Balance changes for 1.15.14
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11 changed files with 86 additions and 68 deletions
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@ -16,7 +16,7 @@ units/dunefolk/herbalist/#enddef
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{ABILITY_SELF_HEAL}
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[/abilities]
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movement=5
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experience=100
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experience=65
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level=2
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alignment=liminal
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advances_to=Dune Luminary
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@ -11,7 +11,7 @@ units/dunefolk/soldier/#enddef
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hitpoints=48
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movement_type=dunearmoredfoot
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movement=5
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experience=86
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experience=75
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level=2
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alignment=lawful
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advances_to=Dune Warmaster
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@ -20,7 +20,7 @@ units/dunefolk/herbalist/#enddef
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level=1
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alignment=liminal
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advances_to=Dune Apothecary,Dune Alchemist
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cost=15
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cost=14
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usage=healer
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description= _ "As those responsible for caring for the ill and wounded among the Dunefolk, herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, these healers are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert.
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@ -11,7 +11,7 @@ units/dunefolk/rider/#enddef
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hitpoints=44
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movement_type=dunehorse
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movement=8
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experience=90
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experience=65
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level=2
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alignment=liminal
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advances_to=Dune Windbolt
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@ -14,11 +14,10 @@
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impact=100
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[/resistance]
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movement=6
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experience=50
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experience=29
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level=1
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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advances_to=Fire Wraith
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cost=11
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usage=mixed fighter
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die_sound=drake-die.ogg
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@ -30,7 +30,7 @@ units/monsters/firewraith#enddef
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=25
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cost=22
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usage=mixed fighter
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die_sound=drake-die.ogg
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description= _ "Fire Wraiths are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. The odd armor they wear hints at a former life or creator, but whatever ancient civilization was involved has been lost to history."
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@ -10,23 +10,21 @@
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hitpoints=30
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movement_type=mounted
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movement=8
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experience=50
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{AMLA_DEFAULT}
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experience=44
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level=1
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alignment=neutral
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advances_to=null
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cost=15
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advances_to=Great Horse
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cost=16
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usage=scout
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description=_ "Horses need a better description."
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die_sound=horse-die.ogg
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[defense]
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village=60
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forest=40
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hills=50
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[/defense]
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[resistance]
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blade=90
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pierce=110
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impact=100
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blade=100
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pierce=120
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impact=90
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[/resistance]
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png" "units/monsters/horse/horse-defend-1.png" {SOUND_LIST:HORSE_HIT} }
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[attack]
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@ -35,7 +33,7 @@
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icon=attacks/hoof.png
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type=impact
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range=melee
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damage=9
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damage=10
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number=2
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[/attack]
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[attack_anim]
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@ -79,27 +77,31 @@
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[/base_unit]
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image="units/monsters/horse/horse.png{HORSE_WHITE_IPF}"
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profile="portraits/monsters/horse.png{HORSE_WHITE_IPF_2}"
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[movement_costs]
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forest=1
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shallow_water=2
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reef=2
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swamp_water=2
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cave=2
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[/movement_costs]
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[resistance]
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arcane=100
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blade=100
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pierce=100
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impact=100
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[/resistance]
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[defense]
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village=60
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forest=40
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[/defense]
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hitpoints=31
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advances_to=null
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{AMLA_DEFAULT}
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movement_type=woodland
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movement=9
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cost=18
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description=_ "Some horses have a white color, and they are merely white horses. But there exist a special breed, found only in the wild woods, that are White Horses. As if blessed by the faerie world, they have a grace and agility not found in their more common relatives."
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_WHITE_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_WHITE_IPF}" {SOUND_LIST:HORSE_HIT} }
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[defense]
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forest=40
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village=60
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[/defense]
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[resistance]
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pierce=120
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impact=100
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arcane=100
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[/resistance]
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[attack]
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name=kick
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description=_"kick"
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icon=attacks/hoof.png
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type=impact
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range=melee
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damage=8
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number=2
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[/attack]
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[attack_anim]
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[filter_attack]
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name=kick
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@ -147,32 +149,20 @@
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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{TRAIT_QUICK}
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[movement_costs]
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frozen=1
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shallow_water=2
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reef=2
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sand=2
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swamp_water=2
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cave=2
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[/movement_costs]
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[resistance]
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arcane=120
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fire=120
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cold=90
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blade=90
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pierce=100
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blade=100
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pierce=120
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impact=90
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cold=90
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arcane=100
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[/resistance]
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[defense]
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village=60
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forest=50
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frozen=60
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sand=60
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hills=50
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[/defense]
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advances_to=Black Horse
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alignment=chaotic
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movement=8
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cost=18
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description=_ "Dark Horses are wild animals, but they seem to take an odd interest in the civilized races. They leave no signs of their passage, but they have been noticed scouting camps and outposts during the night."
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_BLACK_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_BLACK_IPF}" {SOUND_LIST:HORSE_HIT} }
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[attack]
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@ -184,6 +174,15 @@
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damage=9
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number=2
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[/attack]
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[attack]
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name=whinny
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description=_"whinny"
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icon=attacks/fangs-horse.png~GS()~CS(-30,-5,35)
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type=cold
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range=ranged
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damage=3
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number=1
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[/attack]
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[attack_anim]
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[filter_attack]
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name=kick
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@ -199,6 +198,18 @@
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[/frame]
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{SOUND:HIT club.ogg -100}
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[/attack_anim]
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# we can work on a better animation later
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[attack_anim]
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[filter_attack]
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name=whinny
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[/filter_attack]
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start_time=-550
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{MISSILE_FRAME_WAIL}
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[frame]
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image="units/monsters/horse/horse.png{HORSE_BLACK_IPF}:60"
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[/frame]
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{SOUND:HIT wail-sml.wav -100}
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[/attack_anim]
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[male]
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name= _ "female^Dark Horse"
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{TRAIT_STRONG}
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@ -25,13 +25,15 @@
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description=_ "The true nature of Black Horses is impossible to discern, but the fire in their eyes and the unnerving, unnatural sound of their calls suggest they are malevolent spirits."
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die_sound=horse-die.ogg
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[defense]
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village=60
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forest=40
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forest=50
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hills=50
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[/defense]
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[resistance]
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blade=90
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pierce=110
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impact=100
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blade=100
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pierce=120
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impact=90
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cold=90
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arcane=100
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[/resistance]
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{DEFENSE_ANIM "units/monsters/horse/horse-larger-defend-2.png{HORSE_BLACK_IPF}" "units/monsters/horse/horse-larger-defend-1.png{HORSE_BLACK_IPF}" {SOUND_LIST:HORSE_HIT} }
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[attack]
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@ -20,13 +20,12 @@
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description=_ "Great Horses need a better description."
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die_sound=horse-die.ogg
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[defense]
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village=60
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forest=40
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hills=50
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[/defense]
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[resistance]
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blade=90
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pierce=110
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impact=100
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blade=100
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pierce=120
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impact=110
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[/resistance]
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{DEFENSE_ANIM "units/monsters/horse/horse-larger-defend-2.png" "units/monsters/horse/horse-larger-defend-1.png" {SOUND_LIST:HORSE_HIT} }
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[attack]
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@ -11,17 +11,24 @@ units/monsters/jinn#enddef
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image="{IMG_PATH_TEMP}/jinn.png"
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hitpoints=58
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movement_type=spirit
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movement=8
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movement=6
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experience=100
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level=2
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alignment=liminal
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advances_to=null
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{AMLA_DEFAULT}
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cost=56
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cost=53
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usage=archer
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description=""
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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undead_variation=null
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[resistance]
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blade=80
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pierce=70
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impact=100
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fire=80
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cold=120
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[/resistance]
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[defend]
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start_time=-126
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[frame]
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@ -101,7 +108,7 @@ units/monsters/jinn#enddef
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icon=attacks/lightning.png
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type=fire
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range=ranged
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damage=18
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damage=20
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number=1
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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@ -6,7 +6,7 @@
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gender=male,female
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image="units/nagas/sicarius.png"
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# profile="portraits/nagas/naga-hunter.png"
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hitpoints=55
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hitpoints=53
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movement_type=naga
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movement=7
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experience=150
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@ -28,7 +28,7 @@
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description=_"curved blade"
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type=blade
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range=melee
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damage=9
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damage=6
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number=3
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icon=attacks/blade-curved.png
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[specials]
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