Wire in animation frames for the Loremaster, and another revision of Pelias.

This commit is contained in:
Eric S. Raymond 2008-02-13 03:13:20 +00:00
parent a7f2cf4b3b
commit 6d3cba606b
21 changed files with 103 additions and 7 deletions

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@ -23,9 +23,16 @@
{ABILITY_UNPOISON}
{ABILITY_HEALS}
[/abilities]
{DEFENSE_ANIM_RANGE "units/loremaster-defend.png" "units/loremaster.png" {SOUND_LIST:DWARF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/loremaster-defend-ranged.png" "units/loremaster.png" {SOUND_LIST:DWARF_HIT} ranged}
die_sound={SOUND_LIST:DWARF_DIE}
[leading_anim]
[frame]
begin=-150
end=150
image="units/loremaster-lead.png"
[/frame]
[/leading_anim]
[attack]
name=chainmace
description= _"chainmace"
@ -38,21 +45,43 @@
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[attack_filter]
name=chainmace
range=melee
[/attack_filter]
[frame]
begin=-200
end=-100
begin=-250
end=-225
image=units/loremaster-attack1.png
[/frame]
[frame]
begin=-225
end=-200
image=units/loremaster-attack2.png
[/frame]
[frame]
begin=-200
end=-175
image=units/loremaster-attack3.png
[/frame]
[frame]
begin=-175
end=-150
image=units/loremaster-attack4.png
[/frame]
[frame]
begin=-150
end=-100
image=units/loremaster-attack5.png
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image=units/loremaster-attack2.png
image=units/loremaster-attack6.png
sound=flail.ogg
[/frame]
[/if]
@ -61,16 +90,32 @@
[frame]
begin=-100
end=100
image=units/loremaster-attack2.png
image=units/loremaster-attack6.png
sound=flail-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=175
image=units/loremaster-attack3.png
image=units/loremaster-attack7.png
[/frame]
[frame]
begin=175
end=225
image=units/loremaster-attack8.png
[/frame]
[frame]
begin=225
end=300
image=units/loremaster-attack9.png
[/frame]
[frame]
begin=300
end=375
image=units/loremaster-attack10.png
[/frame]
[/attack_anim]
[attack]
name=bolas
description= _"bolas"
@ -94,5 +139,56 @@
image=projectiles/bolas-n.png
image_diagonal=projectiles/bolas-ne.png
[/missile_frame]
[if]
hits=yes
[frame]
begin=-300
end=-200
image=units/loremaster-ranged1.png
sound=hatchet.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-300
end=-200
image=units/loremaster-ranged1.png
sound=hatchet-miss.wav
[/frame]
[/else]
[frame]
begin=-200
end=-100
image=units/loremaster-ranged2.png
[/frame]
{SOUND:SLOW}
[/attack_anim]
[defend]
[frame]
begin=-126
end=-125
image="units/loremaster.png"
[/frame]
[frame]
begin=-125
end=-42
image="units/loremaster-defend1.png"
[/frame]
[frame]
begin=-42
end=41
image="units/loremaster-defend2.png"
[/frame]
[frame]
begin=41
end=125
image="units/loremaster-defend3.png"
[/frame]
[frame]
begin=125
end=126
image="units/loremaster.png"
[/frame]
[/defend]
[/unit]