Added some dialogue to explain ghost behaviour.

This commit is contained in:
Jan Rietema 2007-09-17 19:23:13 +00:00
parent b3707841bb
commit 0356663c47

View file

@ -304,6 +304,7 @@
message= _ "Well, the sooner we reach Pinnacle Rock, the better. Onwards!"
[/message]
{VARIABLE ghosts_talk 0}
# setup ghost difficulty
#ifdef EASY
{VARIABLE max_ghosts 6}
@ -784,10 +785,13 @@
x=$x1
y=$y1
radius=1
[not]
[filter]
[/filter]
[/not]
[filter_radius]
[not]
[filter]
side=1,2,3,4
[/filter]
[/not]
[/filter_radius]
[/store_locations]
{VARIABLE i 0}
@ -820,7 +824,7 @@
[message]
description=Zhul
message=_"Girl, I told you not to open it. Let's go; I'd really like to get to an oasis soon."
message=_"Girl, I told you not to open it. Let's go, I'd really like to get to an oasis soon."
[/message]
[/then]
[/if]
@ -2365,6 +2369,49 @@
[/do]
[/while]
{CLEAR_VARIABLE ghost_spawn}
# some ghosts dialogue
[if]
[variable]
name=ghosts_talk
less_than=1
[/variable]
[then]
{VARIABLE ghosts_talk 1}
[message]
description=Garak
message= _ "The sands are haunted with the spirits of tortured souls long since dead. At dusk they rise again, and during the Long Dark they can be particularly nasty. They disappear again at dawn, but personally I prefer the heat of the day to the horrors of the night."
[/message]
[message]
description=Zhul
message= _ "The combination of the heat of the day and the rising undead make dusk a particularly dangerous time of day."
[/message]
[/then]
[else]
[if]
[variable]
name=ghosts_talk
equals=2
[/variable]
[then]
{VARIABLE ghosts_talk 3}
[message]
description=Kaleh
message= _ "You come and rise again, spirits? Have we not defeated you before?"
[/message]
[message]
description=Zhul
message= _ "These lost souls cannot hold onto anything but memories of lives long gone. They will rise to plague us again, night after night."
[/message]
[/then]
[/if]
[/else]
[/if]
[/then]
[/if]
[/then]
@ -2372,18 +2419,6 @@
{CLEAR_VARIABLE turn_temp}
[/event]
[event]
name=turn 5
[message]
description=Garak
message= _ "The sands are haunted with the spirits of tortured souls long since dead. At dusk they rise again, and during the Long Dark they can be particularly nasty. They disappear again at dawn, but personally I prefer the heat of the day to the horrors of the night."
[/message]
[message]
description=Zhul
message= _ "The combination of the heat of the day and the rising undead make dusk a particularly dangerous time of day."
[/message]
[/event]
# If player kills more than 25-50% of the maximum number of lost souls, the rest flee
@ -2427,11 +2462,11 @@
[if]
[variable]
name=ghosts_talk
numerical_not_equals=1
less_than=2
[/variable]
[then]
{VARIABLE ghosts_talk 1}
{VARIABLE ghosts_talk 2}
[message]
description=Kaleh