Units - Dunefolk Nagas - first revisions (#4701)

* Units - Dunefolk Nagas - first revisions

* Units - Nagas : rework dirkfang line stats and add a couple dirkfang animations

* Units - Nagas : additions to dirkfang animations

* units - nagas : attack anim tweeks

* units - nagas: melee boost to dirkfang and advancements

* units - nagas: terrain defense boost to ringcaster

* units - nagas - add dirkfang portrait

* units - nagas - revise attack numbers for entire line

* units -  nagas - remove reference to old name Dervish in description

* wmlindent run
This commit is contained in:
doofus-01 2020-02-02 17:21:31 -08:00 committed by GitHub
parent 7060ba33b4
commit d4555d3f69
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
34 changed files with 108 additions and 64 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 136 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5 KiB

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.7 KiB

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7 KiB

After

Width:  |  Height:  |  Size: 6.1 KiB

View file

@ -3,21 +3,26 @@
id=Naga Dirkfang
name= _ "Naga Dirkfang"
race=naga
gender=male
gender=male,female
image="units/nagas/dirkfang.png"
profile="portraits/nagas/naga-hunter.png"
profile="portraits/nagas/dirkfang.png"
hitpoints=31
movement_type=naga
movement=7
experience=38
level=1
alignment=liminal
alignment=neutral
advances_to=Naga Ophidian,Naga Ringcaster
cost=15
usage=mixed fighter
description= _ "In contrast to the heavily melee-focused style of their northern brethren, young Naga of the southern tribes prefer to carry small bows, with which they used to pepper their prey with arrows. While finishing off any water-based enemies usually must be done at close range, softening foes with ranged attacks is usually much less dangerous than rushing headlong directly into the fray. Sometimes viewed as cowardly by more proper Naga warriors, these fighters are nonetheless effective when it comes time to engage in warfare."
description= _ "In contrast to the heavily melee-focused style of their northern brethren, young Naga of the southern waters prefer to soften their prey from afar before closing in. The small chakri they throw can be carried on the wrist or on a belt without causing hindrance. While any final kill under water must usually be done at close range, the mixed combat style often allows them to live long enough to learn and improve. Sometimes viewed as cowardly by the northern Naga warriors, these fighters are nonetheless effective when it comes time to engage in warfare."
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/nagas/dirkfang.png" "units/nagas/dirkfang.png" {SOUND_LIST:NAGA_HIT} }
{DEFENSE_ANIM_FILTERED "units/nagas/dirkfang-range-defend2.png" "units/nagas/dirkfang-range-defend1.png" {SOUND_LIST:NAGA_HIT} (
[filter_attack]
range=ranged
[/filter_attack]
)}
{DEFENSE_ANIM "units/nagas/dirkfang-defend2.png" "units/nagas/dirkfang-defend1.png" {SOUND_LIST:NAGA_HIT} }
[attack]
name=dagger
@ -29,55 +34,64 @@
icon=attacks/dagger-curved.png
[/attack]
[attack]
name=bow
description= _"bow"
type=pierce
name=chakri
description= _"chakri"
type=blade
range=ranged
damage=6
damage=7
number=2
icon=attacks/bow-orcish.png
icon=attacks/chakri.png
[/attack]
[attack_anim]
[filter_attack]
name=dagger
[/filter_attack]
start_time=-200
start_time=-540
offset="0.0:290,0.0~0.6:250,0.6~0.0:400"
[frame]
image="units/nagas/dirkfang.png:300"
image="units/nagas/dirkfang-melee[1~6].png:[120,160,80*2,100,200]"
[/frame]
[frame]
image="units/nagas/dirkfang.png:200"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav dagger-swish.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bow
name=chakri
[/filter_attack]
start_time=-225
start_time=-800
missile_start_time=-150
[if]
hits=yes
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
image="projectiles/chakram.png"
offset=0~0.8
[/missile_frame]
[frame]
image="units/nagas/dirkfang.png:300"
sound=bow.ogg
image="units/nagas/dirkfang-throw[1~10].png:[90,100,120,150,150,100,100,130,130,120]"
sound=throwing-knife.ogg
[/frame]
[/if]
[else]
hits=no
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
duration=200
image="projectiles/chakram.png"
x=0~7
y=0~7
offset=0~1.2
[/missile_frame]
[frame]
image="units/nagas/dirkfang.png:300"
sound=bow-miss.ogg
image="units/nagas/dirkfang-throw[1~10].png:[90,100,120,150,150,100,100,130,130,120]"
sound=throwing-knife-miss.ogg
[/frame]
[/else]
[/attack_anim]
[female]
name= _ "Nagini Dirkfang"
gender=female
[/female]
[/unit_type]

View file

@ -3,19 +3,19 @@
id=Naga Ophidian
name= _ "Naga Ophidian"
race=naga
gender=male
gender=male,female
image="units/nagas/ophidian.png"
profile="portraits/nagas/naga-hunter.png"
hitpoints=46
hitpoints=43
movement_type=naga
movement=7
experience=76
level=2
alignment=liminal
advances_to=Naga Dervish
alignment=neutral
advances_to=Naga Sicarius
cost=24
usage=fighter
description= _ "Experienced warriors of the Southern Naga often find work as mercenaries, usually hired by neighboring Dunefolk to control key waterways near the coastline. Though generally amicable with their wealthy employers, this friendliness should not be mistaken for loyalty. Ophidian, in particular, are known for readily switching between rival city-state factions at the start of each shipping season, when demand for water-based protection is the highest. By encouraging a healthy amount of competition, these nagas ensure that their services are always sought after by one tribe or another."
description= _ "Experienced warriors of the Southern Naga often find work as mercenaries, usually hired by neighboring Dunefolk to control key waterways near the coastline. Due to their constant confrontations with enemy horsemen, Ophidians have retired the ringed blades of their youth and picked up the piercing bow. Though generally amicable with their wealthy employers, this friendliness should not be mistaken for loyalty, for the Ophidian are known for readily switching between rival city-state factions at the start of each shipping season, when demand for water-based protection is the highest. As a group, these nagas encourage a healthy amount of competition among the surface factions, ensuring their services are valued by one tribe or another."
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/nagas/ophidian.png" "units/nagas/ophidian.png" {SOUND_LIST:NAGA_HIT} }
[defense]
@ -28,7 +28,7 @@
description=_"curved blade"
type=blade
range=melee
damage=8
damage=7
number=3
icon=attacks/blade-curved.png
[/attack]
@ -37,7 +37,7 @@
description= _"bow"
type=pierce
range=ranged
damage=6
damage=10
number=2
icon=attacks/bow-orcish.png
[/attack]
@ -84,4 +84,8 @@
[/frame]
[/else]
[/attack_anim]
[female]
name= _ "Nagini Ophidian"
gender=female
[/female]
[/unit_type]

View file

@ -3,24 +3,29 @@
id=Naga Ringcaster
name= _ "Naga Ringcaster"
race=naga
gender=male
gender=male,female
image="units/nagas/ringcaster.png"
hitpoints=40
movement_type=naga
movement=7
experience=76
experience=70
level=2
alignment=liminal
alignment=neutral
advances_to=Naga Zephyr
cost=24
usage=archer
description= _ "The blade ring, or chakram, is the signature weapon of the southern Naga and their renowned Ringcasters. These nagas choose their tools with great care: the process of forging a chakram underwater is quite tricky and usually results in weapons with a fair bit of variance. Each Ringcaster picks a specific set of chakrams that suits them, whether it be rings with high uniformity for faster spinning, blades with a slight bit of wobble for unpredictability, or lopsided rings for curved trajectories. As different as each blade ring is coming out of the forge, each Ringcaster has a different fighting style to which their tools are tailored."
usage=mixed fighter
description= _ "The chakram, a greater blade ring than the chakri, is the signature weapon of the southern Naga and their renowned Ringcasters. Well balanced chakrams are useful for throwing, but the rejected blades make a good fist-load weapon, similar to a sharp-bladed tekko or knuckleduster."
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/nagas/ringcaster.png" "units/nagas/ringcaster.png" {SOUND_LIST:NAGA_HIT} }
[defense]
flat=60
sand=50
forest=50
hills=50
mountains=50
village=50
cave=50
[/defense]
[attack]
@ -28,17 +33,17 @@
description=_"chakram"
type=blade
range=melee
damage=4
number=3
icon=attacks/chakram.png
damage=5
number=4
icon=attacks/tekko.png
[/attack]
[attack]
name=chakram
description= _"chakram"
type=blade
range=ranged
damage=6
number=4
damage=7
number=3
icon=attacks/chakram.png
[/attack]
@ -84,4 +89,8 @@
[/frame]
[/else]
[/attack_anim]
[female]
name= _ "Nagini Ringcaster"
gender=female
[/female]
[/unit_type]

View file

@ -1,24 +1,24 @@
#textdomain wesnoth-units
[unit_type]
id=Naga Dervish
name= _ "Naga Dervish"
id=Naga Sicarius
name= _ "Naga Sicarius"
race=naga
gender=male
image="units/nagas/dervish.png"
gender=male,female
image="units/nagas/sicarius.png"
profile="portraits/nagas/naga-hunter.png"
hitpoints=57
hitpoints=55
movement_type=naga
movement=7
experience=150
level=3
alignment=liminal
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=48
usage=fighter
description= _ "While they sometimes still stand in as sellswords for potential Dunefolk allies, Naga Dervishes are more often the keepers of trade routes and resource beds close to waterways. For the right fee or exchange of goods, a Dervish will guarantee safe travel or free access to valuable supplies in his territory. Rubbed the wrong way and a Dervish becomes a fearsome foe—not because of their personal strength in combat, but instead due to the numerous allies that he can call upon to quash any potential nuisance. Though perfectly capable warriors when the time is necessary, these experienced mercenaries know perfectly well that the best methods for generating money are those that do not place themselves in danger."
description= _ "While they sometimes still stand in as sellswords for potential Dunefolk allies, Naga Sicarii are more often the keepers of trade routes and resource beds close to waterways. For the right fee or exchange of goods, a Sicarius will guarantee safe travel or free access to valuable supplies in his territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not because of their personal strength in combat, but instead due to the numerous allies that he can call upon to quash any potential nuisance. Though perfectly capable warriors when the time is necessary, these experienced mercenaries know perfectly well that the best methods for generating money are those that do not place themselves in danger."
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/nagas/dervish.png" "units/nagas/dervish.png" {SOUND_LIST:NAGA_HIT} }
{DEFENSE_ANIM "units/nagas/sicarius.png" "units/nagas/sicarius.png" {SOUND_LIST:NAGA_HIT} }
[defense]
flat=50
@ -31,7 +31,7 @@
type=blade
range=melee
damage=10
number=4
number=3
icon=attacks/blade-curved.png
[/attack]
[attack]
@ -39,9 +39,9 @@
description= _"bow"
type=pierce
range=ranged
damage=9
number=2
icon=attacks/bow-orcish.png
damage=12
number=3
icon=attacks/bow.png
[/attack]
[attack_anim]
@ -50,7 +50,7 @@
[/filter_attack]
start_time=-200
[frame]
image="units/nagas/dervish.png:300"
image="units/nagas/sicarius.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -150}
[/attack_anim]
@ -69,7 +69,7 @@
offset=0~0.8
[/missile_frame]
[frame]
image="units/nagas/dervish.png:300"
image="units/nagas/sicarius.png:300"
sound=bow.ogg
[/frame]
[/if]
@ -81,9 +81,13 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
image="units/nagas/dervish.png:300"
image="units/nagas/sicarius.png:300"
sound=bow-miss.ogg
[/frame]
[/else]
[/attack_anim]
[female]
name= _ "Nagini Sicarius"
gender=female
[/female]
[/unit_type]

View file

@ -3,18 +3,18 @@
id=Naga Zephyr
name= _ "Naga Zephyr"
race=naga
gender=male
gender=male,female
image="units/nagas/zephyr.png"
hitpoints=53
movement_type=naga
movement=7
experience=150
level=3
alignment=liminal
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=50
usage=archer
usage=mixed fighter
description= _ "The Southern Naga commonly recount a curious story about the Wind Spirit, Zefra and the aetherial chakram:
In the distant past, there was a chakram wielder who was possessed of legendary skill. It is said that he could cleave the very seas with a flurry of blades, fell a hundred foes before a single could reach him, and deflect a thousand arrows without being struck. Called by the name of Xylrix, tempest, he was a warrior whose arrogance was as great as his talent. He was always more than willing to boast his prowess to any and all who would watch him. Then one day, while flaunting himself to a band of young Nagini, he chose a sacred Allnai tree as his target.
@ -27,13 +27,22 @@ He retorted, Come, spirit. I am not afraid. No weapon, steel, water, or wind,
The wind whirled ever faster, a torrent of gale force spiraling and spiraling in a gyrating dance of fury. He felt himself lifted from the ground, spinning at a tremendous rate, rendered utterly hapless at the mercy of Zefras wrath. Face upturned in terror, he let go of his blades and suddenly saw it in the whirling tempest—the twirling motion of the ringed chakrams, patterned in the very wind itself.
As quickly as the storm came, it vanished, leaving Xylrix to contemplate his broken weapons. When he finally returned to his home many days later, he announced his new name: Zephyr, a warrior who serves the Wind on which his blades fly."
As quickly as the storm came, it vanished, leaving Xylrix to contemplate his broken weapons. When he finally returned to his home many days later, he announced his new name: Zephyr, a warrior who serves the Wind on which his blades fly.
While the old tales drive the elite warriors of this legacy to focus on the thrown blade, this doesn't mean they are weak in melee combat, as the unbalanced chakram can be enhanced with spikes and smaller blades.
"
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/nagas/zephyr.png" "units/nagas/zephyr.png" {SOUND_LIST:NAGA_HIT} }
[defense]
deep_water=40
flat=50
sand=40
forest=50
hills=50
mountains=50
village=40
cave=50
[/defense]
[attack]
@ -41,17 +50,17 @@ As quickly as the storm came, it vanished, leaving Xylrix to contemplate his bro
description=_"chakram"
type=blade
range=melee
damage=6
number=3
icon=attacks/chakram.png
damage=7
number=4
icon=attacks/tekko.png
[/attack]
[attack]
name=chakram
description= _"chakram"
type=blade
range=ranged
damage=7
number=5
damage=9
number=4
icon=attacks/chakram.png
[/attack]
@ -97,4 +106,8 @@ As quickly as the storm came, it vanished, leaving Xylrix to contemplate his bro
[/frame]
[/else]
[/attack_anim]
[female]
name= _ "Nagini Zephyr"
gender=female
[/female]
[/unit_type]