fixed all cases of '. ', '! ' and '? ' ...

...that were found by grep/sed (remove of double spaces)

esr: would it be possible to have this automatically added to some of
your tools so that we do have a simple way to fix all those double
space problems at once?
This commit is contained in:
Nils Kneuper 2007-09-25 22:23:01 +00:00
parent 5ac38b02fc
commit 41899e2578
14 changed files with 30 additions and 30 deletions

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@ -259,7 +259,7 @@
numerical_equals=10
[/variable]
[then]
# Fake move Dela in, set up camp, have some dialog. She doesn't bring anyone with her.
# Fake move Dela in, set up camp, have some dialog. She doesn't bring anyone with her.
[move_unit_fake]
type=Frontier Baroness
x=27,21

View file

@ -43,8 +43,8 @@
# The intent here is that Gweddry starts with control of all
# villages west of the river (e.g. within Wesnoth) and those very
# close to the outpost east of the river. This will be worth
# about unit-build per turn. But he won't keep all of these
# close to the outpost east of the river. This will be worth
# about unit-build per turn. But he won't keep all of these
# for long...
{STARTING_VILLAGES 1 9}
{STARTING_VILLAGES_AREA 1 15 2 7}

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@ -228,7 +228,7 @@ fire: +10%")}
#
# This macro isn't actually used in the scenario "The Scepter of Fire"
# because of the random location issue. We're keeping it here for
# because of the random location issue. We're keeping it here for
# posterity for the time being.
#

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@ -275,7 +275,7 @@
{CHG_TYPE type=Huntsman_Peasant Huntsman}
# Changing the unit type clobbers its portrait pointer if the new
# type has a unit portrait. Make sure Baldras and Harper keep theirs.
# type has a unit portrait. Make sure Baldras and Harper keep theirs.
{MODIFY_UNIT description=Baldras profile portraits/p_baldras.png}
{MODIFY_UNIT description=Harper profile portraits/p_harper.png}

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@ -324,7 +324,7 @@
[/event]
#
# Special event - if you are attacked, set a switch. This will affect the conversations you have with the thieves
# Special event - if you are attacked, set a switch. This will affect the conversations you have with the thieves
#
{VARIABLE sneak_attacked 0}
[event]

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@ -255,7 +255,7 @@
[event]
name=start
#First, take away Harper's shield. He can die now. Sorry, Harper!
#First, take away Harper's shield. He can die now. Sorry, Harper!
[recall]
description=Harper
[/recall]

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@ -5,7 +5,7 @@
# One line of advancement line runs from Peasant (reskinned Thug)
# through Village Elder (reskinned Bandit) to Senior Village Elder
# (reskinned Highwayman). These are the ordinary village inhabitants.
# (reskinned Highwayman). These are the ordinary village inhabitants.
[unit]
[base_unit]
@ -125,9 +125,9 @@
[/female]
[/unit]
# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
# advances to Peasant Trapper (reskinned Trapper) which can advance either to
# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
# Huntsman does a little better in swamps than the base unit.
[unit]

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@ -136,7 +136,7 @@
# These names look unimaginative because "Lady Jessica" is
# the only character in BfW with a personal name that is a
# normal English name. I'm making the Wesfolk follow suit.
# normal English name. I'm making the Wesfolk follow suit.
#ifdef EASY
{GUARD_UNIT (Poacher) (Thomas) ( _ "Thomas") 2 11 20}
#else

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@ -708,12 +708,12 @@
[message]
speaker="Ethiliel"
message= _ "Mebrin! My teacher of old! Can that truly be you?"
message= _ "Mebrin! My teacher of old! Can that truly be you?"
[/message]
[message]
speaker="Mal M'Brin"
message = _ "Eth..Ethiliel? You are here?"
message = _ "Eth..Ethiliel? You are here?"
[/message]
[message]
@ -723,48 +723,48 @@
[message]
speaker="Mal M'Brin"
message = _ "I broke their chains. They bound me, the accursed humans. Bound me! Kidnapped me to raise undead for them. Menaced me with cold iron...ahh, the iron on my skin, it burned, it burned!"
message = _ "I broke their chains. They bound me, the accursed humans. Bound me! Kidnapped me to raise undead for them. Menaced me with cold iron...ahh, the iron on my skin, it burned, it burned!"
[/message]
[message]
speaker="Deoran"
message= _ "What is this? Elves bear steel swords."
message= _ "What is this? Elves bear steel swords."
[/message]
[message]
speaker="Ethiliel"
message= _ "They are but warriors. All elves feel the shadow of iron, and to those who walk our higher paths it is a bane, interfering with our magic. But this touches on mysteries that are not for men to know, human. I bind you never to speak of it."
message= _ "They are but warriors. All elves feel the shadow of iron, and to those who walk our higher paths it is a bane, interfering with our magic. But this touches on mysteries that are not for men to know, human. I bind you never to speak of it."
[/message]
[message]
speaker="Mal M'Brin"
message = _ "Humans! Betrayers! Tree-killers! They are a blight on the world! I shall bring my new servants north to the lands we so foolishly granted to men in ages past, and destroy them all!"
message = _ "Humans! Betrayers! Tree-killers! They are a blight on the world! I shall bring my new servants north to the lands we so foolishly granted to men in ages past, and destroy them all!"
[/message]
[message]
speaker="Ethiliel"
message= _ "Your servants! Your servants are abominations worse than any human. They stink of the grave. This cannot be the sage Mebrin that I knew and revered speaking. He would never have allied himself with the dead against the living!"
message= _ "Your servants! Your servants are abominations worse than any human. They stink of the grave. This cannot be the sage Mebrin that I knew and revered speaking. He would never have allied himself with the dead against the living!"
[/message]
[message]
speaker="Mal M'Brin"
message= _ "I am called Mal M'Brin now, Ethiliel, best student of mine. It is time for a new lesson. I was such as you, full of doubt and weakness, but now I have passed over and become more than you know. There is infinity in death; I have touched the void at the heart of all things. You, too, can partake of its boundless power."
message= _ "I am called Mal M'Brin now, Ethiliel, best student of mine. It is time for a new lesson. I was such as you, full of doubt and weakness, but now I have passed over and become more than you know. There is infinity in death; I have touched the void at the heart of all things. You, too, can partake of its boundless power."
[/message]
[message]
speaker="Mal M'Brin"
message= _ "Join me! Stand by my side! We shall rise and sweep the humans from the green world. Their corpses will serve us; their bones will dance for our pleasure."
message= _ "Join me! Stand by my side! We shall rise and sweep the humans from the green world. Their corpses will serve us; their bones will dance for our pleasure."
[/message]
[message]
speaker="Ethiliel"
message= _ "And when we were done, what would we have become? Unlife. Hungering shadows, devouring all we once cherished."
message= _ "And when we were done, what would we have become? Unlife. Hungering shadows, devouring all we once cherished."
image=portraits/ethiliel-mad.png
[/message]
[message]
speaker="Ethiliel"
message= _ "No. It shall not be. The sage Mebrin is dead. It is time to put him to rest."
message= _ "No. It shall not be. The sage Mebrin is dead. It is time to put him to rest."
[/message]
[message]
@ -774,7 +774,7 @@
[/message]
[message]
speaker="Mal M'Brin"
message= _ "You, destroy me? Fool human. You will die, and the elves you have seduced with you. And you shall serve me beyond death, forever."
message= _ "You, destroy me? Fool human. You will die, and the elves you have seduced with you. And you shall serve me beyond death, forever."
[/message]
[/event]

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@ -294,7 +294,7 @@
[message]
speaker="Plynry"
message= _ "Deoran? You had been thought lost long since. But I see by your men's gear and drill that they are of the South Guard indeed. Pass.."
message= _ "Deoran? You had been thought lost long since. But I see by your men's gear and drill that they are of the South Guard indeed. Pass.."
[/message]
[message]
@ -304,7 +304,7 @@
[message]
speaker="Plynry"
message= _ "Elvish allies? I think you had best make haste to Westin. There are rumors of trouble with the elves of the Aethenwood."
message= _ "Elvish allies? I think you had best make haste to Westin. There are rumors of trouble with the elves of the Aethenwood."
[/message]
# Unstore Sir Gerrick and his troops back so that everyone will be happily

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@ -6,7 +6,7 @@
# was fixed to the main map -- there was a reference in it to unknown forest
# south of the "Great River", which doesn't fit at all. To rescue this, the
# original tSG Great River has to be either the unnamed river running through
# the Aethenwood or off the map entirely. I've opted for the latter, thus the
# the Aethenwood or off the map entirely. I've opted for the latter, thus the
# reference to Kerlath being "in the furthermost south", and renamed the river
# as the "Black River". Since the original campaign placed the "elvish woods"
# west of Westin, I'm supposing they're in fact a southern (off-map) lobe
@ -107,7 +107,7 @@
[part]
background=story/winter.jpg
story= _ "Forage and game were scarce in the gloomy woods. The men's spirits were lifted by the thought of home, but their bodies became gaunt. The long weeks of trudging northward took its toll."
story= _ "Forage and game were scarce in the gloomy woods. The men's spirits were lifted by the thought of home, but their bodies became gaunt. The long weeks of trudging northward took its toll."
[/part]
[/story]
#enddef

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@ -1,5 +1,5 @@
# I'm putting The South Guard's common unit macros in here.
# This should make my WML a little more sane. Most of these
# This should make my WML a little more sane. Most of these
# I've shamlessly pillaged from The Rise of Wesnoth and the Useful WML Fragemnts Wiki
#textdomain wesnoth-tsg

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@ -1,6 +1,6 @@
#textdomain wesnoth-tsg
# I'm putting The South Guard's common balancing macros in here.
# This should make my WML a little more sane. Most of these
# This should make my WML a little more sane. Most of these
# I've shamlessly pillaged from The Rise of Wesnoth, The Useful WML Fragments Wiki,
# and the generous advice of the collected fora.

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@ -1258,7 +1258,7 @@
{ADD y_coord -4}
[unit]
# Elyssa used to have her own unit type. This was
# Elyssa used to have her own unit type. This was
# unnecessary except as a hook to hang her portrait on.
# This makes her a stock Red Mage.
type=Red Mage