Eric S. Raymond
1b52470f2c
Capitalization fix.
2007-09-19 23:47:41 +00:00
Lari Nieminen
1d982834ad
Tiny little smoothness fix to the South Guard flag animation.
2007-09-19 20:17:27 +00:00
Lari Nieminen
5a385c6ee7
Made Sir Gerrick loyal+resilient,
...
...Minister Hylas loyal+intelligent and Urza Afalas (if you get him)
loyal+strong.
2007-09-19 19:57:30 +00:00
Lari Nieminen
2ced849209
Fix Urza Afalas being unable to move when you ally with him
...
(and also prevent him from moving when under AI control in a prettier
way).
2007-09-19 19:43:10 +00:00
Eric S. Raymond
046e5b2bf4
Finish off the STARTING_VILLAGES moves.
2007-09-19 18:56:53 +00:00
Eric S. Raymond
48d84863cf
More STARTING_VILLAGES moves.
2007-09-19 18:53:53 +00:00
Eric S. Raymond
f79e4eb5ee
Move some STARTING_VILLAGES macros to where they'll be effective.
2007-09-19 18:44:24 +00:00
Lari Nieminen
16c932bc15
Move STARTING_VILLAGES macros out of a prestart [event].
2007-09-19 18:37:35 +00:00
Lari Nieminen
daaaeef5dc
Added RusHHouR to the SoF credits (for the gold and coal piles).
2007-09-19 17:21:32 +00:00
Lari Nieminen
cbfeb28464
Changed the Tharzo Kalain portrait a bit.
2007-09-19 13:36:23 +00:00
Jan Rietema
7fc30877f9
Fixed a typo that prevented ghosts from disappearing.
...
Ogre ambush is balanced by applying thirst.
Villages aren't captured by outlaws to force the AI leader to recruit.
2007-09-19 13:32:10 +00:00
Eric S. Raymond
49385249e4
Darken Tharzo Kalain's hair a bit and change his hairline.
...
This makes him look a bit less like the generic bandit image he was
cloned from.
2007-09-19 12:04:25 +00:00
Eric S. Raymond
276f66fc33
Fix a broken image reference.
2007-09-19 11:17:27 +00:00
Lari Nieminen
cd5c6b17f3
Better gold and coal pile items from RusHHouR.
2007-09-19 09:59:02 +00:00
Jan Rietema
16b4ad8fce
Cleaned up the unit creation macros (esp random placement),
...
and removed all references to the CREATE_UNIT macro from scenario 2.
2007-09-18 21:48:36 +00:00
Jan Rietema
ff2f393586
Replaced CREATE_UNIT macro
...
and made sure that all event-placed units have translatable
user_descriptions.
2007-09-18 21:35:37 +00:00
Lari Nieminen
c7663ed575
Fix another identical WML typo.
2007-09-18 21:06:20 +00:00
Lari Nieminen
8e82604315
Fix a WML typo.
2007-09-18 21:02:25 +00:00
Dimitar Ilccov
c138b3ef61
A minor change in HttT's Underground Channels that makes the scenario passable
2007-09-18 19:56:20 +00:00
Dimitar Ilccov
702f4e9ac3
Removed no longer needed macro...
...
and gave some of the unit creating macros random_traits=yes as it is
needed in 1.3.7
2007-09-18 19:54:38 +00:00
Dimitar Ilccov
5712794900
Upped Gerrick a bit to make him comparable in power with Deoran
2007-09-18 19:53:10 +00:00
Dimitar Ilccov
28458ee4a5
Edited TSG's Long March scenario in order to make it more challenging
2007-09-18 19:50:29 +00:00
Jan Rietema
cdb72bc2b1
Fixed bug with Elyssa's thirst and ghost reappearance after being defeated
...
(in Across the Harsh Sands).
2007-09-18 18:53:35 +00:00
Jan Rietema
0d33e5f32d
Fixed bug with killed ghosts not being reset at dawn...
...
...and mobilize all ogres on first attack.
2007-09-18 18:12:39 +00:00
Jérémy Rosen
34cfaa9144
fix all variation in mainline
2007-09-18 17:47:45 +00:00
Jan Rietema
87a28a7166
Difficulty balancing changes:
...
The Morning After: Xanthos appears earlier at higher difficulty
Across the Harsh Sands: 1st Ogre encounter varies in thirst level
2007-09-18 17:45:40 +00:00
Lari Nieminen
6b8564dc72
Put the SoF credits into its _main.cfg...
...
...just like other campaigns and apply the [entry] credits format to them.
2007-09-18 15:52:05 +00:00
Jan Rietema
5137b24ed9
The Morning After: All tent villages can now yield elves.
...
Added a few more elves to outlying villages. Cleaned up all remaining
event issues (stables encounter).
Across the Harsh Sands: cleaned up comments, removed Dust Devil's
dance (as it's not working yet).
Added myself as campaign maintainer in the credits (ahem).
Fixed an issue with the death events (allied deaths triggered on mud
crawler demise).
2007-09-18 14:51:08 +00:00
Lari Nieminen
2dd49de16e
Added Sapient to the HttT credits (for WML assistance).
2007-09-18 14:21:37 +00:00
Lari Nieminen
f482c5919e
Added myself and esr under "Campaign Maintenance",
...
myself under "Artwork and Graphics Design" and removed the rather odd
"Miscellaneous" category.
2007-09-18 14:13:47 +00:00
Lari Nieminen
74cb10ca4b
Removed leader ellipse from the rest of Dismounted Commander variants.
2007-09-18 14:06:34 +00:00
Lari Nieminen
b8be6d1ae4
Oops, some files were in the wrong commits.
2007-09-18 14:03:55 +00:00
Lari Nieminen
eff230b46c
Removed the leader ellipse from Deoran (Gerrick already done),
...
until we decide whether we want to use leader/hero ellipses in every
campaign or not. Also did some image_leading= -> [leading_anim]
conversions.
2007-09-18 14:02:19 +00:00
Lari Nieminen
64436a0916
New sprites for Sir Gerrick. Both levels use the same ones though.
2007-09-18 13:57:33 +00:00
Lari Nieminen
c4bc0f6339
Removed an event which shouldn't be there.
2007-09-18 10:11:17 +00:00
Lari Nieminen
ba9ff99976
Fixed a few campaign items using old [animation] syntax.
2007-09-18 10:09:55 +00:00
Nils Kneuper
206e9be80a
fixed wrong scenario id
2007-09-18 10:00:15 +00:00
Eric S. Raymond
7d08663795
Fix up some obsolete unit animations in Liberty.
2007-09-18 00:16:49 +00:00
Nils Kneuper
a463d48801
only assign loyal trait by hand,
...
the rest is now automatically generated (yes, it really does work) all
other units (Bjarn and Brena) do get all traits by hand since they
make sense...
2007-09-17 23:55:34 +00:00
Eric S. Raymond
6199ef796a
Balance tweaks for "Into The Depths".
...
Give the player more time, and open some chokepoints in the map;
otherwise, a stream of low-level monsters like zombies can hold up the
player indefinitely even with one bad guy dying every turn.
Also, shorten the time limits on "Return To Kerlath".
2007-09-17 21:14:27 +00:00
Jan Rietema
0356663c47
Added some dialogue to explain ghost behaviour.
2007-09-17 19:23:13 +00:00
Jan Rietema
cbb91e9552
Fixed some dialogue problems
...
(spelling and otherwise), cleaned up a lot of obsolete comments,
adjusted monster AI for difficulty.
2007-09-17 16:48:25 +00:00
Jan Rietema
ee4e8d9d6b
Show pinnacle rock in the intro dialogue of Across the Harsh Sands
...
(also some balancing to ghost spawns).
2007-09-17 16:13:06 +00:00
Lari Nieminen
6705e850fc
Little fixes to the last scenarios of the bandit branch.
2007-09-17 14:32:42 +00:00
Jan Rietema
e47babe337
Fixed and adjusted Lost Soul spawning in Across the Harsh Sands
...
(plus some small adjustments).
2007-09-17 14:11:00 +00:00
Lari Nieminen
a4e7f0bac8
Rather use the wose crush icon for the Eyestalk melee attack.
2007-09-17 13:00:30 +00:00
Lari Nieminen
50e5a16b04
MEDIUM -> NORMAL in UtBS.
2007-09-17 09:45:32 +00:00
Lari Nieminen
92ec3fbf4d
MEDIUM -> NORMAL in HttT.
2007-09-17 09:43:12 +00:00
Lari Nieminen
648fc79fdb
MEDIUM -> NORMAL in TRoW.
2007-09-17 09:41:29 +00:00
Lari Nieminen
6cfd102cfd
Yet more fixes to Return to Kerlath.
2007-09-17 09:27:51 +00:00