Balance changes for 1.15.14

This commit is contained in:
Hejnewar 2021-06-19 20:22:23 +02:00
parent 02b4b5e44d
commit 6bb0badc98
11 changed files with 86 additions and 68 deletions

View file

@ -16,7 +16,7 @@ units/dunefolk/herbalist/#enddef
{ABILITY_SELF_HEAL}
[/abilities]
movement=5
experience=100
experience=65
level=2
alignment=liminal
advances_to=Dune Luminary

View file

@ -11,7 +11,7 @@ units/dunefolk/soldier/#enddef
hitpoints=48
movement_type=dunearmoredfoot
movement=5
experience=86
experience=75
level=2
alignment=lawful
advances_to=Dune Warmaster

View file

@ -20,7 +20,7 @@ units/dunefolk/herbalist/#enddef
level=1
alignment=liminal
advances_to=Dune Apothecary,Dune Alchemist
cost=15
cost=14
usage=healer
description= _ "As those responsible for caring for the ill and wounded among the Dunefolk, herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, these healers are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert.

View file

@ -11,7 +11,7 @@ units/dunefolk/rider/#enddef
hitpoints=44
movement_type=dunehorse
movement=8
experience=90
experience=65
level=2
alignment=liminal
advances_to=Dune Windbolt

View file

@ -14,11 +14,10 @@
impact=100
[/resistance]
movement=6
experience=50
experience=29
level=1
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
advances_to=Fire Wraith
cost=11
usage=mixed fighter
die_sound=drake-die.ogg

View file

@ -30,7 +30,7 @@ units/monsters/firewraith#enddef
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=25
cost=22
usage=mixed fighter
die_sound=drake-die.ogg
description= _ "Fire Wraiths are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. The odd armor they wear hints at a former life or creator, but whatever ancient civilization was involved has been lost to history."

View file

@ -10,23 +10,21 @@
hitpoints=30
movement_type=mounted
movement=8
experience=50
{AMLA_DEFAULT}
experience=44
level=1
alignment=neutral
advances_to=null
cost=15
advances_to=Great Horse
cost=16
usage=scout
description=_ "Horses need a better description."
die_sound=horse-die.ogg
[defense]
village=60
forest=40
hills=50
[/defense]
[resistance]
blade=90
pierce=110
impact=100
blade=100
pierce=120
impact=90
[/resistance]
{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png" "units/monsters/horse/horse-defend-1.png" {SOUND_LIST:HORSE_HIT} }
[attack]
@ -35,7 +33,7 @@
icon=attacks/hoof.png
type=impact
range=melee
damage=9
damage=10
number=2
[/attack]
[attack_anim]
@ -79,27 +77,31 @@
[/base_unit]
image="units/monsters/horse/horse.png{HORSE_WHITE_IPF}"
profile="portraits/monsters/horse.png{HORSE_WHITE_IPF_2}"
[movement_costs]
forest=1
shallow_water=2
reef=2
swamp_water=2
cave=2
[/movement_costs]
[resistance]
arcane=100
blade=100
pierce=100
impact=100
[/resistance]
[defense]
village=60
forest=40
[/defense]
hitpoints=31
advances_to=null
{AMLA_DEFAULT}
movement_type=woodland
movement=9
cost=18
description=_ "Some horses have a white color, and they are merely white horses. But there exist a special breed, found only in the wild woods, that are White Horses. As if blessed by the faerie world, they have a grace and agility not found in their more common relatives."
{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_WHITE_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_WHITE_IPF}" {SOUND_LIST:HORSE_HIT} }
[defense]
forest=40
village=60
[/defense]
[resistance]
pierce=120
impact=100
arcane=100
[/resistance]
[attack]
name=kick
description=_"kick"
icon=attacks/hoof.png
type=impact
range=melee
damage=8
number=2
[/attack]
[attack_anim]
[filter_attack]
name=kick
@ -147,32 +149,20 @@
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_QUICK}
[movement_costs]
frozen=1
shallow_water=2
reef=2
sand=2
swamp_water=2
cave=2
[/movement_costs]
[resistance]
arcane=120
fire=120
cold=90
blade=90
pierce=100
blade=100
pierce=120
impact=90
cold=90
arcane=100
[/resistance]
[defense]
village=60
forest=50
frozen=60
sand=60
hills=50
[/defense]
advances_to=Black Horse
alignment=chaotic
movement=8
cost=18
description=_ "Dark Horses are wild animals, but they seem to take an odd interest in the civilized races. They leave no signs of their passage, but they have been noticed scouting camps and outposts during the night."
{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_BLACK_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_BLACK_IPF}" {SOUND_LIST:HORSE_HIT} }
[attack]
@ -184,6 +174,15 @@
damage=9
number=2
[/attack]
[attack]
name=whinny
description=_"whinny"
icon=attacks/fangs-horse.png~GS()~CS(-30,-5,35)
type=cold
range=ranged
damage=3
number=1
[/attack]
[attack_anim]
[filter_attack]
name=kick
@ -199,6 +198,18 @@
[/frame]
{SOUND:HIT club.ogg -100}
[/attack_anim]
# we can work on a better animation later
[attack_anim]
[filter_attack]
name=whinny
[/filter_attack]
start_time=-550
{MISSILE_FRAME_WAIL}
[frame]
image="units/monsters/horse/horse.png{HORSE_BLACK_IPF}:60"
[/frame]
{SOUND:HIT wail-sml.wav -100}
[/attack_anim]
[male]
name= _ "female^Dark Horse"
{TRAIT_STRONG}

View file

@ -25,13 +25,15 @@
description=_ "The true nature of Black Horses is impossible to discern, but the fire in their eyes and the unnerving, unnatural sound of their calls suggest they are malevolent spirits."
die_sound=horse-die.ogg
[defense]
village=60
forest=40
forest=50
hills=50
[/defense]
[resistance]
blade=90
pierce=110
impact=100
blade=100
pierce=120
impact=90
cold=90
arcane=100
[/resistance]
{DEFENSE_ANIM "units/monsters/horse/horse-larger-defend-2.png{HORSE_BLACK_IPF}" "units/monsters/horse/horse-larger-defend-1.png{HORSE_BLACK_IPF}" {SOUND_LIST:HORSE_HIT} }
[attack]

View file

@ -20,13 +20,12 @@
description=_ "Great Horses need a better description."
die_sound=horse-die.ogg
[defense]
village=60
forest=40
hills=50
[/defense]
[resistance]
blade=90
pierce=110
impact=100
blade=100
pierce=120
impact=110
[/resistance]
{DEFENSE_ANIM "units/monsters/horse/horse-larger-defend-2.png" "units/monsters/horse/horse-larger-defend-1.png" {SOUND_LIST:HORSE_HIT} }
[attack]

View file

@ -11,17 +11,24 @@ units/monsters/jinn#enddef
image="{IMG_PATH_TEMP}/jinn.png"
hitpoints=58
movement_type=spirit
movement=8
movement=6
experience=100
level=2
alignment=liminal
advances_to=null
{AMLA_DEFAULT}
cost=56
cost=53
usage=archer
description=""
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
undead_variation=null
[resistance]
blade=80
pierce=70
impact=100
fire=80
cold=120
[/resistance]
[defend]
start_time=-126
[frame]
@ -101,7 +108,7 @@ units/monsters/jinn#enddef
icon=attacks/lightning.png
type=fire
range=ranged
damage=18
damage=20
number=1
[specials]
{WEAPON_SPECIAL_MAGICAL}

View file

@ -6,7 +6,7 @@
gender=male,female
image="units/nagas/sicarius.png"
# profile="portraits/nagas/naga-hunter.png"
hitpoints=55
hitpoints=53
movement_type=naga
movement=7
experience=150
@ -28,7 +28,7 @@
description=_"curved blade"
type=blade
range=melee
damage=9
damage=6
number=3
icon=attacks/blade-curved.png
[specials]