1.16 sprint - naga stuff (#6076)

* various small image fixes

* naga zephyr defense anim

* naga high guard defense animation adjustment
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doofus-01 2021-09-12 12:15:05 -07:00 committed by GitHub
parent 9569977676
commit ca91280807
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 11 additions and 10 deletions

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@ -22,15 +22,16 @@
usage=fighter
description= _ "The elite naga guards are a rigid barrier to any invaders of a naga stronghold. They have powerful stikes and, like the lesser Shield Guard, they are difficult to dislodge from their posts because of effective use of a shield in melee techniques. This tactic does nothing against ranged attacks, but the nagas can usually seek better terrain advantage in such situations."
die_sound=naga-die.ogg
# {DEFENSE_ANIM_FILTERED "units/nagas/sentinel-shield-defend2.png" "units/nagas/sentinel-shield-attack-2.png" {SOUND_LIST:NAGA_HIT} (
# [filter]
# type=Naga High Guard
# [/filter]
# [filter_second_attack]
# name=shield
# [/filter_second_attack]
# )}
{DEFENSE_ANIM "units/nagas/sentinel-defend-2.png" "units/nagas/sentinel-defend-1.png" {SOUND_LIST:NAGA_HIT} }
{DEFENSE_ANIM_FILTERED "units/nagas/sentinel-defend-2abs.png" "units/nagas/sentinel-defend-1abs.png" {SOUND_LIST:NAGA_HIT} (
[filter]
type=Naga High Guard
[/filter]
[filter_second_attack]
name=shield
[/filter_second_attack]
)}
{DEFENSE_ANIM "units/nagas/sentinel-defend-2.png" "units/nagas/sentinel-defend-1.png" {SOUND_LIST:NAGA_HIT}}
[attack]
name=mace
description= _"mace"

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@ -32,7 +32,7 @@ As quickly as the storm came, it vanished, leaving Xylrix to contemplate his bro
While the old tales drive the elite warriors of this legacy to focus on the thrown blade, this doesn't mean they are weak in melee combat, as the unbalanced chakram can be enhanced with spikes and smaller blades.
"
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/nagas/zephyr.png" "units/nagas/zephyr.png" {SOUND_LIST:NAGA_HIT} }
{DEFENSE_ANIM "units/nagas/zephyr-defend2.png" "units/nagas/zephyr-defend1.png" {SOUND_LIST:NAGA_HIT} }
[defense]
deep_water=40