Major retuning of starting villages in mainline.
One aspect of the village-income system that has always griped me is that it gives players an incentive to run units away from the fighting in order to grab villages that logically in storyline terms should have started under their control to begin with. Seizing the enemy's villages is strategy; having to seize villages trivially near your own keep (especially *behind* it) is just a pain in the ass. This revision fixes that by adding STARTING_VILLAGES macros in a whole boatload of places. In most cases (a) these are villages the player would have seized in turn 1 anyway, (b) the amount of additional income per turn is small, and (c) I give the bad guys villages too for the same startup acceleration. The net effect of these changes should be to get the scenarios off to a faster start without significantly messing with scenario or campaign balance. In a few cases the amount of additional income looks unbalancing and I have adjusted minimum starting gold correspondingly. That is probably sufficient for campaign-starting scenarios, but the income increment in mid-campaign scenarios (especially those with no minimum gold, where the player is expected to start wealthy) may have a balance effect on later scenarios that's harder to control. I suggest campaign maintainers should re-evaluate the following scenarios for balance effects: Eastern Invasion::The Outpost Scepter of Fire::Closing The Gates Scepter of Fire::Towards the Caves Scepter of Fire::Searching For The Runecrafter Heir To The Throne::The Seige Of Elensefar I've also ensured that STARTING_VILLAGE calls within prestart and start events are moved out of them. In general I've moved STARTING_VILLAGES calls to right after their side declarations.
This commit is contained in:
parent
5df0280d8f
commit
49d8628318
41 changed files with 241 additions and 40 deletions
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@ -28,7 +28,7 @@
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recruit=Spearman,Cavalryman,Mage,Heavy Infantryman
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controller=human
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profile=portraits/gweddry.png
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{GOLD 200 150 100}
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{GOLD 180 130 80}
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[unit]
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type=White Mage
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description=Dacyn
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@ -41,6 +41,15 @@
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[/unit]
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[/side]
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# The intent here is that Gweddry starts with control of all
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# villages west of the river (e.g. within Wesnoth) and those very
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# close to the outpost east of the river. This will be worth
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# about unit-build per turn. But he won't keep all of these
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# for long...
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{STARTING_VILLAGES 1 9}
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{STARTING_VILLAGES_AREA 1 15 2 7}
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{STARTING_VILLAGES_AREA 1 5 4 4}
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#define OUTPOST_AI_STUFF
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[ai]
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passive_leader=yes
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@ -68,6 +77,8 @@
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{OUTPOST_AI_STUFF}
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[/side]
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{STARTING_VILLAGES 2 5}
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[side]
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race=undead
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type=Dark Sorcerer
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@ -85,6 +96,8 @@
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{OUTPOST_AI_STUFF}
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[/side]
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{STARTING_VILLAGES 3 5}
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[side]
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race=undead
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type=Lich
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@ -102,8 +115,6 @@
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{OUTPOST_AI_STUFF}
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[/side]
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{STARTING_VILLAGES 2 5}
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{STARTING_VILLAGES 3 5}
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{STARTING_VILLAGES 4 8}
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[event]
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@ -27,6 +27,8 @@
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{GOLD 200 150 100}
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[/side]
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{STARTING_VILLAGES 1 5}
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[side]
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race=Orc
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type=Orcish Warlord
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@ -40,6 +42,8 @@
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team_name=evil
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[/side]
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{STARTING_VILLAGES 2 5}
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[side]
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race=undead
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type=Dark Sorcerer
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@ -56,6 +60,8 @@
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team_name=evil
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[/side]
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{STARTING_VILLAGES 3 5}
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[event]
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name=prestart
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[objectives]
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@ -26,6 +26,8 @@
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team_name=good
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[/side]
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{STARTING_VILLAGES 1 7}
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[side]
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type=Necromancer
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description=Mal-un-Karad
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@ -38,6 +40,8 @@
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team_name=undead
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[/side]
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{STARTING_VILLAGES 2 7}
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[event]
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name=prestart
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[objectives]
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@ -27,6 +27,8 @@
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{GOLD 250 200 150}
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[/side]
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{STARTING_VILLAGES 1 9}
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[side]
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type=Dwarvish Lord
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description=Pelathsil
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@ -42,6 +44,8 @@
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{GOLD 150 200 300}
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[/side]
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{STARTING_VILLAGES 2 9}
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[side]
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type=Orcish Warlord
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description=Prok-Bak
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@ -60,6 +64,8 @@
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[/ai]
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[/side]
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{STARTING_VILLAGES 3 9}
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[side]
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type=Elvish Marshal
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description=Elandin
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@ -74,6 +80,8 @@
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[/ai]
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[/side]
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{STARTING_VILLAGES 4 9}
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[event]
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name=prestart
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[objectives]
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@ -26,6 +26,10 @@
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controller=human
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[/side]
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# Gweddry gets the villages within the moat.
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# The ones outside he'll actually have to take.
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{STARTING_VILLAGES 1 3}
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[side]
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type=Lich
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description=Mal-Akranbral
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@ -64,6 +64,8 @@
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controller=human
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[/side]
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{STARTING_VILLAGES 1 9}
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[side]
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type=Grand Knight
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description=Sir Kaylan
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@ -85,6 +87,8 @@
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{GOLD 120 70 40}
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[/side]
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{STARTING_VILLAGES_AREA 2 17 15 25}
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[side]
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type=Orcish Warrior
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description=Mokolo Qimur
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@ -101,10 +105,10 @@
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[/ai]
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[/side]
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{STARTING_VILLAGES_AREA 3 3 19 5}
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[event]
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name=prestart
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{STARTING_VILLAGES_AREA 3 3 19 5}
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{STARTING_VILLAGES_AREA 2 17 15 25}
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[unit]
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type=Swordsman
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@ -65,6 +65,11 @@
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#endif
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[/side]
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# Konrad gets the village(s) on the two little islands
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# offshore NW of the main one.
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{STARTING_VILLAGES 1 3}
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{STARTING_VILLAGES_AREA 1 30 4 3}
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[side]
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description=Haf-Mal
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user_description= _ "Haf-Mal"
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{GOLD 80 110 130}
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[/side]
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{STARTING_VILLAGES 2 10}
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[side]
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description=Jarmal-Gorg
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user_description= _ "Jarmal-Gorg"
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@ -95,7 +102,6 @@
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{GOLD 80 110 130}
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[/side]
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{STARTING_VILLAGES 2 10}
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{STARTING_VILLAGES 3 12}
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[event]
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@ -51,11 +51,7 @@
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controller=human
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recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman Fighter
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team_name=elves
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#ifdef EASY
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gold=200
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#else
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gold=140
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#endif
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{GOLD 180 120 120}
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[/side]
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[side]
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@ -117,6 +113,22 @@
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[/ai]
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[/side]
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# Start the orcs/undead with most of the villages on the map
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# But Konrad starts with a handful villages south of the river.
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{STARTING_VILLAGES 1 10}
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#ifdef EASY
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{STARTING_VILLAGES 2 5}
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{STARTING_VILLAGES 3 0}
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#endif
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#ifdef NORMAL
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{STARTING_VILLAGES 2 10}
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{STARTING_VILLAGES 3 20}
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#endif
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#ifdef HARD
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{STARTING_VILLAGES 2 10}
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{STARTING_VILLAGES 3 20}
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#endif
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[time_area]
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x=13-22
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y=1-5
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[event]
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name=prestart
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#start the orcs/undead with most of the villages on the map
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#ifdef EASY
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{STARTING_VILLAGES 2 5}
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{STARTING_VILLAGES 3 0}
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#endif
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#ifdef NORMAL
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{STARTING_VILLAGES 2 10}
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{STARTING_VILLAGES 3 20}
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#endif
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#ifdef HARD
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{STARTING_VILLAGES 2 10}
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{STARTING_VILLAGES 3 20}
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#endif
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[role]
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type=Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Knight,Elvish Outrider,Elvish Rider,Paladin,Mage,White Mage,Red Mage
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role=Advisor
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@ -69,7 +69,6 @@
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{GOLD 300 200 200}
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#ifdef EASY
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{INCOME 10 0 0}
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{STARTING_VILLAGES 1 10}
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#endif
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[ai]
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passive_leader="yes"
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[/ai]
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[/side]
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{STARTING_VILLAGES 1 10}
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#define CROSSROADS_AI_PARAMS
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[ai]
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caution=1.0
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{CROSSROADS_AI_PARAMS}
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[/side]
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#signs at the crossroads for decoration
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{PLACE_IMAGE scenery/signpost.png 16 16}
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{STARTING_VILLAGES 2 12}
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{STARTING_VILLAGES_AREA 2 18 7 4}
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#define TRAP1 NUM
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{RANDOM $random_string}
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#enddef
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{STARTING_VILLAGES 3 20}
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{STARTING_VILLAGES 2 12}
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{STARTING_VILLAGES_AREA 2 18 7 4}
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#signs at the crossroads for decoration
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{PLACE_IMAGE scenery/signpost.png 16 16}
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[event]
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name=start
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@ -59,6 +59,8 @@
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#endif
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[/side]
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{STARTING_VILLAGES 1 6}
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#define VOD_AI_PARMS
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[ai]
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grouping=no
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[/ai]
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[/side]
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{STARTING_VILLAGES 2 6}
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[side]
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type=Lich
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description=Na-alga
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@ -143,6 +147,8 @@
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[/ai]
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[/side]
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{STARTING_VILLAGES 3 6}
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[side]
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type=Lich
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description=Selda-Mana
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@ -184,6 +190,8 @@
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team_name=undead
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[/side]
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{STARTING_VILLAGES 4 6}
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{OBJ_POTION_HOLY 5 23 object7_holywater}
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{OBJ_POTION_HOLY 31 43 object7_holywater2}
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@ -63,6 +63,8 @@
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#endif
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[/side]
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{STARTING_VILLAGES 1 8}
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[side]
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type=General
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description=Robert
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{GOLD 160 270 350}
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[/side]
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{STARTING_VILLAGES 2 8}
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[side]
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type=Gryphon
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description=Mother Gryphon
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team_name=good
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[/side]
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{STARTING_VILLAGES 1 5}
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[side]
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type=Princess
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description="Li'sar"
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team_name=bad
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[/side]
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{STARTING_VILLAGES 2 5}
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[side]
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type=Orcish Warlord
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description=Gaga-Breuk
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[/ai]
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[/side]
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{STARTING_VILLAGES 3 5}
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[side]
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side=4
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no_leader=yes
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controller=human
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[/side]
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{STARTING_VILLAGES 1 5}
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[side]
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type=Orcish Warrior
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description="Halgar Du'nar"
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team_name=orcs
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[/side]
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{STARTING_VILLAGES 2 5}
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[side]
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type=Orcish Warrior
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description="Halgar Du'nar"
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team_name=orcs
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[/side]
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{STARTING_VILLAGES 3 5}
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[event]
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name=prestart
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[role]
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@ -72,6 +72,8 @@
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unrenamable=yes
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[/side]
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{STARTING_VILLAGES 1 8}
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[side]
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type=Orcish Warlord
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description=Urug-Telfar
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team_name=evil
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[/side]
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{STARTING_VILLAGES 2 8}
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[side]
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type=Death Knight
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description="Unan-Ka'tall"
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team_name=evil
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[/side]
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{STARTING_VILLAGES 3 8}
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[event]
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name=start
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@ -56,6 +56,8 @@
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controller=human
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[/side]
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{STARTING_VILLAGES 1 7}
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[side]
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type=Orcish Warlord
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description=Urag-Tifer
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@ -79,6 +81,8 @@
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#endif
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[/side]
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{STARTING_VILLAGES 2 7}
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[event]
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name=start
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#For Home of the Northern Elves: where do we come from?
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@ -61,6 +61,8 @@
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hitpoints=80
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[/side]
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{STARTING_VILLAGES 1 7}
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#define SWAMP_DREAD_AI_PARAMS
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[ai]
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{ATTACK_DEPTH 5 5 6}
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@ -94,6 +96,8 @@
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team_name=undead
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[/side]
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{STARTING_VILLAGES 2 7}
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[side]
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type=Death Knight
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description=Merlunius
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@ -107,6 +111,8 @@
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team_name=undead
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[/side]
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{STARTING_VILLAGES 3 7}
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[side]
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type=Lich
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description=Aimucasur
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@ -120,6 +126,8 @@
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{SWAMP_DREAD_AI_PARAMS}
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[/side]
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{STARTING_VILLAGES 4 7}
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[side]
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type=Death Knight
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description=Secadius
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@ -136,6 +144,8 @@
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team_name=undead
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[/side]
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{STARTING_VILLAGES 5 7}
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[side]
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type=Death Knight
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description=Dafeis
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@ -149,6 +159,8 @@
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{SWAMP_DREAD_AI_PARAMS}
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[/side]
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{STARTING_VILLAGES 6 7}
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[event]
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name=start
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#For Home of the Northern Elves: where do we come from?
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@ -61,7 +61,9 @@
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side=1
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canrecruit=1
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controller=human
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[/side]
|
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[/side]
|
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|
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{STARTING_VILLAGES 1 7}
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|
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[side]
|
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team_name=clan
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@ -89,6 +91,8 @@
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{INCOME 2 4 8}
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[/side]
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{STARTING_VILLAGES 2 7}
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[side]
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team_name=clan
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type=Grand Knight
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@ -115,6 +119,8 @@
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{INCOME 2 4 8}
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[/side]
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||||
|
||||
{STARTING_VILLAGES 3 7}
|
||||
|
||||
[side]
|
||||
team_name=clan
|
||||
type=Grand Knight
|
||||
|
@ -141,6 +147,8 @@
|
|||
{INCOME 2 4 8}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 4 7}
|
||||
|
||||
[side]
|
||||
team_name=clan
|
||||
type=Grand Knight
|
||||
|
@ -167,6 +175,8 @@
|
|||
{INCOME 4 8 12}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 5 7}
|
||||
|
||||
[event]
|
||||
name=prestart
|
||||
{VARIABLE units_slain 0}
|
||||
|
|
|
@ -88,8 +88,6 @@
|
|||
|
||||
{BIGMAP_BATTLE_FOR_WESNOTH}
|
||||
|
||||
{STARTING_VILLAGES 5 40}
|
||||
|
||||
[side]
|
||||
type=Fighter
|
||||
description=Konrad
|
||||
|
@ -161,6 +159,9 @@
|
|||
team_name=evil
|
||||
[/side]
|
||||
|
||||
# Asheviere gets all the villages around Weldyn.
|
||||
{STARTING_VILLAGES 5 40}
|
||||
|
||||
[event]
|
||||
name=prestart
|
||||
[music]
|
||||
|
|
|
@ -60,6 +60,8 @@
|
|||
gold=100
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 4}
|
||||
|
||||
[side]
|
||||
type=Goblin Pillager
|
||||
description=Fal Khag
|
||||
|
|
|
@ -88,6 +88,8 @@
|
|||
recruit=Peasant,Woodsman
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description="Al'Tar"
|
||||
|
@ -98,6 +100,8 @@
|
|||
{GOLD4 150 175 200 225}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 7}
|
||||
|
||||
[side]
|
||||
type=Orcish Warrior
|
||||
description=Garrugch
|
||||
|
@ -108,6 +112,8 @@
|
|||
{GOLD4 150 175 200 225}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 3 6}
|
||||
|
||||
[side]
|
||||
side=4
|
||||
type=Troll
|
||||
|
|
|
@ -242,6 +242,8 @@
|
|||
share_view=yes
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
type=Dwarvish Lord
|
||||
description=Stalrag1
|
||||
|
@ -261,6 +263,8 @@
|
|||
[/ai]
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 6}
|
||||
|
||||
[side]
|
||||
type=Ancient Lich
|
||||
description="Ro'Arthian1"
|
||||
|
@ -278,6 +282,8 @@
|
|||
[/ai]
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 3 7}
|
||||
|
||||
{PLACE_IMAGE items/cage.png 26 4}
|
||||
|
||||
[event]
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
team_name=good
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 4}
|
||||
|
||||
[side]
|
||||
type=Haldric II
|
||||
description=Haldric II
|
||||
|
@ -57,6 +59,8 @@
|
|||
[/ai]
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 5}
|
||||
|
||||
[side]
|
||||
type=Elvish Captain
|
||||
description=Glildur
|
||||
|
@ -71,6 +75,8 @@
|
|||
[/ai]
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 3 6}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "Ay, the Sceptre of Fire. The sceptre has a long, glorious, and fearful history. But I am not here to tell you how the jewel within it was brought over the ocean by Haldric the Great. Nor will I tell the story of Garard I, and the challenge he set, or that of Konrad, king of Wesnoth by virtue of the Sceptre."
|
||||
|
|
|
@ -27,6 +27,11 @@
|
|||
team_name=good
|
||||
[/side]
|
||||
|
||||
# Give Rugnur control of all the non-boneyard villages inside the cave.
|
||||
# Trolls are going to take a couple of these fairly quickly.
|
||||
{STARTING_VILLAGES 1 8}
|
||||
{STARTING_VILLAGES_AREA 1 9 11 2}
|
||||
|
||||
[side]
|
||||
type=Elvish Captain
|
||||
description=Glindur
|
||||
|
|
|
@ -27,6 +27,9 @@
|
|||
fog=yes
|
||||
[/side]
|
||||
|
||||
# Start Rugnur with all villages within the fortified area.
|
||||
{STARTING_VILLAGES 1 10}
|
||||
|
||||
[side]
|
||||
no_leader=yes
|
||||
side=2
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Gryphon Rider
|
||||
[/side]
|
||||
|
||||
# Rugnur starts with all villages within the captured Shorbear keep.
|
||||
# Elves will start munching on them fairly soon.
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
type=Elvish Marshal
|
||||
description=Gaenlar
|
||||
|
|
|
@ -35,6 +35,11 @@
|
|||
[/objectives]
|
||||
[/event]
|
||||
|
||||
# Give Kapou'e the northern tier of villages near his keep.
|
||||
{STARTING_VILLAGES 1 7}
|
||||
{STARTING_VILLAGES_AREA 1 28 3 3}
|
||||
{STARTING_VILLAGES_AREA 1 6 9 3}
|
||||
|
||||
[item]
|
||||
x=17
|
||||
y=9
|
||||
|
@ -86,6 +91,9 @@
|
|||
enemy=1
|
||||
[/side]
|
||||
|
||||
# Albert starts with all villages south of the river.
|
||||
{STARTING_VILLAGES 2 19}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "Rahul I, head of the Northern Alliance, concluded peace with orcs during the 4th year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the orcs. A peace treaty between the local humans and the orcs defined which lands were devoted to orcs or humans."
|
||||
|
|
|
@ -46,6 +46,11 @@
|
|||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
# Give Kapou'e the northern tier of villages near his keep.
|
||||
{STARTING_VILLAGES 1 7}
|
||||
{STARTING_VILLAGES_AREA 1 28 3 3}
|
||||
{STARTING_VILLAGES_AREA 1 6 9 3}
|
||||
|
||||
[side]
|
||||
race=Human
|
||||
type=General
|
||||
|
@ -59,6 +64,10 @@
|
|||
enemy=1
|
||||
[/side]
|
||||
|
||||
# Lanbec'h starts with all villages south of the river.
|
||||
# Not that this matters, given his starting gold.
|
||||
{STARTING_VILLAGES 2 19}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle."
|
||||
|
|
|
@ -72,6 +72,8 @@
|
|||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
race=Dwarf
|
||||
type=Dwarvish Lord
|
||||
|
@ -87,6 +89,8 @@
|
|||
team_name=Dwarves
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 6}
|
||||
|
||||
[side]
|
||||
type="Troll"
|
||||
description="Blemaker"
|
||||
|
|
|
@ -51,6 +51,8 @@
|
|||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 4}
|
||||
|
||||
[side]
|
||||
race=Orc
|
||||
type=Orcish Warlord
|
||||
|
@ -67,6 +69,8 @@
|
|||
{INCOME 45, 60, 90}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 4}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
background=sotbe3.png
|
||||
|
|
|
@ -273,7 +273,7 @@
|
|||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Kapou'e
|
||||
speaker="Kapou'e"
|
||||
message= _ "I don't think so, there is still a way..."
|
||||
[/message]
|
||||
|
||||
|
@ -494,7 +494,7 @@
|
|||
type=Watch Tower
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Kapou'e
|
||||
speaker="Kapou'e"
|
||||
message= _ "No! The walls of Prestim are destroyed, we are done!"
|
||||
[/message]
|
||||
{DEFEAT}
|
||||
|
|
|
@ -64,6 +64,8 @@
|
|||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description=Braga
|
||||
|
@ -75,6 +77,8 @@
|
|||
team_name=rebels
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 6}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description=Meato
|
||||
|
@ -86,6 +90,8 @@
|
|||
team_name=rebels
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 3 6}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description=Ragvan
|
||||
|
@ -97,6 +103,8 @@
|
|||
team_name=rebels
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 4 6}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in."
|
||||
|
|
|
@ -54,6 +54,8 @@
|
|||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 11}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description=Orga
|
||||
|
|
|
@ -128,6 +128,8 @@
|
|||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description="Al'Brock"
|
||||
|
@ -140,6 +142,8 @@
|
|||
{GOLD 300 250 200}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 5}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description="Flar'Tar"
|
||||
|
@ -152,6 +156,8 @@
|
|||
{GOLD 300 250 200}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 3 5}
|
||||
|
||||
[side]
|
||||
race=Human
|
||||
type=Grand Marshal
|
||||
|
@ -167,6 +173,8 @@
|
|||
leader_value=50.0
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 4 6}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "As Kapou'e expected, by the time his forces had been defeated Shan Taun was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset."
|
||||
|
|
|
@ -55,6 +55,8 @@
|
|||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description="Al'Brock"
|
||||
|
@ -67,6 +69,8 @@
|
|||
{GOLD 300 250 200}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 5}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description="Flar'Tar"
|
||||
|
@ -79,6 +83,8 @@
|
|||
{GOLD 300 250 200}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 3 5}
|
||||
|
||||
[side]
|
||||
race=Human
|
||||
type=Grand Marshal
|
||||
|
@ -94,6 +100,8 @@
|
|||
leader_value=50.0
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 4 6}
|
||||
|
||||
[side]
|
||||
type=Orcish Warlord
|
||||
description=Shan Taum
|
||||
|
@ -106,6 +114,8 @@
|
|||
{GOLD 400 350 300}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 5 9}
|
||||
|
||||
[side]
|
||||
type=General
|
||||
description=Howgarth III
|
||||
|
@ -118,6 +128,8 @@
|
|||
{GOLD 400 350 300}
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 6 11}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted solders. Earl Lanbec'h flatly refused to attend the parley."
|
||||
|
|
|
@ -262,7 +262,7 @@
|
|||
{UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
|
||||
{UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 4 16}
|
||||
{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 3 14}
|
||||
{UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 2 3 17}
|
||||
{UNIT (Naga Fighter) (Malix) ( _ "Malix") 2 3 17}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -58,6 +58,8 @@
|
|||
recruit=Peasant
|
||||
[/side] # wmllint: validate-on
|
||||
|
||||
{STARTING_VILLAGES 1 4}
|
||||
|
||||
# The Bandit Armies
|
||||
|
||||
[side]
|
||||
|
|
|
@ -56,6 +56,8 @@
|
|||
recruit=Bowman, Spearman
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 4}
|
||||
|
||||
# The Bandit Armies
|
||||
|
||||
[side]
|
||||
|
|
|
@ -56,6 +56,8 @@
|
|||
[/village]
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 4}
|
||||
|
||||
# The Bandit Armies
|
||||
|
||||
[side]
|
||||
|
|
|
@ -64,6 +64,8 @@
|
|||
[/village]
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 5}
|
||||
|
||||
# The Undead Hordes
|
||||
|
||||
[side]
|
||||
|
|
|
@ -196,6 +196,8 @@
|
|||
team_name=good
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 12}
|
||||
|
||||
[side]
|
||||
#ifdef HARD
|
||||
gold=200
|
||||
|
@ -219,7 +221,6 @@
|
|||
team_name=evil
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 12}
|
||||
{STARTING_VILLAGES 2 5}
|
||||
|
||||
[event]
|
||||
|
|
|
@ -6,11 +6,9 @@
|
|||
next_scenario=3_Guarded_Castle
|
||||
#ifdef EASY
|
||||
turns=28
|
||||
{STARTING_VILLAGES 2 17}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
turns=24
|
||||
{STARTING_VILLAGES 2 30}
|
||||
#endif
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
|
@ -104,6 +102,8 @@
|
|||
shroud=yes
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 6}
|
||||
|
||||
[side]
|
||||
#ifdef EASY
|
||||
gold=25
|
||||
|
@ -186,7 +186,12 @@
|
|||
#endif
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 2 20}
|
||||
#ifdef EASY
|
||||
{STARTING_VILLAGES 2 17}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
{STARTING_VILLAGES 2 30}
|
||||
#endif
|
||||
|
||||
[event]
|
||||
name=start
|
||||
|
|
Loading…
Add table
Reference in a new issue