Major retuning of starting villages in mainline.

One aspect of the village-income system that has always griped me is
that it gives players an incentive to run units away from the fighting
in order to grab villages that logically in storyline terms should
have started under their control to begin with.  Seizing the enemy's
villages is strategy; having to seize villages trivially near your own
keep (especially *behind* it) is just a pain in the ass.

This revision fixes that by adding STARTING_VILLAGES macros in a whole
boatload of places.  In most cases (a) these are villages the player
would have seized in turn 1 anyway, (b) the amount of additional
income per turn is small, and (c) I give the bad guys villages too for
the same startup acceleration.  The net effect of these changes should
be to get the scenarios off to a faster start without significantly
messing with scenario or campaign balance.

In a few cases the amount of additional income looks unbalancing and I
have adjusted minimum starting gold correspondingly.  That is probably
sufficient for campaign-starting scenarios, but the income increment
in mid-campaign scenarios (especially those with no minimum gold,
where the player is expected to start wealthy) may have a balance
effect on later scenarios that's harder to control.

I suggest campaign maintainers should re-evaluate the following scenarios for 
balance effects:

Eastern Invasion::The Outpost
Scepter of Fire::Closing The Gates
Scepter of Fire::Towards the Caves
Scepter of Fire::Searching For The Runecrafter
Heir To The Throne::The Seige Of Elensefar

I've also ensured that STARTING_VILLAGE calls within prestart and start 
events are moved out of them.  In general I've moved STARTING_VILLAGES 
calls to right after their side declarations.
This commit is contained in:
Eric S. Raymond 2007-09-20 13:42:58 +00:00
parent 5df0280d8f
commit 49d8628318
41 changed files with 241 additions and 40 deletions

View file

@ -28,7 +28,7 @@
recruit=Spearman,Cavalryman,Mage,Heavy Infantryman
controller=human
profile=portraits/gweddry.png
{GOLD 200 150 100}
{GOLD 180 130 80}
[unit]
type=White Mage
description=Dacyn
@ -41,6 +41,15 @@
[/unit]
[/side]
# The intent here is that Gweddry starts with control of all
# villages west of the river (e.g. within Wesnoth) and those very
# close to the outpost east of the river. This will be worth
# about unit-build per turn. But he won't keep all of these
# for long...
{STARTING_VILLAGES 1 9}
{STARTING_VILLAGES_AREA 1 15 2 7}
{STARTING_VILLAGES_AREA 1 5 4 4}
#define OUTPOST_AI_STUFF
[ai]
passive_leader=yes
@ -68,6 +77,8 @@
{OUTPOST_AI_STUFF}
[/side]
{STARTING_VILLAGES 2 5}
[side]
race=undead
type=Dark Sorcerer
@ -85,6 +96,8 @@
{OUTPOST_AI_STUFF}
[/side]
{STARTING_VILLAGES 3 5}
[side]
race=undead
type=Lich
@ -102,8 +115,6 @@
{OUTPOST_AI_STUFF}
[/side]
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 5}
{STARTING_VILLAGES 4 8}
[event]

View file

@ -27,6 +27,8 @@
{GOLD 200 150 100}
[/side]
{STARTING_VILLAGES 1 5}
[side]
race=Orc
type=Orcish Warlord
@ -40,6 +42,8 @@
team_name=evil
[/side]
{STARTING_VILLAGES 2 5}
[side]
race=undead
type=Dark Sorcerer
@ -56,6 +60,8 @@
team_name=evil
[/side]
{STARTING_VILLAGES 3 5}
[event]
name=prestart
[objectives]

View file

@ -26,6 +26,8 @@
team_name=good
[/side]
{STARTING_VILLAGES 1 7}
[side]
type=Necromancer
description=Mal-un-Karad
@ -38,6 +40,8 @@
team_name=undead
[/side]
{STARTING_VILLAGES 2 7}
[event]
name=prestart
[objectives]

View file

@ -27,6 +27,8 @@
{GOLD 250 200 150}
[/side]
{STARTING_VILLAGES 1 9}
[side]
type=Dwarvish Lord
description=Pelathsil
@ -42,6 +44,8 @@
{GOLD 150 200 300}
[/side]
{STARTING_VILLAGES 2 9}
[side]
type=Orcish Warlord
description=Prok-Bak
@ -60,6 +64,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 3 9}
[side]
type=Elvish Marshal
description=Elandin
@ -74,6 +80,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 4 9}
[event]
name=prestart
[objectives]

View file

@ -26,6 +26,10 @@
controller=human
[/side]
# Gweddry gets the villages within the moat.
# The ones outside he'll actually have to take.
{STARTING_VILLAGES 1 3}
[side]
type=Lich
description=Mal-Akranbral

View file

@ -64,6 +64,8 @@
controller=human
[/side]
{STARTING_VILLAGES 1 9}
[side]
type=Grand Knight
description=Sir Kaylan
@ -85,6 +87,8 @@
{GOLD 120 70 40}
[/side]
{STARTING_VILLAGES_AREA 2 17 15 25}
[side]
type=Orcish Warrior
description=Mokolo Qimur
@ -101,10 +105,10 @@
[/ai]
[/side]
{STARTING_VILLAGES_AREA 3 3 19 5}
[event]
name=prestart
{STARTING_VILLAGES_AREA 3 3 19 5}
{STARTING_VILLAGES_AREA 2 17 15 25}
[unit]
type=Swordsman

View file

@ -65,6 +65,11 @@
#endif
[/side]
# Konrad gets the village(s) on the two little islands
# offshore NW of the main one.
{STARTING_VILLAGES 1 3}
{STARTING_VILLAGES_AREA 1 30 4 3}
[side]
description=Haf-Mal
user_description= _ "Haf-Mal"
@ -80,6 +85,8 @@
{GOLD 80 110 130}
[/side]
{STARTING_VILLAGES 2 10}
[side]
description=Jarmal-Gorg
user_description= _ "Jarmal-Gorg"
@ -95,7 +102,6 @@
{GOLD 80 110 130}
[/side]
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 12}
[event]

View file

@ -51,11 +51,7 @@
controller=human
recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman Fighter
team_name=elves
#ifdef EASY
gold=200
#else
gold=140
#endif
{GOLD 180 120 120}
[/side]
[side]
@ -117,6 +113,22 @@
[/ai]
[/side]
# Start the orcs/undead with most of the villages on the map
# But Konrad starts with a handful villages south of the river.
{STARTING_VILLAGES 1 10}
#ifdef EASY
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 0}
#endif
#ifdef NORMAL
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 20}
#endif
#ifdef HARD
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 20}
#endif
[time_area]
x=13-22
y=1-5
@ -126,20 +138,6 @@
[event]
name=prestart
#start the orcs/undead with most of the villages on the map
#ifdef EASY
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 0}
#endif
#ifdef NORMAL
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 20}
#endif
#ifdef HARD
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 20}
#endif
[role]
type=Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Knight,Elvish Outrider,Elvish Rider,Paladin,Mage,White Mage,Red Mage
role=Advisor

View file

@ -69,7 +69,6 @@
{GOLD 300 200 200}
#ifdef EASY
{INCOME 10 0 0}
{STARTING_VILLAGES 1 10}
#endif
[ai]
passive_leader="yes"
@ -134,6 +133,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 1 10}
#define CROSSROADS_AI_PARAMS
[ai]
caution=1.0
@ -183,8 +184,8 @@
{CROSSROADS_AI_PARAMS}
[/side]
#signs at the crossroads for decoration
{PLACE_IMAGE scenery/signpost.png 16 16}
{STARTING_VILLAGES 2 12}
{STARTING_VILLAGES_AREA 2 18 7 4}
#define TRAP1 NUM
{RANDOM $random_string}
@ -323,8 +324,9 @@
#enddef
{STARTING_VILLAGES 3 20}
{STARTING_VILLAGES 2 12}
{STARTING_VILLAGES_AREA 2 18 7 4}
#signs at the crossroads for decoration
{PLACE_IMAGE scenery/signpost.png 16 16}
[event]
name=start

View file

@ -59,6 +59,8 @@
#endif
[/side]
{STARTING_VILLAGES 1 6}
#define VOD_AI_PARMS
[ai]
grouping=no
@ -112,6 +114,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 2 6}
[side]
type=Lich
description=Na-alga
@ -143,6 +147,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 3 6}
[side]
type=Lich
description=Selda-Mana
@ -184,6 +190,8 @@
team_name=undead
[/side]
{STARTING_VILLAGES 4 6}
{OBJ_POTION_HOLY 5 23 object7_holywater}
{OBJ_POTION_HOLY 31 43 object7_holywater2}

View file

@ -63,6 +63,8 @@
#endif
[/side]
{STARTING_VILLAGES 1 8}
[side]
type=General
description=Robert
@ -77,6 +79,8 @@
{GOLD 160 270 350}
[/side]
{STARTING_VILLAGES 2 8}
[side]
type=Gryphon
description=Mother Gryphon

View file

@ -51,6 +51,8 @@
team_name=good
[/side]
{STARTING_VILLAGES 1 5}
[side]
type=Princess
description="Li'sar"
@ -71,6 +73,8 @@
team_name=bad
[/side]
{STARTING_VILLAGES 2 5}
[side]
type=Orcish Warlord
description=Gaga-Breuk
@ -108,6 +112,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 3 5}
[side]
side=4
no_leader=yes

View file

@ -69,6 +69,8 @@
controller=human
[/side]
{STARTING_VILLAGES 1 5}
[side]
type=Orcish Warrior
description="Halgar Du'nar"
@ -91,6 +93,8 @@
team_name=orcs
[/side]
{STARTING_VILLAGES 2 5}
[side]
type=Orcish Warrior
description="Halgar Du'nar"
@ -113,6 +117,8 @@
team_name=orcs
[/side]
{STARTING_VILLAGES 3 5}
[event]
name=prestart
[role]

View file

@ -72,6 +72,8 @@
unrenamable=yes
[/side]
{STARTING_VILLAGES 1 8}
[side]
type=Orcish Warlord
description=Urug-Telfar
@ -90,6 +92,8 @@
team_name=evil
[/side]
{STARTING_VILLAGES 2 8}
[side]
type=Death Knight
description="Unan-Ka'tall"
@ -130,6 +134,8 @@
team_name=evil
[/side]
{STARTING_VILLAGES 3 8}
[event]
name=start

View file

@ -56,6 +56,8 @@
controller=human
[/side]
{STARTING_VILLAGES 1 7}
[side]
type=Orcish Warlord
description=Urag-Tifer
@ -79,6 +81,8 @@
#endif
[/side]
{STARTING_VILLAGES 2 7}
[event]
name=start
#For Home of the Northern Elves: where do we come from?

View file

@ -61,6 +61,8 @@
hitpoints=80
[/side]
{STARTING_VILLAGES 1 7}
#define SWAMP_DREAD_AI_PARAMS
[ai]
{ATTACK_DEPTH 5 5 6}
@ -94,6 +96,8 @@
team_name=undead
[/side]
{STARTING_VILLAGES 2 7}
[side]
type=Death Knight
description=Merlunius
@ -107,6 +111,8 @@
team_name=undead
[/side]
{STARTING_VILLAGES 3 7}
[side]
type=Lich
description=Aimucasur
@ -120,6 +126,8 @@
{SWAMP_DREAD_AI_PARAMS}
[/side]
{STARTING_VILLAGES 4 7}
[side]
type=Death Knight
description=Secadius
@ -136,6 +144,8 @@
team_name=undead
[/side]
{STARTING_VILLAGES 5 7}
[side]
type=Death Knight
description=Dafeis
@ -149,6 +159,8 @@
{SWAMP_DREAD_AI_PARAMS}
[/side]
{STARTING_VILLAGES 6 7}
[event]
name=start
#For Home of the Northern Elves: where do we come from?

View file

@ -61,7 +61,9 @@
side=1
canrecruit=1
controller=human
[/side]
[/side]
{STARTING_VILLAGES 1 7}
[side]
team_name=clan
@ -89,6 +91,8 @@
{INCOME 2 4 8}
[/side]
{STARTING_VILLAGES 2 7}
[side]
team_name=clan
type=Grand Knight
@ -115,6 +119,8 @@
{INCOME 2 4 8}
[/side]
{STARTING_VILLAGES 3 7}
[side]
team_name=clan
type=Grand Knight
@ -141,6 +147,8 @@
{INCOME 2 4 8}
[/side]
{STARTING_VILLAGES 4 7}
[side]
team_name=clan
type=Grand Knight
@ -167,6 +175,8 @@
{INCOME 4 8 12}
[/side]
{STARTING_VILLAGES 5 7}
[event]
name=prestart
{VARIABLE units_slain 0}

View file

@ -88,8 +88,6 @@
{BIGMAP_BATTLE_FOR_WESNOTH}
{STARTING_VILLAGES 5 40}
[side]
type=Fighter
description=Konrad
@ -161,6 +159,9 @@
team_name=evil
[/side]
# Asheviere gets all the villages around Weldyn.
{STARTING_VILLAGES 5 40}
[event]
name=prestart
[music]

View file

@ -60,6 +60,8 @@
gold=100
[/side]
{STARTING_VILLAGES 1 4}
[side]
type=Goblin Pillager
description=Fal Khag

View file

@ -88,6 +88,8 @@
recruit=Peasant,Woodsman
[/side]
{STARTING_VILLAGES 1 6}
[side]
type=Orcish Warlord
description="Al'Tar"
@ -98,6 +100,8 @@
{GOLD4 150 175 200 225}
[/side]
{STARTING_VILLAGES 2 7}
[side]
type=Orcish Warrior
description=Garrugch
@ -108,6 +112,8 @@
{GOLD4 150 175 200 225}
[/side]
{STARTING_VILLAGES 3 6}
[side]
side=4
type=Troll

View file

@ -242,6 +242,8 @@
share_view=yes
[/side]
{STARTING_VILLAGES 1 6}
[side]
type=Dwarvish Lord
description=Stalrag1
@ -261,6 +263,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 2 6}
[side]
type=Ancient Lich
description="Ro'Arthian1"
@ -278,6 +282,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 3 7}
{PLACE_IMAGE items/cage.png 26 4}
[event]

View file

@ -28,6 +28,8 @@
team_name=good
[/side]
{STARTING_VILLAGES 1 4}
[side]
type=Haldric II
description=Haldric II
@ -57,6 +59,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 2 5}
[side]
type=Elvish Captain
description=Glildur
@ -71,6 +75,8 @@
[/ai]
[/side]
{STARTING_VILLAGES 3 6}
[story]
[part]
story= _ "Ay, the Sceptre of Fire. The sceptre has a long, glorious, and fearful history. But I am not here to tell you how the jewel within it was brought over the ocean by Haldric the Great. Nor will I tell the story of Garard I, and the challenge he set, or that of Konrad, king of Wesnoth by virtue of the Sceptre."

View file

@ -27,6 +27,11 @@
team_name=good
[/side]
# Give Rugnur control of all the non-boneyard villages inside the cave.
# Trolls are going to take a couple of these fairly quickly.
{STARTING_VILLAGES 1 8}
{STARTING_VILLAGES_AREA 1 9 11 2}
[side]
type=Elvish Captain
description=Glindur

View file

@ -27,6 +27,9 @@
fog=yes
[/side]
# Start Rugnur with all villages within the fortified area.
{STARTING_VILLAGES 1 10}
[side]
no_leader=yes
side=2

View file

@ -24,6 +24,10 @@
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Gryphon Rider
[/side]
# Rugnur starts with all villages within the captured Shorbear keep.
# Elves will start munching on them fairly soon.
{STARTING_VILLAGES 1 6}
[side]
type=Elvish Marshal
description=Gaenlar

View file

@ -35,6 +35,11 @@
[/objectives]
[/event]
# Give Kapou'e the northern tier of villages near his keep.
{STARTING_VILLAGES 1 7}
{STARTING_VILLAGES_AREA 1 28 3 3}
{STARTING_VILLAGES_AREA 1 6 9 3}
[item]
x=17
y=9
@ -86,6 +91,9 @@
enemy=1
[/side]
# Albert starts with all villages south of the river.
{STARTING_VILLAGES 2 19}
[story]
[part]
story= _ "Rahul I, head of the Northern Alliance, concluded peace with orcs during the 4th year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the orcs. A peace treaty between the local humans and the orcs defined which lands were devoted to orcs or humans."

View file

@ -46,6 +46,11 @@
{BLACK_FLAG}
[/side]
# Give Kapou'e the northern tier of villages near his keep.
{STARTING_VILLAGES 1 7}
{STARTING_VILLAGES_AREA 1 28 3 3}
{STARTING_VILLAGES_AREA 1 6 9 3}
[side]
race=Human
type=General
@ -59,6 +64,10 @@
enemy=1
[/side]
# Lanbec'h starts with all villages south of the river.
# Not that this matters, given his starting gold.
{STARTING_VILLAGES 2 19}
[story]
[part]
story= _ "Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle."

View file

@ -72,6 +72,8 @@
{BLACK_FLAG}
[/side]
{STARTING_VILLAGES 1 6}
[side]
race=Dwarf
type=Dwarvish Lord
@ -87,6 +89,8 @@
team_name=Dwarves
[/side]
{STARTING_VILLAGES 2 6}
[side]
type="Troll"
description="Blemaker"

View file

@ -51,6 +51,8 @@
{BLACK_FLAG}
[/side]
{STARTING_VILLAGES 1 4}
[side]
race=Orc
type=Orcish Warlord
@ -67,6 +69,8 @@
{INCOME 45, 60, 90}
[/side]
{STARTING_VILLAGES 2 4}
[story]
[part]
background=sotbe3.png

View file

@ -273,7 +273,7 @@
[/message]
[message]
speaker=Kapou'e
speaker="Kapou'e"
message= _ "I don't think so, there is still a way..."
[/message]
@ -494,7 +494,7 @@
type=Watch Tower
[/filter]
[message]
speaker=Kapou'e
speaker="Kapou'e"
message= _ "No! The walls of Prestim are destroyed, we are done!"
[/message]
{DEFEAT}

View file

@ -64,6 +64,8 @@
{BLACK_FLAG}
[/side]
{STARTING_VILLAGES 1 6}
[side]
type=Orcish Warlord
description=Braga
@ -75,6 +77,8 @@
team_name=rebels
[/side]
{STARTING_VILLAGES 2 6}
[side]
type=Orcish Warlord
description=Meato
@ -86,6 +90,8 @@
team_name=rebels
[/side]
{STARTING_VILLAGES 3 6}
[side]
type=Orcish Warlord
description=Ragvan
@ -97,6 +103,8 @@
team_name=rebels
[/side]
{STARTING_VILLAGES 4 6}
[story]
[part]
story= _ "Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in."

View file

@ -54,6 +54,8 @@
{BLACK_FLAG}
[/side]
{STARTING_VILLAGES 1 11}
[side]
type=Orcish Warlord
description=Orga

View file

@ -128,6 +128,8 @@
{BLACK_FLAG}
[/side]
{STARTING_VILLAGES 1 6}
[side]
type=Orcish Warlord
description="Al'Brock"
@ -140,6 +142,8 @@
{GOLD 300 250 200}
[/side]
{STARTING_VILLAGES 2 5}
[side]
type=Orcish Warlord
description="Flar'Tar"
@ -152,6 +156,8 @@
{GOLD 300 250 200}
[/side]
{STARTING_VILLAGES 3 5}
[side]
race=Human
type=Grand Marshal
@ -167,6 +173,8 @@
leader_value=50.0
[/side]
{STARTING_VILLAGES 4 6}
[story]
[part]
story= _ "As Kapou'e expected, by the time his forces had been defeated Shan Taun was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset."

View file

@ -55,6 +55,8 @@
{BLACK_FLAG}
[/side]
{STARTING_VILLAGES 1 6}
[side]
type=Orcish Warlord
description="Al'Brock"
@ -67,6 +69,8 @@
{GOLD 300 250 200}
[/side]
{STARTING_VILLAGES 2 5}
[side]
type=Orcish Warlord
description="Flar'Tar"
@ -79,6 +83,8 @@
{GOLD 300 250 200}
[/side]
{STARTING_VILLAGES 3 5}
[side]
race=Human
type=Grand Marshal
@ -94,6 +100,8 @@
leader_value=50.0
[/side]
{STARTING_VILLAGES 4 6}
[side]
type=Orcish Warlord
description=Shan Taum
@ -106,6 +114,8 @@
{GOLD 400 350 300}
[/side]
{STARTING_VILLAGES 5 9}
[side]
type=General
description=Howgarth III
@ -118,6 +128,8 @@
{GOLD 400 350 300}
[/side]
{STARTING_VILLAGES 6 11}
[story]
[part]
story= _ "Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted solders. Earl Lanbec'h flatly refused to attend the parley."

View file

@ -262,7 +262,7 @@
{UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
{UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 4 16}
{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 3 14}
{UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 2 3 17}
{UNIT (Naga Fighter) (Malix) ( _ "Malix") 2 3 17}
#endif
[/event]

View file

@ -58,6 +58,8 @@
recruit=Peasant
[/side] # wmllint: validate-on
{STARTING_VILLAGES 1 4}
# The Bandit Armies
[side]

View file

@ -56,6 +56,8 @@
recruit=Bowman, Spearman
[/side]
{STARTING_VILLAGES 1 4}
# The Bandit Armies
[side]

View file

@ -56,6 +56,8 @@
[/village]
[/side]
{STARTING_VILLAGES 1 4}
# The Bandit Armies
[side]

View file

@ -64,6 +64,8 @@
[/village]
[/side]
{STARTING_VILLAGES 1 5}
# The Undead Hordes
[side]

View file

@ -196,6 +196,8 @@
team_name=good
[/side]
{STARTING_VILLAGES 1 12}
[side]
#ifdef HARD
gold=200
@ -219,7 +221,6 @@
team_name=evil
[/side]
{STARTING_VILLAGES 1 12}
{STARTING_VILLAGES 2 5}
[event]

View file

@ -6,11 +6,9 @@
next_scenario=3_Guarded_Castle
#ifdef EASY
turns=28
{STARTING_VILLAGES 2 17}
#endif
#ifdef HARD
turns=24
{STARTING_VILLAGES 2 30}
#endif
victory_when_enemies_defeated=no
@ -104,6 +102,8 @@
shroud=yes
[/side]
{STARTING_VILLAGES 1 6}
[side]
#ifdef EASY
gold=25
@ -186,7 +186,12 @@
#endif
[/side]
{STARTING_VILLAGES 2 20}
#ifdef EASY
{STARTING_VILLAGES 2 17}
#endif
#ifdef HARD
{STARTING_VILLAGES 2 30}
#endif
[event]
name=start