comment out using pine?.png which is clearly outdated
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26038d2218
12 changed files with 13 additions and 13 deletions
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@ -55,7 +55,7 @@
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[event]
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name="prestart"
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{SCATTER_IMAGE (terrain=Gg) 10 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Gg) 10 scenery/pine1.png}
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{SCATTER_IMAGE (terrain=Re) 1 scenery/rubble.png}
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{PLACE_IMAGE "scenery/tent-ruin-1.png" 4 3}
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@ -105,7 +105,7 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
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[event]
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name="start"
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{SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
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[role]
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type="Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Outrider,Elvish Rider,Elvish Avenger,Elvish Ranger,Elvish Sharpshooter,Elvish Marksman,Elvish Shyde,Elvish Druid,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"
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@ -56,7 +56,7 @@
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[event]
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name="prestart"
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{SCATTER_IMAGE (terrain=Re) 10 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Re) 10 scenery/pine1.png}
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[objectives]
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side="1"
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@ -137,7 +137,7 @@ This enemy is too strong for you to defeat alone. Use mounted units, and Linaera
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[event]
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name="start"
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{SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
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{SCATTER_IMAGE (terrain=Gg) 10 scenery/pine2.png}
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# {SCATTER_IMAGE (terrain=Gg) 10 scenery/pine2.png}
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[role]
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type="Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Outrider,Elvish Rider,Elvish Avenger,Elvish Ranger,Elvish Sharpshooter,Elvish Marksman,Elvish Shyde,Elvish Druid,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"
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role="Advisor"
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@ -83,7 +83,7 @@ Undead are resistant to physical attack. Use mages to attack the undead, and elv
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[/event]
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[event]
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name="start"
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{SCATTER_IMAGE (terrain=Gg) 6 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Gg) 6 scenery/pine1.png}
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[recall]
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description="Linaera"
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[/recall]
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@ -125,8 +125,8 @@ Your enemy is well defended against attacks from the south. Use rangers to sneak
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[/event]
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[event]
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name="start"
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{SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
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{SCATTER_IMAGE (terrain=Gs^Fp) 15 scenery/pine2.png}
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# {SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Gs^Fp) 15 scenery/pine2.png}
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[move_unit_fake]
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x="18,18,17,16"
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y="20,19,19,18"
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@ -118,7 +118,7 @@
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[event]
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name=prestart
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{SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/pine2.png}
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# {SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/pine2.png}
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[objectives]
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side=1
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@ -244,7 +244,7 @@
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[event]
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name=prestart
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{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine2.png}
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# {SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine2.png}
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[set_variable]
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name=keep
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@ -603,7 +603,7 @@
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[event]
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name=prestart
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{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
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[set_variable]
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name=keep
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@ -261,7 +261,7 @@
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[event]
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name=prestart
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{SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine2.png}
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# {SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine2.png}
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[set_variable]
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name=keep
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@ -271,7 +271,7 @@
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[event]
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name=prestart
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{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/pine1.png}
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[set_variable]
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name=keep
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@ -72,7 +72,7 @@
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[event]
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name="prestart"
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{SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
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# {SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
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{SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/oak-leaning.png}
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[unit]
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