This should not make any change when they are not defined (ie in multiplayer)
- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal
- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
Armageddon Drake
- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich
- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
(not sure we should have this one)
I'm committing Tamur's cavalryman portrait. if someone has a problem
with that, revert this commit. Otherwise someone who knows how should
add Tamur to the art credits.
sorry that the names will appear in both textdomains, but since they
do appear in the ingame help, too, there is no clean way to prevent it
since the editor is only allowed to read data from wesnoth-lib and
wesnoth-editor
- reverted my previous *_per_level implementation
- implement the new times= [effect] key to apply an effect more than once.
The default is to apply the effect once
The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
(ie a bonus that is equal to value*level) for movement & HP
new key for movement : increase_per_level
new keys for HP : increase_per_level & increase_total_per_level
(this also add two translatable strings)
Also changed the Resilient to +4 HP +1 HP/level (this is what the MP
dev wanted) The help will need to be updated.