Made the start boat animation in Hide and Seek look nicer...
...and removed shroud from the scenario (as the point is to navigate past the guards, not to discover where the city and such actually are).
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c6eb27d10c
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c30b9bb1d6
1 changed files with 31 additions and 7 deletions
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@ -38,7 +38,7 @@
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recruit=Thug,Footpad,Poacher
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gold=100
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team_name=good_guys
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shroud=yes
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shroud=no
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fog=yes
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share_maps=no
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share_view=no
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@ -55,7 +55,7 @@
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[ai]
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passive_leader=yes
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[/ai]
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shroud=yes
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shroud=no
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fog=yes
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[/side]
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@ -73,7 +73,7 @@
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passive_leader=yes
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[/ai]
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team_name=good_guys
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shroud=yes
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shroud=no
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fog=yes
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share_maps=no
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share_view=no
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@ -114,11 +114,21 @@
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variable=stored_Baldras
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[/store_unit]
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[remove_shroud]
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[unit]
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side=1
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x=1-20,4-8,5,7
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y=1-5,6-10,11,11
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[/remove_shroud]
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type=Boat
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description=Boat
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x,y=1,4
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[/unit]
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[hide_unit]
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x,y=1,4
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[/hide_unit]
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[item]
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x,y=1,4
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image=units/transport/boat.png
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[/item]
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#sign to mark the victory location
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{PLACE_IMAGE scenery/signpost.png 20 45}
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@ -232,6 +242,16 @@
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image="wesnoth-icon.png"
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[/message]
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[kill]
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x,y=1,4
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animate=no
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fire_event=no
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[/kill]
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[removeitem]
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x,y=1,4
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[/removeitem]
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[move_unit_fake]
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side=1
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type=Boat
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@ -255,6 +275,10 @@
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variable=stored_Baldras
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[/unstore_unit]
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[redraw]
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side=1
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[/redraw]
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[recall]
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description=Harper
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x,y=7,5
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