MEDIUM -> NORMAL in UtBS.

This commit is contained in:
Lari Nieminen 2007-09-17 09:45:32 +00:00
parent 92ec3fbf4d
commit 50e5a16b04
11 changed files with 161 additions and 161 deletions

View file

@ -122,7 +122,7 @@
recruit=Skeleton, Skeleton Archer, Vampire Bat, Ghoul, Dark Adept
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Skeleton, Skeleton Archer, Blood Bat, Ghoul, Dark Adept
#endif
@ -965,11 +965,11 @@
[filter]
description=Xanthos
[/filter]
[sound]
name=wail-long.wav
[/sound]
[kill]
side=3
race=undead

View file

@ -133,7 +133,7 @@
side=1
value=16
[/target]
[target]
side=2
value=2
@ -232,7 +232,7 @@
# add more undead at higher difficulty levels
#!***Scraped $nightly_limit -> can div $ghosts by two***
# dehydration loss - a variable for the dialogue
{VARIABLE dehydration_loss 2}
[/event]
@ -300,13 +300,13 @@
description=Kaleh
message= _ "Well, the sooner we reach Pinnacle Rock, the better. Onwards!"
[/message]
# setup ghost difficulty
#ifdef EASY
{VARIABLE max_ghosts 6}
{VARIABLE max_per_turn 2}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{VARIABLE max_ghosts 7}
{VARIABLE max_per_turn 3}
#endif
@ -314,7 +314,7 @@
{VARIABLE max_ghosts 8}
{VARIABLE max_per_turn 4}
#endif
[/event]
#!***Scraped clock-> This can be achieved without dedicated event***
@ -412,7 +412,7 @@
{RANDOM_PLACEMENT 29 62 2 ({CREATE_UNIT 3 "Giant Scorpion" 1 1 "Scorpion" (user_description=_"Scorpion"
ai_special="guardian")})}
#ifdef MEDIUM
#ifdef NORMAL
{RANDOM_PLACEMENT 29 62 2 ({CREATE_UNIT 3 "Giant Scorpion" 1 1 "Scorpion" (user_description=_"Scorpion"
ai_special="guardian")})}
@ -646,7 +646,7 @@
#endif
#ifdef MEDIUM
#ifdef NORMAL
#Medium: 2 ogres, 3 young ogres
@ -691,7 +691,7 @@
[/message]
{OGRE_PLACEMENT}
# move into the inner area to alert ogres
[event]
name=moveto
@ -739,9 +739,9 @@
[/event]
[/else]
[/if]
{SETUP_ENEMY_THIRST 3}
#!***Created -> Set ogre die event
[event]
name=die
@ -819,7 +819,7 @@
description=Garak
message=_"It's a dust devil, but I have never seen one so small before."
[/message]
[store_locations]
variable=move
x=$x1
@ -830,7 +830,7 @@
[/filter]
[/not]
[/store_locations]
{VARIABLE i 0}
[while]
[variable]
@ -921,7 +921,7 @@
#endif
#ifdef MEDIUM
#ifdef NORMAL
{RANDOM_PLACEMENT 6 43 3 ({CREATE_UNIT 2 "Bandit" 1 1 "Patrol Bandit" (user_description=_"Black Hand Bandit"
random_traits="no"
@ -982,7 +982,7 @@
[filter_second]
role=Black Lieutenant
[/filter_second]
[if]
[variable]
name=black_patrol_dialogue
@ -999,7 +999,7 @@
speaker=Kaleh
message= _ "We need that water, and if we have to go through you to get it, so be it."
[/message]
{VARIABLE black_patrol_dialogue 1}
{MOBILIZE_SIDE 2}
[/then]
@ -1032,7 +1032,7 @@
equals=0
[/variable]
[then]
[message]
role=Black Lieutenant
message= _ "We don't know who you are, and we don't much care. Tremble before the might of the Black Hand!"
@ -1041,8 +1041,8 @@
[message]
speaker=Kaleh
message= _ "We need that water, and if we have to go through you to get it, so be it."
[/message]
[/message]
{VARIABLE black_hand_dialogue 1}
{MOBILIZE_SIDE 2}
[/then]
@ -1171,9 +1171,9 @@
#endif
#MEDIUM: +1 Revenant, +1 Skeleton Archer
#NORMAL: +1 Revenant, +1 Skeleton Archer
#ifdef MEDIUM
#ifdef NORMAL
{RANDOM_PLACEMENT $x_coord $y_coord 3 ({CREATE_UNIT 4 "Revenant" 1 1 "Undead Raider" (user_description=_"Undead Raider"
role="ElyssaUndead")})}
@ -1432,7 +1432,7 @@
amount=250
#endif
#ifdef MEDIUM
#ifdef NORMAL
amount=200
#endif
@ -1469,7 +1469,7 @@
#endif
#ifdef MEDIUM
#ifdef NORMAL
{RANDOM_PLACEMENT 34 27 3 ({CREATE_UNIT 3 "Young Ogre" 1 1 "Ogre Nomad" (user_description=_"Ogre Nomad"
random_traits="no")})}
@ -1622,7 +1622,7 @@
recruit=Thug, Bandit, Poacher, Trapper, Footpad
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Bandit, Poacher, Footpad, Outlaw
#endif
@ -1630,7 +1630,7 @@
recruit=Bandit, Trapper, Footpad, Outlaw
#endif
[/unit]
{SETUP_ENEMY_THIRST 2}
[modify_side]
@ -1642,7 +1642,7 @@
recruitment_pattern=scout,fighter,archer,fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=fighter,mixed fighter,archer,fighter
#endif
@ -2208,7 +2208,7 @@
{NEXT i}
[/event]
[/event]
[event]
name=victory
@ -2296,7 +2296,7 @@
[/event]
# These events happen continually throughout the scenario
# LOST SOULS:
# changed spawning of lost soul to happen in the vicinity of player units
# spawn a number of ghosts each turn depending on how "exposed"
@ -2335,8 +2335,8 @@
less_than=$max_ghosts
[/variable]
[then]
# store "exposed" units - those surrounded by a lot of desert
# store "exposed" units - those surrounded by a lot of desert
[store_locations]
variable=ghost_spawn
[filter]
@ -2352,7 +2352,7 @@
terrain=Hd, Dd, Rr
[/filter_adjacent_location]
[/store_locations]
{VARIABLE ghosts $ghost_spawn.length}
[if]
@ -2371,7 +2371,7 @@
{VARIABLE_OP ghosts add 2}
{VARIABLE_OP ghosts divide 4}
#endif
#ifdef MEDIUM
#ifdef NORMAL
# 1 ghost per 2 exposed units (roughly) per turn
{VARIABLE_OP ghosts add $added_ghosts}
{VARIABLE_OP ghosts divide 2}
@ -2414,7 +2414,7 @@
{VARIABLE ghosts $max_ghosts}
[/then]
[/if]
# store all possible spawn locations in range
# pick one random ghost_spawn from which
# to store all locations in range
@ -2426,7 +2426,7 @@
radius=8
terrain=Hd, Dd, Rr
[/store_locations]
{VARIABLE i 0}
[while]
[variable]
@ -2461,7 +2461,7 @@
[/then]
[/if]
[/then]
[/if]
[/if]
{CLEAR_VARIABLE turn_temp}
[/event]
@ -2513,7 +2513,7 @@
animate=no
fire_event=no
[/kill]
# don't respawn ghosts this night
{VARIABLE ghosts_already_spawned $max_ghosts}

View file

@ -580,7 +580,7 @@
#ifdef EASY
recruit=Skeleton,Skeleton Archer,Skeleton Rider,DeathBlade
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Skeleton,BoneShooter,Skeleton Rider,DeathBlade
#endif
#ifdef HARD
@ -640,7 +640,7 @@
#ifdef EASY
recruit=Ghost,Soulless,Ghoul,Blood Bat
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Blood Bat,Ghost,Wraith,Soulless,Necrophage
#endif
#ifdef HARD
@ -701,7 +701,7 @@
#ifdef EASY
recruit=Orcish Grunt, Orcish Archer, Goblin Spearman, Orcish Assassin
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Orcish Warrior, Orcish Crossbowman, Goblin Impaler, Orcish Slayer
#endif
#ifdef HARD
@ -749,7 +749,7 @@
[/target]
[/ai]
[/side]
# capture villages for side 1
# and store them for victory conditions / undead
# capture
@ -761,7 +761,7 @@
[/capture_village]
{VARIABLE elven_camp[$elven_camps].x {X}}
{VARIABLE elven_camp[$elven_camps].y {Y}}
{VARIABLE_OP elven_camps add 1}
{VARIABLE_OP elven_camps add 1}
#enddef
# Prestart functions:
@ -855,7 +855,7 @@
#ifdef EASY
{RANDOM 7..9}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{RANDOM 6..8}
#endif
#ifdef HARD
@ -887,12 +887,12 @@
{SET_ELVEN_CAMP 19 18}
{SET_ELVEN_CAMP 17 20}
{SET_ELVEN_CAMP 13 22}
[set_variable]
name=village_counter
value=$elven_camps
[/set_variable]
[/event]
#Time Areas correspond with halo around campfires
@ -1066,7 +1066,7 @@
{FREE_UNIT (Orcish Archer) (Orc Raider) ( _ "Orc Raider") 4 3 2}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{FREE_UNIT (Orcish Assassin) (Orc Raider) ( _ "Orc Raider") 4 2 5}
{FREE_UNIT (Orcish Assassin) (Orc Raider) ( _ "Orc Raider") 4 4 2}
#endif
@ -1093,7 +1093,7 @@
[/modify_side]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[modify_side]
side=4
income=15
@ -1783,7 +1783,7 @@
[/gold]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[gold]
amount=20
side=$side_number
@ -1801,7 +1801,7 @@
name=village_counter
add=-1
[/set_variable]
{CLEAR_VARIABLE locs}
[if]
@ -1840,5 +1840,5 @@
{@campaigns/Under_the_Burning_Suns/utils/deaths.cfg}
{@campaigns/Under_the_Burning_Suns/utils/global-events.cfg}
[/scenario]

View file

@ -24,7 +24,7 @@
#ifdef EASY
turns="50"
#endif
#ifdef MEDIUM
#ifdef NORMAL
turns="48"
#endif
#ifdef HARD
@ -110,7 +110,7 @@
recruit=Orcish Grunt, Wolf Rider, Goblin Spearman, Orcish Archer
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Orcish Grunt, Wolf Rider, Goblin Impaler, Orcish Archer, Goblin Knight
#endif
@ -131,7 +131,7 @@
recruitment_pattern=scout,scout,fighter,fighter,archer
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,scout,fighter,fighter,fighter
#endif
@ -164,7 +164,7 @@
recruit=Orcish Grunt, Wolf Rider, Orcish Archer, Orcish Assassin, Orcish Crossbowman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Orcish Grunt, Wolf Rider, Orcish Archer, Orcish Crossbowman, Orcish Slayer, Orcish Warrior
#endif
@ -184,7 +184,7 @@
recruitment_pattern=scout,fighter,archer,fighter,fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,fighter,archer
#endif
@ -216,7 +216,7 @@
recruit=Orcish Grunt, Wolf Rider, Orcish Archer, Orcish Assassin, Orcish Warrior
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Orcish Warrior, Wolf Rider, Orcish Archer, Orcish Slayer, Orcish Crossbowman
#endif
@ -235,7 +235,7 @@
recruitment_pattern=scout,fighter,archer,fighter,archer
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,fighter,archer
#endif
@ -1018,7 +1018,7 @@
#but to avoid overwhelming the party, only Orac and the Naga attack, not the goblins
#ifdef MEDIUM
#ifdef NORMAL
[if]
[variable]
@ -1268,7 +1268,7 @@
[/gold]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[gold]
amount=60
side=1

View file

@ -20,7 +20,7 @@
#ifdef EASY
turns="45"
#endif
#ifdef MEDIUM
#ifdef NORMAL
turns="43"
#endif
#ifdef HARD
@ -57,7 +57,7 @@
recruit=Troll Whelp, Troll, Troll Rocklobber
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Troll Whelp, Troll, Troll Rocklobber
#endif
@ -70,7 +70,7 @@
recruitment_pattern=fighter,archer,fighter,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=fighter,archer,fighter,mixed fighter
#endif
@ -124,7 +124,7 @@
recruit=Troll Whelp, Troll, Troll Rocklobber
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Troll Whelp, Troll, Troll Rocklobber
#endif
@ -137,7 +137,7 @@
recruitment_pattern=fighter,archer,fighter,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=fighter,archer,fighter,mixed fighter
#endif
@ -191,7 +191,7 @@
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
#endif
@ -204,7 +204,7 @@
#recruitment_pattern=scout,fighter,archer,fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
#recruitment_pattern=scout,fighter,archer,fighter
#endif
@ -258,7 +258,7 @@
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Guardsman
#endif
@ -271,7 +271,7 @@
#recruitment_pattern=scout,fighter,archer,fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
#recruitment_pattern=scout,fighter,archer,fighter
#endif
@ -1655,7 +1655,7 @@
income=-2
gold=50
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=-3
gold=50
#endif
@ -1672,7 +1672,7 @@
income=-2
gold=50
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=-3
gold=50
#endif
@ -1690,7 +1690,7 @@
income=3
gold=100
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=5
gold=125
#endif
@ -1707,7 +1707,7 @@
income=3
gold=100
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=5
gold=125
#endif
@ -1741,7 +1741,7 @@
income=-2
gold=50
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=-3
gold=50
#endif
@ -1758,7 +1758,7 @@
income=-2
gold=50
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=-3
gold=50
#endif
@ -1776,7 +1776,7 @@
income=4
gold=125
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=6
gold=150
#endif
@ -1793,7 +1793,7 @@
income=4
gold=125
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=6
gold=150
#endif
@ -2209,7 +2209,7 @@
[/set_variable]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[set_variable]
name=number_to_kill
multiply=0.69
@ -2454,7 +2454,7 @@
[/set_variable]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[set_variable]
name=number_to_kill
multiply=0.59
@ -3530,7 +3530,7 @@
[/effect]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[effect]
apply_to=hitpoints
increase=-33%

View file

@ -25,7 +25,7 @@
#ifdef EASY
turns="62"
#endif
#ifdef MEDIUM
#ifdef NORMAL
turns="58"
#endif
#ifdef HARD
@ -81,7 +81,7 @@
recruit=Troll Whelp, Troll
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Troll Whelp, Troll, Troll Rocklobber
#endif
@ -94,7 +94,7 @@
recruitment_pattern=fighter,archer,fighter,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=fighter,archer,fighter,mixed fighter
#endif
@ -126,7 +126,7 @@
recruit=Troll Whelp, Troll, Troll Rocklobber
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman
#endif
@ -161,7 +161,7 @@
recruit=Vampire Bat2, Blood Bat2
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Vampire Bat2, Blood Bat2, Dread Bat
#endif
@ -383,7 +383,7 @@
[/set_variable]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[set_variable]
name=heat_damage
value=-3
@ -630,7 +630,7 @@
income=10
gold=75
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=12
gold=100
#endif
@ -643,7 +643,7 @@
# Place troll guards
# EASY: 1 Troll Leader, 2 troll whelps, 1 rocklobber
# MEDIUM: 1 Troll Leader, 3 troll whelps, 1 rocklobber
# NORMAL: 1 Troll Leader, 3 troll whelps, 1 rocklobber
# HARD: 1 Troll Leader, 3 troll whelps, 1 rocklobber, 1 troll
# 1 Troll Leader
@ -1502,7 +1502,7 @@
{UNIT_ (Lava Monster) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{UNIT_ (Lava Monster2) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
#endif
@ -1572,7 +1572,7 @@
{UNIT_ (Lava Monster) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{UNIT_ (Lava Monster2) (Guardian Phoenix) ( _ "Guardian Phoenix") 5 26 21}
#endif
@ -1671,7 +1671,7 @@
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 5 26 18}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 26 17}
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 26 18}
#endif
@ -1720,7 +1720,7 @@
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 5 27 22}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 26 22}
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 27 22}
#endif
@ -1769,7 +1769,7 @@
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 5 23 17}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 5 22 16}
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 58 23 17}
#endif
@ -1935,7 +1935,7 @@
income=2
gold=120
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=4
gold=140
#endif
@ -2029,7 +2029,7 @@
{UNIT_ (Walking Corpse) (troll_wc_4) ("") 4 37 29}
{INVOKE_TROLL_VARIATION description=troll_wc_4}
#ifdef MEDIUM
#ifdef NORMAL
{UNIT_ (Walking Corpse) (troll_wc_5) ("") 4 33 25}
{INVOKE_TROLL_VARIATION description=troll_wc_5}

View file

@ -22,7 +22,7 @@
#ifdef EASY
turns="62"
#endif
#ifdef MEDIUM
#ifdef NORMAL
turns="58"
#endif
#ifdef HARD
@ -128,7 +128,7 @@
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Berserker, Dwarvish Thunderguard, Dwarvish Guardsman, Dwarvish Pathfinder,
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Thunderer, Dwarvish Berserker, Dwarvish Thunderguard, Dwarvish Guardsman, Dwarvish Pathfinder, Dwarvish Explorer
#endif
@ -143,7 +143,7 @@
recruitment_pattern=scout,fighter,archer,fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,fighter
#endif
@ -188,7 +188,7 @@
recruit=Vampire Bat, Blood Bat
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Vampire Bat, Blood Bat, Dread Bat
#endif
@ -614,7 +614,7 @@
# Place dwarf guards
# EASY: 1 dwarf steelclad, 2 thunderer, 3 scouts
# MEDIUM: 1 dwarf steelclad, 2 thunderguard, 3 scouts
# NORMAL: 1 dwarf steelclad, 2 thunderguard, 3 scouts
# HARD: 1 dwarf steelclad, 2 thunderguard, 3 pathfinders
# 1 Dwarf Sergeant
@ -1406,7 +1406,7 @@
income=8
gold=90
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=10
gold=110
#endif
@ -1842,7 +1842,7 @@
income=2
gold=120
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=4
gold=140
#endif

View file

@ -22,7 +22,7 @@
#ifdef EASY
turns="72"
#endif
#ifdef MEDIUM
#ifdef NORMAL
turns="68"
#endif
#ifdef HARD
@ -76,7 +76,7 @@
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman
#endif
@ -89,7 +89,7 @@
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
@ -180,7 +180,7 @@
recruit=EGhost, EWraith, EShadow
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=EGhost, EWraith, EShadow
#endif
@ -725,7 +725,7 @@
[/set_variable]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[set_variable]
name=healing_rune1
value=1
@ -1088,7 +1088,7 @@
#ifdef EASY
hitpoints=28
#endif
#ifdef MEDIUM
#ifdef NORMAL
hitpoints=32
#endif
[/unit]
@ -1109,7 +1109,7 @@
#ifdef EASY
hitpoints=28
#endif
#ifdef MEDIUM
#ifdef NORMAL
hitpoints=32
#endif
[/unit]
@ -1130,7 +1130,7 @@
#ifdef EASY
hitpoints=34
#endif
#ifdef MEDIUM
#ifdef NORMAL
hitpoints=38
#endif
[/unit]
@ -1153,7 +1153,7 @@
#ifdef EASY
hitpoints=26
#endif
#ifdef MEDIUM
#ifdef NORMAL
hitpoints=30
#endif
[/unit]
@ -1174,7 +1174,7 @@
#ifdef EASY
hitpoints=26
#endif
#ifdef MEDIUM
#ifdef NORMAL
hitpoints=30
#endif
[/unit]
@ -1195,7 +1195,7 @@
#ifdef EASY
hitpoints=25
#endif
#ifdef MEDIUM
#ifdef NORMAL
hitpoints=32
#endif
[/unit]
@ -1242,7 +1242,7 @@
# Event 2: confused ants
#EASY: 3 fleeing ants, 1 normal ant
#MEDIUM: 3 fleeing ants, 2 normal ants
#NORMAL: 3 fleeing ants, 2 normal ants
#HARD: 3 fleeing ants, 3 normal ants
[event]
@ -1296,7 +1296,7 @@
side=4
[/unit]
#ifdef MEDIUM
#ifdef NORMAL
[unit]
type=Giant Ant
@ -1480,7 +1480,7 @@
#endif
#ifdef MEDIUM
#ifdef NORMAL
[move_unit_fake]
type=Javelineer
@ -2036,7 +2036,7 @@
# awaken guardian undead:
# EASY: 1 ghouls, 1 soulless, 2 skeletons
# MEDIUM: 1 ghouls, 1 necrophage, 2 skeletons
# NORMAL: 1 ghouls, 1 necrophage, 2 skeletons
# HARD: 2 necrophages, 2 skeletons
[event]
@ -2104,7 +2104,7 @@
[effect]
apply_to=hitpoints
#ifdef MEDIUM
#ifdef NORMAL
increase=-30%
#endif
[/effect]
@ -2118,7 +2118,7 @@
[/object]
# EASY: 1 ghoul, 1 soulless, 2 skeletons
# MEDIUM: 1 ghoul, 1 necrophage, 2 skeletons
# NORMAL: 1 ghoul, 1 necrophage, 2 skeletons
# HARD: 2 necrophages, 2 skeletons
#ifdef EASY
@ -2126,7 +2126,7 @@
{FREE_UNIT (Ghoul) (Gate Guard) ( _ "Gate Guard") 3 24 46}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{FREE_UNIT (Ghoul) (Gate Guard) ( _ "Gate Guard") 3 21 48}
{FREE_UNIT (Necrophage) (Gate Guard) ( _ "Gate Guard") 3 24 46}
#endif
@ -2215,7 +2215,7 @@
# Event 6a: Step on healing runes (17,44) (19,43)
# EASY: rune1 heals 1 time, rune2 heals 2 times
# MEDIUM: rune1 heals 1 times, rune2 heals 1 time
# NORMAL: rune1 heals 1 times, rune2 heals 1 time
# HARD: rune1 heals 1 time, rune2 heals 1 time
# when a unit steps on the runes, it is healed
@ -2850,7 +2850,7 @@
# several skeletons arise and attack
# EASY: 2 skeletons, 1 skeleton archer
# MEDIUM: 2 skeletons, 2 skeleton archers
# NORMAL: 2 skeletons, 2 skeleton archers
# HARD: 1 deathblade, 1 skeleton, 1 bone shooter, 1 skeleton archer
[event]
@ -2900,7 +2900,7 @@
{FREE_UNIT (Bone Shooter) (Restless Dead) ( _ "Restless Dead") 3 17 37}
#endif
#ifdef MEDIUM
#ifdef NORMAL
{FREE_UNIT (Skeleton Archer) (Restless Dead) ( _ "Restless Dead") 3 17 37}
#endif
@ -3014,7 +3014,7 @@
[/effect]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[effect]
apply_to=hitpoints
increase=-25%
@ -4176,7 +4176,7 @@
[/gold]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[gold]
amount=100
side=1
@ -4840,7 +4840,7 @@
income=9
gold=150
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=11
gold=150
#endif
@ -5160,7 +5160,7 @@
income=9
gold=100
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=11
gold=125
#endif
@ -5240,11 +5240,11 @@
# Event 18: Sending for Reinforcements
# EASY: 1 dragoon, 2 cavalryman, 2 spearmen
# MEDIUM: 1 dragoon, 2 cavaliers, 1 javelineer, 1 longbowman
# NORMAL: 1 dragoon, 2 cavaliers, 1 javelineer, 1 longbowman
# HARD: 3 dragoons, 1 swordsman, 1 longbowman
# EASY: once every 8 turns
# MEDIUM: once every 7 turns
# NORMAL: once every 7 turns
# HARD: once every 6 turns
[event]
@ -5258,7 +5258,7 @@
numerical_equals=8
[/variable]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[variable]
name=messenger_timer
numerical_equals=7
@ -5312,7 +5312,7 @@
#ifdef EASY
type=Cavalryman
#endif
#ifdef MEDIUM
#ifdef NORMAL
type=Cavalier
#endif
#ifdef HARD
@ -5331,7 +5331,7 @@
#ifdef EASY
type=Cavalryman
#endif
#ifdef MEDIUM
#ifdef NORMAL
type=Cavalier
#endif
#ifdef HARD
@ -5350,7 +5350,7 @@
#ifdef EASY
type=Spearman
#endif
#ifdef MEDIUM
#ifdef NORMAL
type=Javelineer
#endif
#ifdef HARD
@ -5369,7 +5369,7 @@
#ifdef EASY
type=Spearman
#endif
#ifdef MEDIUM
#ifdef NORMAL
type=Longbowman
#endif
#ifdef HARD

View file

@ -22,7 +22,7 @@
#ifdef EASY
turns="58"
#endif
#ifdef MEDIUM
#ifdef NORMAL
turns="54"
#endif
#ifdef HARD
@ -82,7 +82,7 @@
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman, Heavy Infantryman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Bowman, Longbowman, Heavy Infantryman, Shock Trooper
#endif
@ -95,7 +95,7 @@
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
@ -129,7 +129,7 @@
recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
#endif
@ -167,7 +167,7 @@
recruit=Pikeman, Swordsman, Javelineer, Longbowman, Heavy Infantryman, Necromancer, Skeleton, Skeleton Archer, Bone Shooter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock Trooper, Necromancer, Revenant, Bone Shooter
#endif
@ -180,7 +180,7 @@
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
@ -222,7 +222,7 @@
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman, Heavy Infantryman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman, Shock Trooper
#endif
@ -235,7 +235,7 @@
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
@ -277,7 +277,7 @@
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Bowman, Longbowman, Heavy Infantryman
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman, Shock Trooper
#endif
@ -290,7 +290,7 @@
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruitment_pattern=scout,fighter,archer,mixed fighter
#endif
@ -1314,7 +1314,7 @@
income=9
gold=100
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=11
gold=125
#endif
@ -3631,7 +3631,7 @@
income=5
gold=100
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=7
gold=110
#endif

View file

@ -27,7 +27,7 @@
#ifdef EASY
turns="44"
#endif
#ifdef MEDIUM
#ifdef NORMAL
turns="40"
#endif
#ifdef HARD
@ -86,7 +86,7 @@
recruit=Saurian Skirmisher, Saurian Augur
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
#endif
@ -127,7 +127,7 @@
recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Banebow
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Banebow, Spectre
#endif
@ -171,7 +171,7 @@
recruit=Orcish Warrior, Orcish Crossbow, Orcish Slayer, Goblin Knight, Goblin Pillager, Direwolf Rider, Orcish Warlord
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Orcish Warrior, Orcish Crossbow, Orcish Slayer, Goblin Knight, Goblin Pillager, Direwolf Rider, Orcish Warlord, Orcish Slurbow
#endif
@ -230,7 +230,7 @@
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Hunter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Hunter, Naga Warden
#endif
@ -269,7 +269,7 @@
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Hunter
#endif
#ifdef MEDIUM
#ifdef NORMAL
recruit=Naga Fighter, Naga Warrior, Naga Guardian, Naga Warden, Naga Hunter
#endif
@ -690,7 +690,7 @@
[/set_variable]
#endif
#ifdef MEDIUM
#ifdef NORMAL
[set_variable]
name=number_vamp_bats
value=3
@ -972,7 +972,7 @@
{UNIT_T (Saurian Augur) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 20 42}
#endif
#ifdef MEDIUM
#ifdef NORMAL
#{UNIT_T (Saurian Ambusher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 17 39}
#{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 16 43}
@ -999,7 +999,7 @@
gold=20
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=4
gold=30
#endif
@ -1065,7 +1065,7 @@
income=7
gold=75
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=9
gold=95
#endif
@ -1095,7 +1095,7 @@
income=9
gold=75
#endif
#ifdef MEDIUM
#ifdef NORMAL
income=11
gold=95
#endif

View file

@ -301,7 +301,7 @@
#ifdef EASY
value=2
#endif
#ifdef MEDIUM
#ifdef NORMAL
value=2
#endif
#ifdef HARD
@ -314,7 +314,7 @@
#ifdef EASY
value=4
#endif
#ifdef MEDIUM
#ifdef NORMAL
value=3
#endif
#ifdef HARD
@ -327,7 +327,7 @@
#ifdef EASY
value=6
#endif
#ifdef MEDIUM
#ifdef NORMAL
value=5
#endif
#ifdef HARD
@ -1044,7 +1044,7 @@
#ifdef EASY
increase=-10
#endif
#ifdef MEDIUM
#ifdef NORMAL
increase=-11
#endif
#ifdef HARD