MEDIUM -> NORMAL in UtBS.
This commit is contained in:
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50e5a16b04
11 changed files with 161 additions and 161 deletions
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@ -122,7 +122,7 @@
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recruit=Skeleton, Skeleton Archer, Vampire Bat, Ghoul, Dark Adept
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Skeleton, Skeleton Archer, Blood Bat, Ghoul, Dark Adept
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#endif
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@ -965,11 +965,11 @@
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[filter]
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description=Xanthos
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[/filter]
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[sound]
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name=wail-long.wav
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[/sound]
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[kill]
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side=3
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race=undead
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@ -133,7 +133,7 @@
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side=1
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value=16
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[/target]
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[target]
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side=2
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value=2
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@ -232,7 +232,7 @@
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# add more undead at higher difficulty levels
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#!***Scraped $nightly_limit -> can div $ghosts by two***
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# dehydration loss - a variable for the dialogue
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{VARIABLE dehydration_loss 2}
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[/event]
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@ -300,13 +300,13 @@
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description=Kaleh
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message= _ "Well, the sooner we reach Pinnacle Rock, the better. Onwards!"
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[/message]
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# setup ghost difficulty
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#ifdef EASY
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{VARIABLE max_ghosts 6}
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{VARIABLE max_per_turn 2}
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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{VARIABLE max_ghosts 7}
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{VARIABLE max_per_turn 3}
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#endif
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@ -314,7 +314,7 @@
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{VARIABLE max_ghosts 8}
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{VARIABLE max_per_turn 4}
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#endif
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[/event]
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#!***Scraped clock-> This can be achieved without dedicated event***
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@ -412,7 +412,7 @@
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{RANDOM_PLACEMENT 29 62 2 ({CREATE_UNIT 3 "Giant Scorpion" 1 1 "Scorpion" (user_description=_"Scorpion"
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ai_special="guardian")})}
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#ifdef MEDIUM
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#ifdef NORMAL
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{RANDOM_PLACEMENT 29 62 2 ({CREATE_UNIT 3 "Giant Scorpion" 1 1 "Scorpion" (user_description=_"Scorpion"
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ai_special="guardian")})}
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@ -646,7 +646,7 @@
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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#Medium: 2 ogres, 3 young ogres
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@ -691,7 +691,7 @@
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[/message]
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{OGRE_PLACEMENT}
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# move into the inner area to alert ogres
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[event]
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name=moveto
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@ -739,9 +739,9 @@
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[/event]
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[/else]
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[/if]
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{SETUP_ENEMY_THIRST 3}
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#!***Created -> Set ogre die event
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[event]
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name=die
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@ -819,7 +819,7 @@
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description=Garak
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message=_"It's a dust devil, but I have never seen one so small before."
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[/message]
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[store_locations]
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variable=move
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x=$x1
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@ -830,7 +830,7 @@
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[/filter]
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[/not]
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[/store_locations]
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{VARIABLE i 0}
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[while]
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[variable]
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@ -921,7 +921,7 @@
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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{RANDOM_PLACEMENT 6 43 3 ({CREATE_UNIT 2 "Bandit" 1 1 "Patrol Bandit" (user_description=_"Black Hand Bandit"
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random_traits="no"
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@ -982,7 +982,7 @@
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[filter_second]
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role=Black Lieutenant
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[/filter_second]
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[if]
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[variable]
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name=black_patrol_dialogue
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@ -999,7 +999,7 @@
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speaker=Kaleh
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message= _ "We need that water, and if we have to go through you to get it, so be it."
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[/message]
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{VARIABLE black_patrol_dialogue 1}
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{MOBILIZE_SIDE 2}
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[/then]
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@ -1032,7 +1032,7 @@
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equals=0
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[/variable]
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[then]
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[message]
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role=Black Lieutenant
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message= _ "We don't know who you are, and we don't much care. Tremble before the might of the Black Hand!"
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@ -1041,8 +1041,8 @@
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[message]
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speaker=Kaleh
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message= _ "We need that water, and if we have to go through you to get it, so be it."
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[/message]
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[/message]
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{VARIABLE black_hand_dialogue 1}
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{MOBILIZE_SIDE 2}
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[/then]
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@ -1171,9 +1171,9 @@
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#endif
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#MEDIUM: +1 Revenant, +1 Skeleton Archer
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#NORMAL: +1 Revenant, +1 Skeleton Archer
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#ifdef MEDIUM
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#ifdef NORMAL
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{RANDOM_PLACEMENT $x_coord $y_coord 3 ({CREATE_UNIT 4 "Revenant" 1 1 "Undead Raider" (user_description=_"Undead Raider"
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role="ElyssaUndead")})}
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@ -1432,7 +1432,7 @@
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amount=250
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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amount=200
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#endif
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@ -1469,7 +1469,7 @@
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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{RANDOM_PLACEMENT 34 27 3 ({CREATE_UNIT 3 "Young Ogre" 1 1 "Ogre Nomad" (user_description=_"Ogre Nomad"
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random_traits="no")})}
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@ -1622,7 +1622,7 @@
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recruit=Thug, Bandit, Poacher, Trapper, Footpad
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Bandit, Poacher, Footpad, Outlaw
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#endif
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@ -1630,7 +1630,7 @@
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recruit=Bandit, Trapper, Footpad, Outlaw
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#endif
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[/unit]
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{SETUP_ENEMY_THIRST 2}
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[modify_side]
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recruitment_pattern=scout,fighter,archer,fighter
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruitment_pattern=fighter,mixed fighter,archer,fighter
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#endif
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@ -2208,7 +2208,7 @@
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{NEXT i}
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[/event]
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[/event]
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[event]
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name=victory
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[/event]
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# These events happen continually throughout the scenario
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# LOST SOULS:
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# changed spawning of lost soul to happen in the vicinity of player units
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# spawn a number of ghosts each turn depending on how "exposed"
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less_than=$max_ghosts
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[/variable]
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[then]
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# store "exposed" units - those surrounded by a lot of desert
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# store "exposed" units - those surrounded by a lot of desert
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[store_locations]
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variable=ghost_spawn
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[filter]
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terrain=Hd, Dd, Rr
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[/filter_adjacent_location]
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[/store_locations]
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{VARIABLE ghosts $ghost_spawn.length}
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[if]
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{VARIABLE_OP ghosts add 2}
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{VARIABLE_OP ghosts divide 4}
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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# 1 ghost per 2 exposed units (roughly) per turn
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{VARIABLE_OP ghosts add $added_ghosts}
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{VARIABLE_OP ghosts divide 2}
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{VARIABLE ghosts $max_ghosts}
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[/then]
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[/if]
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# store all possible spawn locations in range
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# pick one random ghost_spawn from which
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# to store all locations in range
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radius=8
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terrain=Hd, Dd, Rr
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[/store_locations]
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{VARIABLE i 0}
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[while]
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[variable]
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[/then]
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[/if]
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[/then]
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[/if]
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[/if]
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{CLEAR_VARIABLE turn_temp}
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[/event]
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animate=no
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fire_event=no
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[/kill]
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# don't respawn ghosts this night
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{VARIABLE ghosts_already_spawned $max_ghosts}
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@ -580,7 +580,7 @@
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#ifdef EASY
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recruit=Skeleton,Skeleton Archer,Skeleton Rider,DeathBlade
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Skeleton,BoneShooter,Skeleton Rider,DeathBlade
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#endif
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#ifdef HARD
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#ifdef EASY
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recruit=Ghost,Soulless,Ghoul,Blood Bat
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Blood Bat,Ghost,Wraith,Soulless,Necrophage
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#endif
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#ifdef HARD
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@ -701,7 +701,7 @@
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#ifdef EASY
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recruit=Orcish Grunt, Orcish Archer, Goblin Spearman, Orcish Assassin
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Orcish Warrior, Orcish Crossbowman, Goblin Impaler, Orcish Slayer
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#endif
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#ifdef HARD
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[/target]
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[/ai]
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[/side]
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# capture villages for side 1
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# and store them for victory conditions / undead
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# capture
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@ -761,7 +761,7 @@
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[/capture_village]
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{VARIABLE elven_camp[$elven_camps].x {X}}
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{VARIABLE elven_camp[$elven_camps].y {Y}}
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{VARIABLE_OP elven_camps add 1}
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{VARIABLE_OP elven_camps add 1}
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#enddef
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# Prestart functions:
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#ifdef EASY
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{RANDOM 7..9}
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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{RANDOM 6..8}
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#endif
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#ifdef HARD
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{SET_ELVEN_CAMP 19 18}
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{SET_ELVEN_CAMP 17 20}
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{SET_ELVEN_CAMP 13 22}
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[set_variable]
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name=village_counter
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value=$elven_camps
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[/set_variable]
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[/event]
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#Time Areas correspond with halo around campfires
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{FREE_UNIT (Orcish Archer) (Orc Raider) ( _ "Orc Raider") 4 3 2}
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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{FREE_UNIT (Orcish Assassin) (Orc Raider) ( _ "Orc Raider") 4 2 5}
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{FREE_UNIT (Orcish Assassin) (Orc Raider) ( _ "Orc Raider") 4 4 2}
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#endif
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[/modify_side]
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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[modify_side]
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side=4
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income=15
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[/gold]
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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[gold]
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amount=20
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side=$side_number
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name=village_counter
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add=-1
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[/set_variable]
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{CLEAR_VARIABLE locs}
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[if]
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{@campaigns/Under_the_Burning_Suns/utils/deaths.cfg}
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{@campaigns/Under_the_Burning_Suns/utils/global-events.cfg}
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[/scenario]
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#ifdef EASY
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turns="50"
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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turns="48"
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#endif
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#ifdef HARD
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recruit=Orcish Grunt, Wolf Rider, Goblin Spearman, Orcish Archer
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Orcish Grunt, Wolf Rider, Goblin Impaler, Orcish Archer, Goblin Knight
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#endif
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recruitment_pattern=scout,scout,fighter,fighter,archer
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruitment_pattern=scout,scout,fighter,fighter,fighter
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#endif
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recruit=Orcish Grunt, Wolf Rider, Orcish Archer, Orcish Assassin, Orcish Crossbowman
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Orcish Grunt, Wolf Rider, Orcish Archer, Orcish Crossbowman, Orcish Slayer, Orcish Warrior
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#endif
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recruitment_pattern=scout,fighter,archer,fighter,fighter
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruitment_pattern=scout,fighter,archer,fighter,archer
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#endif
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recruit=Orcish Grunt, Wolf Rider, Orcish Archer, Orcish Assassin, Orcish Warrior
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Orcish Warrior, Wolf Rider, Orcish Archer, Orcish Slayer, Orcish Crossbowman
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#endif
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recruitment_pattern=scout,fighter,archer,fighter,archer
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruitment_pattern=scout,fighter,archer,fighter,archer
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#endif
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#but to avoid overwhelming the party, only Orac and the Naga attack, not the goblins
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#ifdef MEDIUM
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#ifdef NORMAL
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[if]
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[variable]
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[/gold]
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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[gold]
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amount=60
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side=1
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#ifdef EASY
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turns="45"
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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turns="43"
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#endif
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#ifdef HARD
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recruit=Troll Whelp, Troll, Troll Rocklobber
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruit=Troll Whelp, Troll, Troll Rocklobber
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#endif
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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#endif
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#ifdef MEDIUM
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#ifdef NORMAL
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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#endif
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recruit=Troll Whelp, Troll, Troll Rocklobber
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#endif
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||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Troll Whelp, Troll, Troll Rocklobber
|
||||
#endif
|
||||
|
||||
|
@ -137,7 +137,7 @@
|
|||
recruitment_pattern=fighter,archer,fighter,mixed fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=fighter,archer,fighter,mixed fighter
|
||||
#endif
|
||||
|
||||
|
@ -191,7 +191,7 @@
|
|||
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
|
||||
#endif
|
||||
|
||||
|
@ -204,7 +204,7 @@
|
|||
#recruitment_pattern=scout,fighter,archer,fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
#recruitment_pattern=scout,fighter,archer,fighter
|
||||
#endif
|
||||
|
||||
|
@ -258,7 +258,7 @@
|
|||
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
|
||||
#endif
|
||||
|
||||
|
@ -271,7 +271,7 @@
|
|||
#recruitment_pattern=scout,fighter,archer,fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
#recruitment_pattern=scout,fighter,archer,fighter
|
||||
#endif
|
||||
|
||||
|
@ -1655,7 +1655,7 @@
|
|||
income=-2
|
||||
gold=50
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=-3
|
||||
gold=50
|
||||
#endif
|
||||
|
@ -1672,7 +1672,7 @@
|
|||
income=-2
|
||||
gold=50
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=-3
|
||||
gold=50
|
||||
#endif
|
||||
|
@ -1690,7 +1690,7 @@
|
|||
income=3
|
||||
gold=100
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=5
|
||||
gold=125
|
||||
#endif
|
||||
|
@ -1707,7 +1707,7 @@
|
|||
income=3
|
||||
gold=100
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=5
|
||||
gold=125
|
||||
#endif
|
||||
|
@ -1741,7 +1741,7 @@
|
|||
income=-2
|
||||
gold=50
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=-3
|
||||
gold=50
|
||||
#endif
|
||||
|
@ -1758,7 +1758,7 @@
|
|||
income=-2
|
||||
gold=50
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=-3
|
||||
gold=50
|
||||
#endif
|
||||
|
@ -1776,7 +1776,7 @@
|
|||
income=4
|
||||
gold=125
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=6
|
||||
gold=150
|
||||
#endif
|
||||
|
@ -1793,7 +1793,7 @@
|
|||
income=4
|
||||
gold=125
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=6
|
||||
gold=150
|
||||
#endif
|
||||
|
@ -2209,7 +2209,7 @@
|
|||
[/set_variable]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[set_variable]
|
||||
name=number_to_kill
|
||||
multiply=0.69
|
||||
|
@ -2454,7 +2454,7 @@
|
|||
[/set_variable]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[set_variable]
|
||||
name=number_to_kill
|
||||
multiply=0.59
|
||||
|
@ -3530,7 +3530,7 @@
|
|||
[/effect]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase=-33%
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#ifdef EASY
|
||||
turns="62"
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
turns="58"
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -81,7 +81,7 @@
|
|||
recruit=Troll Whelp, Troll
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Troll Whelp, Troll, Troll Rocklobber
|
||||
#endif
|
||||
|
||||
|
@ -94,7 +94,7 @@
|
|||
recruitment_pattern=fighter,archer,fighter,mixed fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=fighter,archer,fighter,mixed fighter
|
||||
#endif
|
||||
|
||||
|
@ -126,7 +126,7 @@
|
|||
recruit=Troll Whelp, Troll, Troll Rocklobber
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman
|
||||
#endif
|
||||
|
||||
|
@ -161,7 +161,7 @@
|
|||
recruit=Vampire Bat2, Blood Bat2
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Vampire Bat2, Blood Bat2, Dread Bat
|
||||
#endif
|
||||
|
||||
|
@ -383,7 +383,7 @@
|
|||
[/set_variable]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[set_variable]
|
||||
name=heat_damage
|
||||
value=-3
|
||||
|
@ -630,7 +630,7 @@
|
|||
income=10
|
||||
gold=75
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=12
|
||||
gold=100
|
||||
#endif
|
||||
|
@ -643,7 +643,7 @@
|
|||
# Place troll guards
|
||||
|
||||
# EASY: 1 Troll Leader, 2 troll whelps, 1 rocklobber
|
||||
# MEDIUM: 1 Troll Leader, 3 troll whelps, 1 rocklobber
|
||||
# NORMAL: 1 Troll Leader, 3 troll whelps, 1 rocklobber
|
||||
# HARD: 1 Troll Leader, 3 troll whelps, 1 rocklobber, 1 troll
|
||||
|
||||
# 1 Troll Leader
|
||||
|
@ -1502,7 +1502,7 @@
|
|||
{UNIT_ (Lava Monster) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
{UNIT_ (Lava Monster2) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
|
||||
#endif
|
||||
|
||||
|
@ -1572,7 +1572,7 @@
|
|||
{UNIT_ (Lava Monster) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
{UNIT_ (Lava Monster2) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
|
||||
#endif
|
||||
|
||||
|
@ -1671,7 +1671,7 @@
|
|||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 5 26 18}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 26 17}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 26 18}
|
||||
#endif
|
||||
|
@ -1720,7 +1720,7 @@
|
|||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 5 27 22}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 26 22}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 27 22}
|
||||
#endif
|
||||
|
@ -1769,7 +1769,7 @@
|
|||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 5 23 17}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 22 16}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 58 23 17}
|
||||
#endif
|
||||
|
@ -1935,7 +1935,7 @@
|
|||
income=2
|
||||
gold=120
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=4
|
||||
gold=140
|
||||
#endif
|
||||
|
@ -2029,7 +2029,7 @@
|
|||
{UNIT_ (Walking Corpse) (troll_wc_4) ("") 4 37 29}
|
||||
{INVOKE_TROLL_VARIATION description=troll_wc_4}
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
|
||||
{UNIT_ (Walking Corpse) (troll_wc_5) ("") 4 33 25}
|
||||
{INVOKE_TROLL_VARIATION description=troll_wc_5}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#ifdef EASY
|
||||
turns="62"
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
turns="58"
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -128,7 +128,7 @@
|
|||
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Berserker, Dwarvish Thunderguard, Dwarvish Guardsman, Dwarvish Pathfinder,
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Berserker, Dwarvish Thunderguard, Dwarvish Guardsman, Dwarvish Pathfinder, Dwarvish Explorer
|
||||
|
||||
#endif
|
||||
|
@ -143,7 +143,7 @@
|
|||
recruitment_pattern=scout,fighter,archer,fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=scout,fighter,archer,fighter
|
||||
#endif
|
||||
|
||||
|
@ -188,7 +188,7 @@
|
|||
recruit=Vampire Bat, Blood Bat
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Vampire Bat, Blood Bat, Dread Bat
|
||||
#endif
|
||||
|
||||
|
@ -614,7 +614,7 @@
|
|||
# Place dwarf guards
|
||||
|
||||
# EASY: 1 dwarf steelclad, 2 thunderer, 3 scouts
|
||||
# MEDIUM: 1 dwarf steelclad, 2 thunderguard, 3 scouts
|
||||
# NORMAL: 1 dwarf steelclad, 2 thunderguard, 3 scouts
|
||||
# HARD: 1 dwarf steelclad, 2 thunderguard, 3 pathfinders
|
||||
|
||||
# 1 Dwarf Sergeant
|
||||
|
@ -1406,7 +1406,7 @@
|
|||
income=8
|
||||
gold=90
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=10
|
||||
gold=110
|
||||
#endif
|
||||
|
@ -1842,7 +1842,7 @@
|
|||
income=2
|
||||
gold=120
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=4
|
||||
gold=140
|
||||
#endif
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#ifdef EASY
|
||||
turns="72"
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
turns="68"
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -76,7 +76,7 @@
|
|||
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman
|
||||
#endif
|
||||
|
||||
|
@ -89,7 +89,7 @@
|
|||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
|
@ -180,7 +180,7 @@
|
|||
recruit=EGhost, EWraith, EShadow
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=EGhost, EWraith, EShadow
|
||||
#endif
|
||||
|
||||
|
@ -725,7 +725,7 @@
|
|||
[/set_variable]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[set_variable]
|
||||
name=healing_rune1
|
||||
value=1
|
||||
|
@ -1088,7 +1088,7 @@
|
|||
#ifdef EASY
|
||||
hitpoints=28
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
hitpoints=32
|
||||
#endif
|
||||
[/unit]
|
||||
|
@ -1109,7 +1109,7 @@
|
|||
#ifdef EASY
|
||||
hitpoints=28
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
hitpoints=32
|
||||
#endif
|
||||
[/unit]
|
||||
|
@ -1130,7 +1130,7 @@
|
|||
#ifdef EASY
|
||||
hitpoints=34
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
hitpoints=38
|
||||
#endif
|
||||
[/unit]
|
||||
|
@ -1153,7 +1153,7 @@
|
|||
#ifdef EASY
|
||||
hitpoints=26
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
hitpoints=30
|
||||
#endif
|
||||
[/unit]
|
||||
|
@ -1174,7 +1174,7 @@
|
|||
#ifdef EASY
|
||||
hitpoints=26
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
hitpoints=30
|
||||
#endif
|
||||
[/unit]
|
||||
|
@ -1195,7 +1195,7 @@
|
|||
#ifdef EASY
|
||||
hitpoints=25
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
hitpoints=32
|
||||
#endif
|
||||
[/unit]
|
||||
|
@ -1242,7 +1242,7 @@
|
|||
# Event 2: confused ants
|
||||
|
||||
#EASY: 3 fleeing ants, 1 normal ant
|
||||
#MEDIUM: 3 fleeing ants, 2 normal ants
|
||||
#NORMAL: 3 fleeing ants, 2 normal ants
|
||||
#HARD: 3 fleeing ants, 3 normal ants
|
||||
|
||||
[event]
|
||||
|
@ -1296,7 +1296,7 @@
|
|||
side=4
|
||||
[/unit]
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
|
||||
[unit]
|
||||
type=Giant Ant
|
||||
|
@ -1480,7 +1480,7 @@
|
|||
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
|
||||
[move_unit_fake]
|
||||
type=Javelineer
|
||||
|
@ -2036,7 +2036,7 @@
|
|||
# awaken guardian undead:
|
||||
|
||||
# EASY: 1 ghouls, 1 soulless, 2 skeletons
|
||||
# MEDIUM: 1 ghouls, 1 necrophage, 2 skeletons
|
||||
# NORMAL: 1 ghouls, 1 necrophage, 2 skeletons
|
||||
# HARD: 2 necrophages, 2 skeletons
|
||||
|
||||
[event]
|
||||
|
@ -2104,7 +2104,7 @@
|
|||
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
increase=-30%
|
||||
#endif
|
||||
[/effect]
|
||||
|
@ -2118,7 +2118,7 @@
|
|||
[/object]
|
||||
|
||||
# EASY: 1 ghoul, 1 soulless, 2 skeletons
|
||||
# MEDIUM: 1 ghoul, 1 necrophage, 2 skeletons
|
||||
# NORMAL: 1 ghoul, 1 necrophage, 2 skeletons
|
||||
# HARD: 2 necrophages, 2 skeletons
|
||||
|
||||
#ifdef EASY
|
||||
|
@ -2126,7 +2126,7 @@
|
|||
{FREE_UNIT (Ghoul) (Gate Guard) ( _ "Gate Guard") 3 24 46}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
{FREE_UNIT (Ghoul) (Gate Guard) ( _ "Gate Guard") 3 21 48}
|
||||
{FREE_UNIT (Necrophage) (Gate Guard) ( _ "Gate Guard") 3 24 46}
|
||||
#endif
|
||||
|
@ -2215,7 +2215,7 @@
|
|||
# Event 6a: Step on healing runes (17,44) (19,43)
|
||||
|
||||
# EASY: rune1 heals 1 time, rune2 heals 2 times
|
||||
# MEDIUM: rune1 heals 1 times, rune2 heals 1 time
|
||||
# NORMAL: rune1 heals 1 times, rune2 heals 1 time
|
||||
# HARD: rune1 heals 1 time, rune2 heals 1 time
|
||||
|
||||
# when a unit steps on the runes, it is healed
|
||||
|
@ -2850,7 +2850,7 @@
|
|||
|
||||
# several skeletons arise and attack
|
||||
# EASY: 2 skeletons, 1 skeleton archer
|
||||
# MEDIUM: 2 skeletons, 2 skeleton archers
|
||||
# NORMAL: 2 skeletons, 2 skeleton archers
|
||||
# HARD: 1 deathblade, 1 skeleton, 1 bone shooter, 1 skeleton archer
|
||||
|
||||
[event]
|
||||
|
@ -2900,7 +2900,7 @@
|
|||
{FREE_UNIT (Bone Shooter) (Restless Dead) ( _ "Restless Dead") 3 17 37}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
{FREE_UNIT (Skeleton Archer) (Restless Dead) ( _ "Restless Dead") 3 17 37}
|
||||
#endif
|
||||
|
||||
|
@ -3014,7 +3014,7 @@
|
|||
[/effect]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase=-25%
|
||||
|
@ -4176,7 +4176,7 @@
|
|||
[/gold]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[gold]
|
||||
amount=100
|
||||
side=1
|
||||
|
@ -4840,7 +4840,7 @@
|
|||
income=9
|
||||
gold=150
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=11
|
||||
gold=150
|
||||
#endif
|
||||
|
@ -5160,7 +5160,7 @@
|
|||
income=9
|
||||
gold=100
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=11
|
||||
gold=125
|
||||
#endif
|
||||
|
@ -5240,11 +5240,11 @@
|
|||
# Event 18: Sending for Reinforcements
|
||||
|
||||
# EASY: 1 dragoon, 2 cavalryman, 2 spearmen
|
||||
# MEDIUM: 1 dragoon, 2 cavaliers, 1 javelineer, 1 longbowman
|
||||
# NORMAL: 1 dragoon, 2 cavaliers, 1 javelineer, 1 longbowman
|
||||
# HARD: 3 dragoons, 1 swordsman, 1 longbowman
|
||||
|
||||
# EASY: once every 8 turns
|
||||
# MEDIUM: once every 7 turns
|
||||
# NORMAL: once every 7 turns
|
||||
# HARD: once every 6 turns
|
||||
|
||||
[event]
|
||||
|
@ -5258,7 +5258,7 @@
|
|||
numerical_equals=8
|
||||
[/variable]
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[variable]
|
||||
name=messenger_timer
|
||||
numerical_equals=7
|
||||
|
@ -5312,7 +5312,7 @@
|
|||
#ifdef EASY
|
||||
type=Cavalryman
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
type=Cavalier
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -5331,7 +5331,7 @@
|
|||
#ifdef EASY
|
||||
type=Cavalryman
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
type=Cavalier
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -5350,7 +5350,7 @@
|
|||
#ifdef EASY
|
||||
type=Spearman
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
type=Javelineer
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -5369,7 +5369,7 @@
|
|||
#ifdef EASY
|
||||
type=Spearman
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
type=Longbowman
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#ifdef EASY
|
||||
turns="58"
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
turns="54"
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -82,7 +82,7 @@
|
|||
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman, Heavy Infantryman
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Bowman, Longbowman, Heavy Infantryman, Shock Trooper
|
||||
#endif
|
||||
|
||||
|
@ -95,7 +95,7 @@
|
|||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
|
@ -129,7 +129,7 @@
|
|||
recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
|
||||
#endif
|
||||
|
||||
|
@ -167,7 +167,7 @@
|
|||
recruit=Pikeman, Swordsman, Javelineer, Longbowman, Heavy Infantryman, Necromancer, Skeleton, Skeleton Archer, Bone Shooter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock Trooper, Necromancer, Revenant, Bone Shooter
|
||||
#endif
|
||||
|
||||
|
@ -180,7 +180,7 @@
|
|||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
|
@ -222,7 +222,7 @@
|
|||
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman, Heavy Infantryman
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman, Shock Trooper
|
||||
#endif
|
||||
|
||||
|
@ -235,7 +235,7 @@
|
|||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
|
@ -277,7 +277,7 @@
|
|||
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman, Heavy Infantryman
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman, Shock Trooper
|
||||
#endif
|
||||
|
||||
|
@ -290,7 +290,7 @@
|
|||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=scout,fighter,archer,mixed fighter
|
||||
#endif
|
||||
|
||||
|
@ -1314,7 +1314,7 @@
|
|||
income=9
|
||||
gold=100
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=11
|
||||
gold=125
|
||||
#endif
|
||||
|
@ -3631,7 +3631,7 @@
|
|||
income=5
|
||||
gold=100
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=7
|
||||
gold=110
|
||||
#endif
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#ifdef EASY
|
||||
turns="44"
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
turns="40"
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -86,7 +86,7 @@
|
|||
recruit=Saurian Skirmisher, Saurian Augur
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
|
||||
#endif
|
||||
|
||||
|
@ -127,7 +127,7 @@
|
|||
recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Banebow
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Banebow, Spectre
|
||||
#endif
|
||||
|
||||
|
@ -171,7 +171,7 @@
|
|||
recruit=Orcish Warrior, Orcish Crossbow, Orcish Slayer, Goblin Knight, Goblin Pillager, Direwolf Rider, Orcish Warlord
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Orcish Warrior, Orcish Crossbow, Orcish Slayer, Goblin Knight, Goblin Pillager, Direwolf Rider, Orcish Warlord, Orcish Slurbow
|
||||
#endif
|
||||
|
||||
|
@ -230,7 +230,7 @@
|
|||
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Hunter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Hunter, Naga Warden
|
||||
#endif
|
||||
|
||||
|
@ -269,7 +269,7 @@
|
|||
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Hunter
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Warden, Naga Hunter
|
||||
#endif
|
||||
|
||||
|
@ -690,7 +690,7 @@
|
|||
[/set_variable]
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
[set_variable]
|
||||
name=number_vamp_bats
|
||||
value=3
|
||||
|
@ -972,7 +972,7 @@
|
|||
{UNIT_T (Saurian Augur) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 20 42}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
#{UNIT_T (Saurian Ambusher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 17 39}
|
||||
#{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 16 43}
|
||||
|
||||
|
@ -999,7 +999,7 @@
|
|||
gold=20
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=4
|
||||
gold=30
|
||||
#endif
|
||||
|
@ -1065,7 +1065,7 @@
|
|||
income=7
|
||||
gold=75
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=9
|
||||
gold=95
|
||||
#endif
|
||||
|
@ -1095,7 +1095,7 @@
|
|||
income=9
|
||||
gold=75
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
income=11
|
||||
gold=95
|
||||
#endif
|
||||
|
|
|
@ -301,7 +301,7 @@
|
|||
#ifdef EASY
|
||||
value=2
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
value=2
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -314,7 +314,7 @@
|
|||
#ifdef EASY
|
||||
value=4
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
value=3
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -327,7 +327,7 @@
|
|||
#ifdef EASY
|
||||
value=6
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
value=5
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
@ -1044,7 +1044,7 @@
|
|||
#ifdef EASY
|
||||
increase=-10
|
||||
#endif
|
||||
#ifdef MEDIUM
|
||||
#ifdef NORMAL
|
||||
increase=-11
|
||||
#endif
|
||||
#ifdef HARD
|
||||
|
|
Loading…
Add table
Reference in a new issue