Scenery for the bad guy's keep.
Create a new standard macro for a glowing brazier.
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2 changed files with 42 additions and 9 deletions
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@ -203,6 +203,12 @@
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{VARIABLE Got_Key 0}
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{VARIABLE Trigger_Guards1 0}
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# random rocks on the outside
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{PLACE_IMAGE scenery/rock1.png 32 22}
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{PLACE_IMAGE scenery/rock2.png 4 19}
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{PLACE_IMAGE scenery/rock3.png 14 27}
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{PLACE_IMAGE scenery/rock4.png 27 31}
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#placing prison gates
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[terrain]
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x=5
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@ -223,32 +229,50 @@
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# [/terrain]
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# {PLACE_IMAGE scenery/gate-rusty-se.png 5 5}
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#makeing it more like a real prison
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#making it more like a real prison
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{PLACE_IMAGE items/bones.png 5 12}
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{PLACE_IMAGE items/bones.png 9 6}
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{PLACE_IMAGE items/bones.png 2 6}
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{PLACE_IMAGE items/bones.png 9 3}
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[item]
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x=2
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y=10
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image=items/brazier-lit1.png
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halo=halo/fire-aura.png
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[/item]
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# random evil-overlord furniture
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{PLACE_IMAGE "items/dragonstatue.png" 12 2}
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{PLACE_IMAGE "items/dragonstatue.png~FL(horiz)" 26 2}
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# The library
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{PLACE_IMAGE items/book3.png 2 9}
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{PLACE_IMAGE items/book4.png 3 9}
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{ITM_GLOWING_BRAZIER 2 10}
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#treasure chest
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{PLACE_IMAGE items/chest-plain-closed.png 34 4}
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{PLACE_IMAGE items/ball-blue.png 34 4}
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{PLACE_IMAGE items/ball-green.png 33 4}
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{PLACE_IMAGE items/ball-magenta.png 35 4}
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#evil altar
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{PLACE_IMAGE items/altar-evil.png 29 3}
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{PLACE_IMAGE items/brazier.png 28 2}
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{PLACE_IMAGE items/brazier.png 30 2}
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{PLACE_IMAGE scenery/rune5.png 30 3}
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{PLACE_IMAGE scenery/rune6.png 28 3}
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#some other items
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# The armory
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{PLACE_IMAGE items/brazier.png 10 10}
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{PLACE_IMAGE items/brazier.png 12 11}
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{PLACE_IMAGE items/axe.png 11 10}
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{PLACE_IMAGE "items/axe.png~FL(horiz)" 11 12}
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{PLACE_IMAGE items/bow.png 10 11}
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{PLACE_IMAGE items/buckler.png 11 11}
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{PLACE_IMAGE items/spear-fancy.png 10 12}
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{PLACE_IMAGE items/potion-green.png 12 10}
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# The supply room
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{PLACE_IMAGE items/brazier.png 26 11}
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{PLACE_IMAGE items/brazier.png 28 10}
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{PLACE_IMAGE items/barrel.png 28 11}
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{PLACE_IMAGE items/chest-plain-closed.png 28 12}
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{PLACE_IMAGE items/box.png 27 12}
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{PLACE_IMAGE items/box.png 27 11}
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[/event]
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[event]
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@ -93,6 +93,15 @@ What would you like to wish for?"
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[/event]
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#enddef
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#define ITM_GLOWING_BRAZIER X Y
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[item]
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x={X}
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y={Y}
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image=items/brazier-lit1.png
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halo=halo/fire-aura.png
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[/item]
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#enddef
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#define OBJ_POTION_HEALING X Y ID
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[item]
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x={X}
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