Wire in the Masked Steelclad and Masked Lord frames.
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 3 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 2.7 KiB |
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@ -119,7 +119,7 @@
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{MODIFY_UNIT description="Karrag" facing sw}
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||||
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[unit]
|
||||
type=Dwarvish Steelclad
|
||||
type=Dwarvish Masked Steelclad
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description=Gog
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user_description=_ "Masked Dwarf"
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side=2
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@ -128,7 +128,7 @@
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[/unit]
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[unit]
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||||
type=Dwarvish Steelclad
|
||||
type=Dwarvish Masked Steelclad
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description=Magog
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||||
user_description=_ "Masked Dwarf"
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side=2
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|
|
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@ -53,7 +53,7 @@
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[/side]
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[side]
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type="Dwarvish Steelclad"
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type="Dwarvish Masked Steelclad"
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description="Dufon"
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user_description=_"Masked Dwarf"
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profile=portraits/maskeddwarf2.png
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@ -73,7 +73,7 @@
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[/side]
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[side]
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type="Dwarvish Lord"
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type="Dwarvish Masked Lord"
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description="Aragoth"
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user_description=_"Masked Dwarf"
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profile=portraits/maskeddwarf3.png
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||||
|
@ -83,7 +83,7 @@
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team_name="evil"
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fog="no"
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shroud="no"
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recruit="Dwarvish Masked Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Thunderguard, Dwarvish Ulfserker, Dwarvish Berserker"
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recruit="Dwarvish Masked Fighter, Dwarvish Masked Steelclad, Dwarvish Thunderer, Dwarvish Thunderguard, Dwarvish Ulfserker, Dwarvish Berserker"
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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@ -93,7 +93,7 @@
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[/side]
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[side]
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type="Dwarvish Lord"
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type="Dwarvish Masked Lord"
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description="Dranath"
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user_description=_"Masked Dwarf"
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profile=portraits/maskeddwarf4.png
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@ -103,7 +103,7 @@
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team_name="evil"
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fog="no"
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shroud="no"
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recruit="Dwarvish Masked Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Thunderguard, Dwarvish Ulfserker, Dwarvish Berserker"
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recruit="Dwarvish Masked Fighter, Dwarvish Masked Steelclad, Dwarvish Thunderer, Dwarvish Thunderguard, Dwarvish Ulfserker, Dwarvish Berserker"
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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@ -142,7 +142,7 @@
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[/side]
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[side]
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type="Dwarvish Steelclad"
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||||
type="Dwarvish Masked Steelclad"
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description="Sashaon"
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||||
user_description=_"Masked Dwarf"
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profile=portraits/maskeddwarf.png
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|
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@ -0,0 +1,142 @@
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#textdomain wesnoth-units
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[unit]
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||||
id=Dwarvish Masked Fighter
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# Variant of the Dwarvish Fighter -- same stats, different sprites.
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name= _ "Dwarvish Masked Fighter"
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race=dwarf
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image="units/masked_fighter.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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ellipse="misc/ellipse"
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hitpoints=38
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||||
movement_type=dwarvishfoot
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movement=4
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experience=41
|
||||
level=1
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||||
alignment=neutral
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||||
advanceto=Dwarvish Masked Steelclad
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undead_variation=dwarf
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cost=16
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||||
usage=fighter
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# FIXME: Customize this description after string thaw
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unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM_FILTERED "units/masked_fighter-axedefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
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[secondary_attack_filter]
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name=axe
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||||
[/secondary_attack_filter]
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)}
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{DEFENSE_ANIM_FILTERED "units/masked_fighter-hammerdefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
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[secondary_attack_filter]
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name=hammer
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[/secondary_attack_filter]
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)}
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{DEFENSE_ANIM_RANGE "units/masked_fighter-hammer.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} ranged}
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[attack]
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name=axe
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description=_"axe"
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type=blade
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range=melee
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damage=7
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number=3
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[/attack]
|
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[attack]
|
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name=hammer
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||||
description=_"hammer"
|
||||
type=impact
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||||
range=melee
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damage=8
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number=2
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[/attack]
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||||
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[attack_anim]
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[attack_filter]
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name=hammer
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[/attack_filter]
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[frame]
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begin=-200
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end=-150
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image="units/masked_fighter-hammer.png"
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[/frame]
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||||
[frame]
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begin=-150
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||||
end=-100
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||||
image="units/masked_fighter-hammer1.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-100
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end=100
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image="units/masked_fighter-hammer2.png"
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sound=mace.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-100
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end=100
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image="units/masked_fighter-hammer2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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||||
begin=100
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||||
end=175
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image="units/masked_fighter-hammer3.png"
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[/frame]
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[frame]
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begin=175
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end=200
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image="units/masked_fighter-hammer.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=axe
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[/attack_filter]
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[frame]
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begin=-200
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end=-175
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image="units/masked_fighter-axe5.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="units/masked_fighter-axe1.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-100
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end=50
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image="units/masked_fighter-axe2.png"
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sound=axe.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
|
||||
begin=-100
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||||
end=50
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||||
image="units/masked_fighter-axe2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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||||
[/else]
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||||
[frame]
|
||||
begin=50
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||||
end=100
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image="units/masked_fighter-axe3.png"
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[/frame]
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[frame]
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begin=100
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||||
end=150
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image="units/masked_fighter-axe4.png"
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[/frame]
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||||
[frame]
|
||||
begin=150
|
||||
end=200
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||||
image="units/masked_fighter-axe5.png"
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[/frame]
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[/attack_anim]
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[/unit]
|
|
@ -0,0 +1,148 @@
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#textdomain wesnoth-units
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[unit]
|
||||
id=Dwarvish Masked Lord
|
||||
name= _ "Dwarvish Masked Lord"
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race=dwarf
|
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image="units/masked_lord.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=79
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movement_type=dwarvishfoot
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movement=4
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experience=150
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level=3
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alignment=neutral
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||||
advanceto=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=54
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usage=fighter
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# FIXME: Customize this after string freeze
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unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM "units/masked_lord-defend.png" "units/masked_lord.png" {SOUND_LIST:DWARF_HIT} }
|
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[resistance]
|
||||
blade=60
|
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pierce=70
|
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impact=70
|
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[/resistance]
|
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[attack]
|
||||
name=battle axe
|
||||
description=_"battle axe"
|
||||
type=blade
|
||||
range=melee
|
||||
icon=attacks/battleaxe.png
|
||||
damage=15
|
||||
number=3
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hammer
|
||||
description=_"hammer"
|
||||
type=impact
|
||||
range=melee
|
||||
damage=19
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hatchet
|
||||
description=_"hatchet"
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=10
|
||||
number=2
|
||||
[/attack]
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[attack_anim]
|
||||
[attack_filter]
|
||||
name=hatchet
|
||||
[/attack_filter]
|
||||
{MISSILE_FRAME_HATCHET}
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/masked_lord-defend.png"
|
||||
sound=hatchet.wav
|
||||
[/frame]
|
||||
[/if]
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||||
[else]
|
||||
hits=no
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[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/masked_lord-defend.png"
|
||||
sound=hatchet-miss.wav
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/masked_lord-ranged.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=hammer
|
||||
[/attack_filter]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/masked_lord.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/masked_lord-attack-hammer.png"
|
||||
sound=mace.wav
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/masked_lord-attack-hammer.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=50
|
||||
end=150
|
||||
image="units/masked_lord.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=battle axe
|
||||
[/attack_filter]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/masked_lord.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/masked_lord-attack.png"
|
||||
sound=axe.ogg
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/masked_lord-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=50
|
||||
end=150
|
||||
image="units/masked_lord.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[/unit]
|