Fixed bug with killed ghosts not being reset at dawn...

...and mobilize all ogres on first attack.
This commit is contained in:
Jan Rietema 2007-09-18 18:12:39 +00:00
parent 78c88cd1f4
commit 0d33e5f32d

View file

@ -125,7 +125,7 @@
[target]
side=1
value=16
value=40
[/target]
[target]
@ -692,6 +692,17 @@
#endif
{SETUP_ENEMY_THIRST 3 $ogre_thirst}
[event]
name=attack
[filter]
role="Hunting Ogre"
[/filter]
[filter_second]
side=1
[/filter_second]
{MOBILIZE_SIDE 3}
[/event]
[event]
name=die
first_time_only=no
@ -2216,8 +2227,9 @@
[/variable]
[/or]
[then]
# reset the ghosts spawned counter
# reset the ghosts' counters
{VARIABLE ghosts_already_spawned 0}
{VARIABLE ghosts_killed 0}
[kill]
role=LostSoul
animate=no
@ -2448,6 +2460,7 @@
# don't respawn ghosts this night
{VARIABLE ghosts_already_spawned $max_ghosts}
{VARIABLE ghosts_killed 0}
[if]
[variable]