Fix up some obsolete unit animations in Liberty.

This commit is contained in:
Eric S. Raymond 2007-09-18 00:16:49 +00:00
parent 8a8149d2b3
commit 7d08663795
3 changed files with 30 additions and 5 deletions

View file

@ -39,6 +39,11 @@
range=melee
damage=8
number=3
[/attack]
[attack_anim]
[attack_filter]
name=axe
[/attack_filter]
[frame]
begin=-100
end=0
@ -49,7 +54,7 @@
end=100
image=undead-boneknight-attack2.png
[/frame]
[/attack]
[/attack_anim]
[attack]
name=trample
icon=blank-attack.png
@ -59,6 +64,11 @@
damage=7
number=2
special=charge
[/attack]
[attack_anim]
[attack_filter]
name=trample
[/attack_filter]
[frame]
begin=-100
end=0
@ -69,7 +79,7 @@
end=100
image=undead-boneknight-move.png
[/frame]
[/attack]
[/attack_anim]
[/unit]
# The ID of these variants is actually a sideways way to encode the

View file

@ -33,11 +33,21 @@
damage=8
number=4
icon=attacks/sword-human.png
[/attack]
[attack_anim]
[attack_filter]
range=melee
[/attack_filter]
[frame]
begin=-250
end=-100
image=undead-deathsquire.png
sound=sword-1.ogg # Used to be time=-250
[/frame]
[frame]
begin=-100
end=100
image=undead-deathsquire-attack.png
sound=sword-1.ogg # Used to be time=-250
[/frame]
[/attack]
[/attack_anim]
[/unit]

View file

@ -39,6 +39,11 @@
range=melee
damage=6
number=3
[/attack]
[attack_anim]
[attack_filter]
range=melee
[/attack_filter]
[frame]
begin=-100
end=0
@ -49,7 +54,7 @@
end=100
image=undead-skeletonrider-attack2.png
[/frame]
[/attack]
[/attack_anim]
[/unit]
# The ID of this variant is actually a sideways way to encode the