Commit graph

82 commits

Author SHA1 Message Date
Hejnewar
36822eca3f
Miscellaneous units changes (mostly) 2023-09-16 19:55:28 +02:00
Hejnewar
ef9c53b4a6
Balance for Dunefolk 1.18 2023-07-16 00:21:04 +02:00
Hejnewar
2a18d2d986
Balance for Northerners 1.18 2023-07-16 00:20:28 +02:00
Pentarctagon
9bfd432abe Update image pages for webp extension. 2022-04-30 14:23:32 -05:00
doofus-01
5c1c91c4a7
1.17 cleanup of Naga sprites (#6642)
* reorganize naga sprite directory

* Naga sprite cleanup

* update image paths for naga sprites
2022-04-28 07:00:13 -07:00
doofus-01
3a78da72d3 1.16 sprint - naga stuff (#6076)
* various small image fixes

* naga zephyr defense anim

* naga high guard defense animation adjustment

(cherry picked from commit ca91280807)
2021-10-29 11:19:07 +11:00
doofus-01
a4a5b60c14 Naga Sicarius sprite (#6056)
* update naga sicarius sprite, including attack/defense animations

(cherry picked from commit 9a36ff4d8c)
2021-10-29 11:17:54 +11:00
doofus-01
6b492a8d5c naga sprite animations (#6027)
* revised naga ophidian sprite, and added defense and attack animations

* ran woptipng

(cherry picked from commit 2ed26f609c)
2021-10-29 11:16:08 +11:00
doofus-01
42ed29eeba August 8th animations (#6012)
* fix the naga dirkfang chakri sound timing

* naga ringcaster defense and attack animations

* ran woptipng.py

(cherry picked from commit 799d652e48)
2021-10-29 11:15:24 +11:00
doofus-01
a933bd92ed 1.16 animation update 7/24 (#5980)
* naga shield guard mace attack anim, shield attack/def anims

* naga high guard defense anim

* naga guard - adjust some animation timings, and base frame

(cherry picked from commit f8c0f3c60d)
2021-10-29 11:14:36 +11:00
Lordbob
f66a44fdfc
Wire in ringcaster portrait
Temporary substitute until I finish the lvl 3 portrait
2021-09-25 23:00:16 +02:00
Lordbob
080791d74c
wire in ringcaster portrait 2021-09-25 22:58:35 +02:00
Lordbob
82f7ce6f6b
Wire in ophidian portrait
Temporary substitute until I can finish the lvl 3 portrait.
2021-09-25 22:56:57 +02:00
Lordbob
19933e94ed
Wire in Ophidian portrait 2021-09-25 22:55:03 +02:00
Wedge009
6e6d57d365 Spelling corrections
[ci skip]
2021-06-21 13:39:25 +10:00
doofus-01
02233d11b4 basic animations for naga guard line (partial) 2021-06-20 16:33:46 -07:00
Steve Cotton
729fd82b9b Remove double-spaces from units' descriptions 2021-06-20 11:05:32 +02:00
Hejnewar
6bb0badc98 Balance changes for 1.15.14 2021-06-19 21:05:19 +02:00
doofus-01
4811de8642
Last minute Naga things (#5855)
* move UtBS mace nagas to core

* adding mace naga portraits from LordBob

* move naga hunter portrait to UtBS from core

* de-bow-ify the ophidian nagas and add Deflect weapon special

* revisions to mace nagas base sprites

* revisions to naga guards, including new weapon special Absorb

* compatibility Nagas for UtBS
2021-06-13 20:51:38 -07:00
Hejnewar
205a6c031b
Fix incorrectly set melee damage for Naga Sicarius 2021-04-15 13:41:33 +02:00
Hejnewar
7d72c2bfdd Dunefolk balance update 2021-04-15 07:56:30 +02:00
Andrey Bienkowski
518f6953d5 Fix several wmllint errors in data/core/units 2021-01-14 08:48:06 +03:00
Hejnewar
11dcfe14a7
AoH balancing changes 2020-02-25 00:33:02 +01:00
doofus-01
d4555d3f69
Units - Dunefolk Nagas - first revisions (#4701)
* Units - Dunefolk Nagas - first revisions

* Units - Nagas : rework dirkfang line stats and add a couple dirkfang animations

* Units - Nagas : additions to dirkfang animations

* units - nagas : attack anim tweeks

* units - nagas: melee boost to dirkfang and advancements

* units - nagas: terrain defense boost to ringcaster

* units - nagas - add dirkfang portrait

* units - nagas - revise attack numbers for entire line

* units -  nagas - remove reference to old name Dervish in description

* wmlindent run
2020-02-02 17:21:31 -08:00
walodar
a7fd0ad575 Dunefolk usage attributes 2019-12-12 18:11:26 +01:00
nemaara
7036af787f Nagas: rename slasher advancement line 2019-11-08 01:53:04 -05:00
Hejnewar
23e717a16a
Update Bladewhirler.cfg 2019-11-08 00:27:10 +01:00
Hejnewar
1b9f83a2c4
Update Ringcaster.cfg 2019-11-08 00:26:51 +01:00
Hejnewar
b99851925c
Update Ringcaster.cfg 2019-10-31 12:42:25 +01:00
Hejnewar
55b78b830f
Update Bladewhirler.cfg 2019-10-31 12:41:34 +01:00
nemaara
de408ffab1 Fix unit AMLA experience at max level 2019-10-24 13:09:19 -04:00
nemaara
2a90a6284a Move naga hunter portrait to core 2019-08-17 13:28:21 -04:00
Earth-Cake
9ccb04bdf0 Dunefolk bug fixes (#4235)
* Updated from missile to chakram in Zephyr
* Updated in Ringcaster's file from missile to chakram
* Removed portraits
* Fix Ranger's alignment
* Delete ringcaster.png
* Delete zephyr.png
* Updated Ringcaster and Zephyr
2019-08-16 05:47:22 +11:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
ln-zookeeper
f15c7643b9 Unified sword sound timing to -100/-75 (cases of -75 left unchanged) 2016-01-11 16:48:18 +02:00
Charles Dang
dc566e46b6 Strip unused [portrait] blocks from unit files 2015-04-19 21:06:22 +11:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
e4c831b2ad Removed no longer useful ellipse= key from mainline units (nagas) 2013-07-21 14:26:32 +02:00
David Mikos
90d5671414 Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Steven Panek
eb2d4bc54f 'nagani' -> 'nagini'. 2011-04-20 22:21:14 +00:00
Eric S. Raymond
c5a70496a2 A final pre-1.8 prose polish on the units subtree. 2009-09-26 22:41:57 +00:00
Lari Nieminen
106f360712 Removed the old-style female naga fighter portrait. 2009-09-13 21:11:16 +00:00
Phil Barber
2b8f033eaa Add and wire new Naga Myrmidon portrait, update changelogs, portrait credits. 2009-08-26 20:25:02 +00:00
Phil Barber
8b37b2e6ab Add and wire new Naga Fighter portrait, update changelogs, portrait credits. 2009-08-16 09:22:41 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00