Commit graph

2402 commits

Author SHA1 Message Date
Lari Nieminen
c30b9bb1d6 Made the start boat animation in Hide and Seek look nicer...
...and removed shroud from the scenario (as the point is to navigate past
the guards, not to discover where the city and such actually are).
2007-09-26 20:18:17 +00:00
Mark de Wever
c6eb27d10c Fix a grammar mistake. 2007-09-26 20:02:01 +00:00
Lari Nieminen
2801d7d7f8 Refactored Liberty credits a bit and added Syn_Err (for story images). 2007-09-26 19:21:41 +00:00
Lari Nieminen
932e0d2296 Fixed a few image paths. 2007-09-26 17:36:07 +00:00
Lari Nieminen
50e2f09c89 Added new story images by Syntax Error...
...(and removed all the old ones), a new bigmap with Delwyn and
Dallben and repositioned the story screen dots and crosses
accordingly. However, the new placement of Delwyn and Dallben warrants
some dialogue/story changes, I'll look into that later.
2007-09-26 16:01:02 +00:00
Lari Nieminen
ebeebbadd5 Fix any player unit on the forge from getting erased...
...when Thursagan finishes the sceptre, and a few other little tweaks.
2007-09-26 13:11:12 +00:00
Eric S. Raymond
d792f112cb Liberty teaser text rewrite as requested by Mordante. 2007-09-26 11:30:07 +00:00
Eric S. Raymond
35a1b5fdf7 Minor tweaks, including another application of the haldric-mad portrait. 2007-09-26 02:11:30 +00:00
Nils Kneuper
41899e2578 fixed all cases of '. ', '! ' and '? ' ...
...that were found by grep/sed (remove of double spaces)

esr: would it be possible to have this automatically added to some of
your tools so that we do have a simple way to fix all those double
space problems at once?
2007-09-25 22:23:01 +00:00
Eric S. Raymond
5ac38b02fc Punctuation, capitalization, and minor usage fixes for TRoW.
Also, alter Haldric's portrait so he's not wearing a rabid-dog snarl all
the time.  Original portrait is now haldric-mad.png; I have added uses
at apprpriate places.

It would be nice if someone with more art skills than me would unclench
Haldric's fist in the non-mad portrait.
2007-09-25 22:11:35 +00:00
Eric S. Raymond
59e7430287 Punctuation and capitalization fixes. 2007-09-25 19:36:11 +00:00
Eric S. Raymond
df0ea8f877 Punctuation and capitalization fixes. 2007-09-25 19:36:06 +00:00
Lari Nieminen
d1859d3f4e New, temporary (before they're eventually completely redone) graphics...
...for the Battle Princess.
2007-09-25 13:55:07 +00:00
Gunter Labes
864804095f give Darken Volk the loyal (with a more fitting description) and quick trait 2007-09-25 12:38:10 +00:00
Lari Nieminen
7d2744275d Added [allow_undo]s to two moveto events in DiD. 2007-09-25 10:49:09 +00:00
Gunter Labes
274f4d13d7 *prevent Darken Volk from getting random traits on reload
(maybe give him the loyal trait explicitly?)
2007-09-25 10:37:48 +00:00
Eric S. Raymond
72c1d25612 Oops...wrong image. 2007-09-24 23:57:22 +00:00
Eric S. Raymond
e0098a0cd9 New confrontation with M'Brin dialogue. 2007-09-24 22:50:10 +00:00
Eric S. Raymond
deed02ee75 Add explanatory comments to a bunch of moveto events,
Also, a couple of minor quoting and dialogue fixes.
2007-09-24 20:49:45 +00:00
Eric S. Raymond
7a4a70aa89 Invent personal names for Ethiliel's guard. 2007-09-24 20:18:20 +00:00
Lari Nieminen
a7606df535 Completely rework how the orc ambushers work in Crossroads.
Now they are pre-placed (randomly) on the map, and remain hidden and
immobile until stumbled upon (just like woses and other real
ambushers). The gameplay effect is that ambushes can now happen at any
time during movement across hills, not only when ending movement
there. Needs balance-checking.
2007-09-24 20:16:20 +00:00
Lari Nieminen
2ff0d3c7e3 Greatly simplify Delfador's lightning animation WML. 2007-09-24 06:52:39 +00:00
Benoît Timbert
7f1c37253a Cleanup a white dot artifact + wesnoth-pngcrush 2007-09-23 16:49:36 +00:00
Eric S. Raymond
eb2121c0a6 Change name of troll ally in TSG to conform to new Troll name phonotactics.
This in turn is to open up space for the Gtyphon names, which get the vowel 
endings.  Also add a few more gryphon names.
2007-09-23 03:57:35 +00:00
Taurus
a79d555ddf Text polishing and balancing 2007-09-23 00:54:57 +00:00
Mark de Wever
f265c4ce2b Fix a typo in across. 2007-09-22 19:57:01 +00:00
Taurus
ab61ea9fe7 Various minor bugfixes, and balancing 2007-09-22 03:50:58 +00:00
Taurus
7c50a499ce Rescaled Rakshas' portrait to the proper size. 2007-09-22 02:50:07 +00:00
Taurus
599fc940ce Minor Bug Fix 2007-09-22 01:23:44 +00:00
Patrick Parker
15fa492f92 fix bug #9786:
duplicate advancements from combination of [base_unit] and [advancefrom]
2007-09-21 22:34:58 +00:00
Jan Rietema
725360e9a2 ehm, taking debug messages out of macros.cfg again. 2007-09-21 14:43:40 +00:00
Jan Rietema
a22f55cd30 Fixed the bug with Zhul not unstoning (bug #8983)
Added the missing sides to the map

Corrected path to sprite for Divine Avatar
2007-09-21 14:42:04 +00:00
Lari Nieminen
d694d898f9 Removed external_binary_data from TRoW, TSG, TB and UtBS. 2007-09-21 12:51:16 +00:00
Lari Nieminen
bc92a0f265 Removed the redundant external_binary_data dir from...
...DiD, EI, HttT, Liberty, NR and SotBE.
2007-09-21 12:40:50 +00:00
Lari Nieminen
2d078d804a Tagged a few moveto events with [allow_undo].
There's probably quite a number of similar cases left, especially in NR.
2007-09-21 12:25:27 +00:00
Lari Nieminen
f6074a7a82 Moved STARTING_VILLAGES macros out of prestart/start events in DiD
(and added [allow_undo] to the Hal'al signpost).
2007-09-21 12:09:02 +00:00
Eric S. Raymond
694dcaf970 Get some use out of previously unreferenced PNGs.
Includes actually using the campfire-graphic variations and
re-enabling the Dwarf Fighter animation.
2007-09-21 08:11:33 +00:00
Eric S. Raymond
6c536bd173 Another image-file fix. 2007-09-21 02:45:21 +00:00
Eric S. Raymond
eace0cbc5c Clean up some image-file mislocations. 2007-09-21 02:33:33 +00:00
Lari Nieminen
62cc68a6f3 Updated the DiD campaign image too with the new Malin portrait. 2007-09-20 21:34:29 +00:00
Jan Rietema
fc4782c54b Added a phantom castle terrain and some map changes. 2007-09-20 19:14:55 +00:00
Jan Rietema
25d8d962e7 Fixed the orcish ambush event,
and the possession of Garak on the death of one of the undead leaders.
2007-09-20 18:52:22 +00:00
Thomas Baumhauer
abd9be9581 Updating the DiD portraits. 2007-09-20 17:06:42 +00:00
Dimitar Ilccov
56ff59e1d7 Some fixes in TSG's Return to Kerlath scenario 2007-09-20 14:21:04 +00:00
Dimitar Ilccov
734dab437b Some fixes in TSG's The_Long_March scenario 2007-09-20 14:20:19 +00:00
Eric S. Raymond
49d8628318 Major retuning of starting villages in mainline.
One aspect of the village-income system that has always griped me is
that it gives players an incentive to run units away from the fighting
in order to grab villages that logically in storyline terms should
have started under their control to begin with.  Seizing the enemy's
villages is strategy; having to seize villages trivially near your own
keep (especially *behind* it) is just a pain in the ass.

This revision fixes that by adding STARTING_VILLAGES macros in a whole
boatload of places.  In most cases (a) these are villages the player
would have seized in turn 1 anyway, (b) the amount of additional
income per turn is small, and (c) I give the bad guys villages too for
the same startup acceleration.  The net effect of these changes should
be to get the scenarios off to a faster start without significantly
messing with scenario or campaign balance.

In a few cases the amount of additional income looks unbalancing and I
have adjusted minimum starting gold correspondingly.  That is probably
sufficient for campaign-starting scenarios, but the income increment
in mid-campaign scenarios (especially those with no minimum gold,
where the player is expected to start wealthy) may have a balance
effect on later scenarios that's harder to control.

I suggest campaign maintainers should re-evaluate the following scenarios for 
balance effects:

Eastern Invasion::The Outpost
Scepter of Fire::Closing The Gates
Scepter of Fire::Towards the Caves
Scepter of Fire::Searching For The Runecrafter
Heir To The Throne::The Seige Of Elensefar

I've also ensured that STARTING_VILLAGE calls within prestart and start 
events are moved out of them.  In general I've moved STARTING_VILLAGES 
calls to right after their side declarations.
2007-09-20 13:42:58 +00:00
Eric S. Raymond
c6795fe30e Give Wesfolk poachers personal names. 2007-09-20 08:16:06 +00:00
Eric S. Raymond
66f18d0468 Angle brackets in messages are becoming iffy. 2007-09-20 03:44:34 +00:00
Eric S. Raymond
e8ac2b9603 Give Eldaric's guards personal names. 2007-09-20 03:11:11 +00:00
Eric S. Raymond
a6cf09f3ee Usage fix. 2007-09-20 00:48:38 +00:00