Some fixes in TSG's The_Long_March scenario
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49d8628318
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1 changed files with 8 additions and 36 deletions
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@ -26,7 +26,7 @@
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{AFTERNOON}
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victory_when_enemies_defeated=no
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turns=24
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turns=40
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# The South Guard
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@ -166,18 +166,6 @@
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[event]
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name=start
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[store_unit]
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variable=afalas_store
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[filter]
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description=Urza Afalas
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[/filter]
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kill=yes
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[/store_unit]
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{VARIABLE afalas_store.side 2}
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[unstore_unit]
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variable=afalas_store
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[/unstore_unit]
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{GENERIC_UNIT 1 Swordsman 31 48}
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{GENERIC_UNIT 1 Longbowman 27 49}
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@ -278,10 +266,6 @@
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speaker=Urza Afalas
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message= _ "We have to go even further west. There are elves living to the north, and I don't think they'll receive us too kindly!"
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[/message]
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[message]
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speaker=Jarek
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message= _ "Maybe the elves will have food we can buy - we should head north to meet them!"
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[/message]
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[removeitem]
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x,y=21,48
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[/removeitem]
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@ -460,21 +444,21 @@
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{PLACE_IMAGE (items/gohere.png) 5 30}
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#ifdef HARD
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{GENERIC_UNIT 4 (Elvish Ranger) 3 33}
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{GENERIC_UNIT 4 (Elvish Ranger) 5 33}
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#else
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{GENERIC_UNIT 4 (Elvish Archer) 3 33}
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{GENERIC_UNIT 4 (Elvish Archer) 5 33}
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#endif
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#ifdef EASY
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{GENERIC_UNIT 4 (Elvish Fighter) 3 34}
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{GENERIC_UNIT 4 (Elvish Fighter) 5 34}
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#else
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{GENERIC_UNIT 4 (Elvish Hero) 3 34}
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{GENERIC_UNIT 4 (Elvish Hero) 5 34}
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#endif
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#ifdef EASY
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{GENERIC_UNIT 4 (Elvish Shaman) 5 33}
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{GENERIC_UNIT 4 (Elvish Shaman) 5 36}
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#else
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{GENERIC_UNIT 4 (Elvish Sorceress) 5 33}
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{GENERIC_UNIT 4 (Elvish Sorceress) 5 36}
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#endif
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[/event]
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@ -563,7 +547,7 @@
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#ifdef EASY
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{GENERIC_UNIT 4 Footpad 5 32}
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#else
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{GENERIC_UNIT 4 Outalw 5 32}
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{GENERIC_UNIT 4 Outlaw 5 32}
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#endif
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#ifdef HARD
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{GENERIC_UNIT 4 Trapper 5 31}
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@ -609,18 +593,6 @@
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message= _ "From here you can see the banks of the river! Across it we will find the sun again, and an end to these cursed trees!"
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[/message]
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[store_unit]
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variable=afalas_store
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[filter]
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description=Urza Afalas
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[/filter]
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kill=yes
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[/store_unit]
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{VARIABLE afalas_store.side 1}
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[unstore_unit]
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variable=afalas_store
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[/unstore_unit]
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[removeitem]
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x,y=10,20
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[/removeitem]
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