Commit graph

4374 commits

Author SHA1 Message Date
Eric S. Raymond
f46d2c8755 Somebody, well before my recent tinkering,
...dropped a black dot east of Weldyn.  Now fixed.
2007-07-27 03:56:56 +00:00
Eric S. Raymond
89aeefae92 My keen-sighted wife pointed out the the legend on this map...
...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Eric S. Raymond
9e157beac6 Attacks are identified by order, not by name.
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Richard Kettering
c43bc5adbc Added anti-aliasing to elven bows for Avenger and Ranger. 2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568 Added anti-aliasing to elven bows for fighter line. 2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02 Added anti-aliasing to elven bows, fixed minor issues with marksman frames. 2007-07-26 04:48:17 +00:00
Eric S. Raymond
0d4abdf849 Fix an odd framing error I made when editing Anduin -> Alduin. 2007-07-26 02:27:36 +00:00
Gunter Labes
f8e5a72a1d remove some ancient remnants of multihex attacks 2007-07-26 00:15:45 +00:00
Eric S. Raymond
33eb947828 "Isle of Anduin" changed to "Isle of Alduin"...
...to avoid possible conflict with the estate of J.R.R Tolkien.  Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
2502487242 Some preprocessor symbols for campaigns to enable/disable some advancements
This should not make any change when they are not defined (ie in multiplayer)

- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal

- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
  Armageddon Drake

- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich

- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
  (not sure we should have this one)
2007-07-25 23:03:10 +00:00
Benoît Timbert
d548aef817 New french translator 2007-07-25 17:17:48 +00:00
Joseph Simmons
7f3188e9ca OK, enough with the nitpicking;
I'm committing Tamur's cavalryman portrait. if someone has a problem
with that, revert this commit. Otherwise someone who knows how should
add Tamur to the art credits.
2007-07-25 16:27:40 +00:00
Nils Kneuper
a50b0fc1e0 moved the terrain names to wesnoth-lib so that they are shown in the editor.
sorry that the names will appear in both textdomains, but since they
do appear in the ingame help, too, there is no clean way to prevent it
since the editor is only allowed to read data from wesnoth-lib and
wesnoth-editor
2007-07-25 14:07:21 +00:00
Eric S. Raymond
8a466dd09c Aptrgangr -> Banebow 2007-07-24 18:15:32 +00:00
Eric S. Raymond
d18146e16f More messag-block cleanups. 2007-07-24 02:22:37 +00:00
Eric S. Raymond
6405507b24 Fix up a large number of espeaker=narrator blocks without images.
Along the way, change signpost popups to use the signpost graphic.

Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Eric S. Raymond
fab681a133 A loose end from moving Outlaw units intto core. 2007-07-22 20:54:51 +00:00
Eric S. Raymond
c22b21d52c Finish off some unit moves. 2007-07-22 19:55:56 +00:00
Eric S. Raymond
ea0cc17645 Reconcile Liberty peasant units with TRoW/mainline graphics names. 2007-07-22 17:03:57 +00:00
Eric S. Raymond
0d3ca62f3c L3 Outlaw move cleanup. 2007-07-22 16:17:22 +00:00
Eric S. Raymond
e9a97a400b Move L3 Outlaws to core. 2007-07-22 16:06:43 +00:00
Lari Nieminen
7fb98b0a6e Reverting the laser thunderstick sounds, part 2. 2007-07-22 08:31:56 +00:00
Lari Nieminen
cd4e7c3a04 Reverting the laser thunderstick sounds, part 1. 2007-07-22 08:30:07 +00:00
Richard Kettering
6b65471159 Name change from Soul Shooter to Aptrgangr. 2007-07-22 06:37:50 +00:00
Richard Kettering
50b731dcb3 Updated probabilities for desert terrain variants. 2007-07-22 04:44:07 +00:00
Richard Kettering
6f0709caf9 New desert tiles. 2007-07-22 04:06:29 +00:00
Lari Nieminen
981493e5fd Liberty fixes and a new core macro
(GENERIC_UNIT, which spawns a generic random-trait, random-named unit).
2007-07-21 23:00:49 +00:00
Eric S. Raymond
0751a8de74 Merge in the description from Liberty, which is superior. 2007-07-21 18:18:26 +00:00
Eric S. Raymond
5bef51bd63 Corrected spelling errors. 2007-07-21 13:01:58 +00:00
Gunter Labes
219d6c12a0 * add the 'quick' trait back to the Clasher line 2007-07-20 02:37:56 +00:00
Ali El Gariani
05acdff9a6 add Hajo to the contributors credits for his patch #764 2007-07-20 01:40:17 +00:00
Eric S. Raymond
3a12c5faf6 Typo fix. 2007-07-19 23:15:40 +00:00
Mark de Wever
72c41a5354 The image was to wide which caused a small glitch. 2007-07-19 18:24:25 +00:00
Gunter Labes
1652768910 updated the WML comments 2007-07-19 17:34:53 +00:00
Mark de Wever
e02830a2dd Remove the old no longer used border images. 2007-07-19 17:00:17 +00:00
Mark de Wever
8f4883633a Updated corner image and fix the colours. 2007-07-19 16:28:18 +00:00
Mark de Wever
8d4da055f3 Updated the corner image. 2007-07-19 16:23:04 +00:00
Mark de Wever
d40c10cc8d Added new updated corner images, code support will follow later. 2007-07-19 16:03:55 +00:00
Hogne Håskjold
fb8cd72d3e Fixed transparent pixels 2007-07-19 14:30:21 +00:00
Benoît Timbert
33cbfe8aa7 Sapient had a better idea for the per level bonus, thus :
- reverted my previous *_per_level implementation

- implement the new times= [effect] key to apply an effect more than once.

The default is to apply the effect once

The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
2007-07-18 22:44:45 +00:00
Gunter Labes
f36af6561c [[Balancing changes]]
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Benoît Timbert
1a8d02e68d [effect] can add a per_level bonus
(ie a bonus that is equal to value*level) for movement & HP

new key for movement : increase_per_level

new keys for HP : increase_per_level & increase_total_per_level

(this also add two translatable strings)

Also changed the Resilient to +4 HP +1 HP/level (this is what the MP
dev wanted) The help will need to be updated.
2007-07-18 19:06:54 +00:00
Nils Kneuper
239e324f11 updated about with some new translators 2007-07-18 17:50:15 +00:00
Nils Kneuper
a7065b1bb9 adjusted corner image colors to match the rest 2007-07-18 17:43:27 +00:00
Mark de Wever
cf2d04ec7f Added a proof of concept for the corners,
still have some glitches but Ivanovic wants to update the images and
that's easier to do that before I start to cut them to pieces.
2007-07-18 17:25:35 +00:00
Mark de Wever
4d98cedd3d Added the bottom and top fade out, the corners aren't done yet. 2007-07-18 16:41:05 +00:00
Gunter Labes
964960e15a added the "technical description" for the healthy trait, thanks to uso 2007-07-18 01:51:04 +00:00
Nils Kneuper
1ea876fa28 forgot to add a closing tag... 2007-07-17 21:44:21 +00:00
Nils Kneuper
ccd8dc8ff0 updated Galician translation 2007-07-17 21:26:52 +00:00
Nils Kneuper
3a3d58d475 added a description= field to all attacks (using wmllint) 2007-07-17 21:11:38 +00:00