Fix up some obsolete unit animations in Liberty.
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8a8149d2b3
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7d08663795
3 changed files with 30 additions and 5 deletions
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@ -39,6 +39,11 @@
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range=melee
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damage=8
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number=3
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[/attack]
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[attack_anim]
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[attack_filter]
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name=axe
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[/attack_filter]
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[frame]
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begin=-100
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end=0
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@ -49,7 +54,7 @@
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end=100
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image=undead-boneknight-attack2.png
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[/frame]
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[/attack]
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[/attack_anim]
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[attack]
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name=trample
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icon=blank-attack.png
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@ -59,6 +64,11 @@
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damage=7
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number=2
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special=charge
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[/attack]
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[attack_anim]
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[attack_filter]
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name=trample
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[/attack_filter]
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[frame]
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begin=-100
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end=0
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@ -69,7 +79,7 @@
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end=100
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image=undead-boneknight-move.png
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[/frame]
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[/attack]
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[/attack_anim]
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[/unit]
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# The ID of these variants is actually a sideways way to encode the
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@ -33,11 +33,21 @@
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damage=8
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number=4
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icon=attacks/sword-human.png
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[/attack]
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[attack_anim]
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[attack_filter]
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range=melee
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[/attack_filter]
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[frame]
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begin=-250
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end=-100
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image=undead-deathsquire.png
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sound=sword-1.ogg # Used to be time=-250
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[/frame]
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[frame]
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begin=-100
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end=100
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image=undead-deathsquire-attack.png
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sound=sword-1.ogg # Used to be time=-250
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[/frame]
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[/attack]
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[/attack_anim]
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[/unit]
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@ -39,6 +39,11 @@
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range=melee
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damage=6
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number=3
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[/attack]
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[attack_anim]
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[attack_filter]
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range=melee
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[/attack_filter]
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[frame]
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begin=-100
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end=0
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@ -49,7 +54,7 @@
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end=100
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image=undead-skeletonrider-attack2.png
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[/frame]
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[/attack]
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[/attack_anim]
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[/unit]
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# The ID of this variant is actually a sideways way to encode the
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