,Elvish Rider,Elvish Avenger,Elvish Ranger,Elvish Sharpshooter,Elvish Marksman,Elvish Shyde,Elvish Druid,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"

View file

@ -56,7 +56,7 @@
[event]
name="prestart"
{SCATTER_IMAGE (terrain=Re) 10 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Re) 10 scenery/pine1.png}
[objectives]
side="1"

View file

@ -137,7 +137,7 @@ This enemy is too strong for you to defeat alone. Use mounted units, and Linaera
[event]
name="start"
{SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
{SCATTER_IMAGE (terrain=Gg) 10 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg) 10 scenery/pine2.png}
[role]
type="Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Outrider,Elvish Rider,Elvish Avenger,Elvish Ranger,Elvish Sharpshooter,Elvish Marksman,Elvish Shyde,Elvish Druid,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"
role="Advisor"

View file

@ -83,7 +83,7 @@ Undead are resistant to physical attack. Use mages to attack the undead, and elv
[/event]
[event]
name="start"
{SCATTER_IMAGE (terrain=Gg) 6 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 6 scenery/pine1.png}
[recall]
description="Linaera"
[/recall]

View file

@ -125,8 +125,8 @@ Your enemy is well defended against attacks from the south. Use rangers to sneak
[/event]
[event]
name="start"
{SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gs^Fp) 15 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 15 scenery/pine2.png}
[move_unit_fake]
x="18,18,17,16"
y="20,19,19,18"

View file

@ -118,7 +118,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/pine2.png}
[objectives]
side=1

View file

@ -244,7 +244,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine2.png}
[set_variable]
name=keep

View file

@ -603,7 +603,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
[set_variable]
name=keep

View file

@ -261,7 +261,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine2.png}
[set_variable]
name=keep

View file

@ -271,7 +271,7 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
[set_variable]
name=keep

View file

@ -72,7 +72,7 @@
[event]
name="prestart"
{SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/oak-leaning.png}
[unit]