Map decoration with SCATTER_IMAGE.

This commit is contained in:
Eric S. Raymond 2008-02-16 17:45:25 +00:00
parent e4e6339fd0
commit 3b7c1d7862
10 changed files with 39 additions and 0 deletions

View file

@ -116,6 +116,10 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Ff) 20 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
[objectives]
side=1
[objective]

View file

@ -83,6 +83,12 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Ff) 12 scenery/oak-leaning.png}
{PLACE_IMAGE scenery/rock1.png 15 28}
{PLACE_IMAGE scenery/rock2.png 8 5}
[objectives]
side=1
[objective]

View file

@ -56,6 +56,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
[objectives]
side=1
[objective]

View file

@ -65,6 +65,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
[objectives]
side=1
[objective]

View file

@ -39,6 +39,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
[objectives]
side=1
[objective]

View file

@ -41,6 +41,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Ff) 8 scenery/pine2.png}
[objectives]
side=1
[objective]

View file

@ -79,6 +79,10 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Gg) 4 scenery/snowbits.png}
{SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
[objectives]
side=1
[objective]

View file

@ -66,6 +66,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Ww) 1 scenery/icepack-1.png}
[objectives]
side=1
[objective]

View file

@ -175,6 +175,9 @@
[event]
name=prestart
{SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
[objectives]
side=1
[objective]

View file

@ -9,8 +9,15 @@
#enddef
#define THRONEROOM_DECOR
{PLACE_IMAGE items/ornate2.png 8 10}
{PLACE_IMAGE items/ornate2.png 12 10}
{LEFT_PIKE 7 11} {RIGHT_PIKE 13 11}
{LEFT_PIKE 7 13} {RIGHT_PIKE 13 13}
{LEFT_PIKE 7 15} {RIGHT_PIKE 13 15}
{LEFT_PIKE 7 17} {RIGHT_PIKE 13 17}
{ITM_GLOWING_BRAZIER 4 10} {ITM_GLOWING_BRAZIER 16 10}
{ITM_GLOWING_BRAZIER 4 12} {ITM_GLOWING_BRAZIER 16 12}
{ITM_GLOWING_BRAZIER 4 14} {ITM_GLOWING_BRAZIER 16 14}
{ITM_GLOWING_BRAZIER 4 16} {ITM_GLOWING_BRAZIER 16 16}
{ITM_GLOWING_BRAZIER 4 18} {ITM_GLOWING_BRAZIER 16 18}
#enddef