Scenery for the bad guy's keep.

Create a new standard macro for a glowing brazier.
This commit is contained in:
Eric S. Raymond 2008-02-13 11:27:21 +00:00
parent 6aed3c7feb
commit b98a5ba1d1
2 changed files with 42 additions and 9 deletions

View file

@ -203,6 +203,12 @@
{VARIABLE Got_Key 0}
{VARIABLE Trigger_Guards1 0}
# random rocks on the outside
{PLACE_IMAGE scenery/rock1.png 32 22}
{PLACE_IMAGE scenery/rock2.png 4 19}
{PLACE_IMAGE scenery/rock3.png 14 27}
{PLACE_IMAGE scenery/rock4.png 27 31}
#placing prison gates
[terrain]
x=5
@ -223,32 +229,50 @@
# [/terrain]
# {PLACE_IMAGE scenery/gate-rusty-se.png 5 5}
#makeing it more like a real prison
#making it more like a real prison
{PLACE_IMAGE items/bones.png 5 12}
{PLACE_IMAGE items/bones.png 9 6}
{PLACE_IMAGE items/bones.png 2 6}
{PLACE_IMAGE items/bones.png 9 3}
[item]
x=2
y=10
image=items/brazier-lit1.png
halo=halo/fire-aura.png
[/item]
# random evil-overlord furniture
{PLACE_IMAGE "items/dragonstatue.png" 12 2}
{PLACE_IMAGE "items/dragonstatue.png~FL(horiz)" 26 2}
# The library
{PLACE_IMAGE items/book3.png 2 9}
{PLACE_IMAGE items/book4.png 3 9}
{ITM_GLOWING_BRAZIER 2 10}
#treasure chest
{PLACE_IMAGE items/chest-plain-closed.png 34 4}
{PLACE_IMAGE items/ball-blue.png 34 4}
{PLACE_IMAGE items/ball-green.png 33 4}
{PLACE_IMAGE items/ball-magenta.png 35 4}
#evil altar
{PLACE_IMAGE items/altar-evil.png 29 3}
{PLACE_IMAGE items/brazier.png 28 2}
{PLACE_IMAGE items/brazier.png 30 2}
{PLACE_IMAGE scenery/rune5.png 30 3}
{PLACE_IMAGE scenery/rune6.png 28 3}
#some other items
# The armory
{PLACE_IMAGE items/brazier.png 10 10}
{PLACE_IMAGE items/brazier.png 12 11}
{PLACE_IMAGE items/axe.png 11 10}
{PLACE_IMAGE "items/axe.png~FL(horiz)" 11 12}
{PLACE_IMAGE items/bow.png 10 11}
{PLACE_IMAGE items/buckler.png 11 11}
{PLACE_IMAGE items/spear-fancy.png 10 12}
{PLACE_IMAGE items/potion-green.png 12 10}
# The supply room
{PLACE_IMAGE items/brazier.png 26 11}
{PLACE_IMAGE items/brazier.png 28 10}
{PLACE_IMAGE items/barrel.png 28 11}
{PLACE_IMAGE items/chest-plain-closed.png 28 12}
{PLACE_IMAGE items/box.png 27 12}
{PLACE_IMAGE items/box.png 27 11}
[/event]
[event]

View file

@ -93,6 +93,15 @@ What would you like to wish for?"
[/event]
#enddef
#define ITM_GLOWING_BRAZIER X Y
[item]
x={X}
y={Y}
image=items/brazier-lit1.png
halo=halo/fire-aura.png
[/item]
#enddef
#define OBJ_POTION_HEALING X Y ID
[item]
x={X}