Nils Kneuper
bd22fbdecc
tweaked gamma value for the left and right border,
...
corner will be adjusted once I can test ingame
2007-07-17 17:39:19 +00:00
Mark de Wever
1898146629
Changed the fade out border to use the new image,
...
also added a right hand side image.
2007-07-17 17:12:51 +00:00
Nils Kneuper
739882aaeb
added first "overlay" for the ui style background
...
code support still has to be added...
2007-07-17 13:56:56 +00:00
Nils Kneuper
ccab1a51c4
modified version of the general background to look more like the ui
2007-07-17 12:38:18 +00:00
Gunter Labes
91d2fc0b60
fix a typo thanks to Smar
2007-07-15 16:17:57 +00:00
Richard Kettering
d526785d45
Rewrote Armageddon Drake description from scratch,
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removed level-up references from some level-1 drakes, and removed
other artifacts of the original (atrocious) descriptions.
2007-07-15 08:01:53 +00:00
Richard Kettering
c99714f208
Modified Descriptions.
2007-07-15 07:35:57 +00:00
Richard Kettering
c0ffd81cd1
Modified Descriptions.
2007-07-15 06:39:31 +00:00
Mark de Wever
8803aeac3e
Made the off map terrain fit better with the new background.
...
There are still some glitches with this border idea:
* this terrain gets a tod filter which looks silly
* also the terrain is hidden in the shroud which looks bad
I'll test on a larger screen later to find more glitches.
2007-07-14 15:42:21 +00:00
Mark de Wever
e24d2042b9
reverted commit 2007-06-30T13:36:28Z!koraq@xs4all.nl and 2007-06-28T19:39:48Z!koraq@xs4all.nl...
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...which removed the special border transitions.
2007-07-14 15:11:19 +00:00
Mark de Wever
88b05148f6
Added a new background tile as proof-of-concept for the new off map area.
...
Also the fade to black is changed to blend to another colour which fits better
with the new background.
2007-07-14 14:53:08 +00:00
Benoît Timbert
0bc25bb7c9
New "mechanical" trait for mechanical unit.
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This is only meant to display those units are immune to plague, poison and drain
mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Richard Kettering
5916548e90
Modified descriptions.
2007-07-13 08:50:44 +00:00
Taurus
999d654c11
Increased Woodsman Cost to 10 and changed usage to Archer
2007-07-12 06:38:00 +00:00
Taurus
b6d296e749
Fixed typo in Ghoul description
2007-07-12 04:33:09 +00:00
Ali El Gariani
d501d3cdeb
Fix impassable movement cost from 100 to the standard 99 for these 2 units,
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...as pointed by Hajo in his patch #763
2007-07-12 03:21:46 +00:00
Benoît Timbert
5c634618f9
Move gryphon riders to the proper place
2007-07-11 23:13:10 +00:00
Benoît Timbert
7aecc602c6
Add AMLA to the Wolf
2007-07-11 23:11:45 +00:00
Mark de Wever
f195aa4ae3
Keep the code for the wood, but turn it into a black tile...
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...so the user won't see wood anymore.
2007-07-10 16:03:04 +00:00
Lari Nieminen
681450dd44
Removed two unused sounds and changed one sound...
...
...in one scenario of NR to a more fitting one.
2007-07-10 07:57:39 +00:00
Benoît Timbert
58ff646a05
Fix #9469 (ON_TILE_ONCE)
2007-07-09 23:13:31 +00:00
Gunter Labes
c1677e57d5
remove the trait overriding again since it's not needed anymore
2007-07-08 17:24:50 +00:00
Gunter Labes
e31334ddd6
convert the file back to UTF8 and correct the offending name
2007-07-07 04:43:53 +00:00
Nils Kneuper
c87e038988
get ready for moving units into their own textdomain
2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Lari Nieminen
9c573594be
Added an idle animation for the elvish scout.
2007-07-05 07:51:34 +00:00
Tuukka Hastrup
79d089d5b8
Replace yet another reference to "green" with "flag_green".
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Comment color_palette in team-colors.cfg.
2007-07-03 23:01:06 +00:00
Eric S. Raymond
3d4fdae72c
A bit of cleanup after tuukah's patch.
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Added comments, fixed a default setting in game_config.cpp, improved
the readability of the unit.cpp code some.
2007-07-03 19:33:33 +00:00
David Philippi
7b8ba88f0b
applied color fixing patch from tuukkah
2007-07-03 16:53:36 +00:00
Elias Pschernig
ccd42205cb
Added Michael Schmahl to 'Contributors', for the new Python AI.
2007-07-03 16:08:52 +00:00
Lari Nieminen
3c6c8dcddc
Fixed TEAM_COLOR_OVERRIDE.
2007-07-03 11:22:48 +00:00
Eric S. Raymond
69d402616b
Explain a backwards-compatibility hack better.
2007-07-03 09:12:17 +00:00
Eric S. Raymond
3d64862819
Easiest way to avoid a regression...
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...is to make both the symbolic and old-style numeric palette IDs
available.
2007-07-03 08:52:27 +00:00
Lari Nieminen
d143083b31
A few more improvements to a couple of sharpshooter frames
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(this is getting only slightly obsessive).
2007-07-02 23:00:10 +00:00
Eric S. Raymond
f78741dabf
Switch from numeric to symbolic palette IDs everywhere.
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The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
David Philippi
f3f03c56ce
updated font
2007-07-01 17:47:29 +00:00
Mark de Wever
e91a73d909
Added a new experimental transition between the map and the background.
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Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.
Also converted Hexcake to see how it looks on a hex shaped map. Still
has quite some glitches partly caused by the alpha in the _off
terrains.
Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
David Philippi
d7c2140e83
lithuanian translation update
2007-06-29 13:35:59 +00:00
Eric S. Raymond
3908c56233
Fix a vertical-whitespoce glitch produced by wmlindent's passthrough mode.
2007-06-29 12:14:48 +00:00
Eric S. Raymond
9433ae3fee
Implement a facility to make wmlindent ignore designated stretches of lines.
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Allow generation of XHTML docs from macro comments indented in the new format.
2007-06-29 11:50:33 +00:00
Eric S. Raymond
5f58e50664
Reindented all macros except utils.cfg,
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that has unbalanced FOREACH/NEXT in it and will need to be
hand-checked.
2007-06-29 11:19:19 +00:00
Eric S. Raymond
c7eb4ede7f
Reindented unit files.
2007-06-29 10:49:33 +00:00
Eric S. Raymond
d07025e8ee
Reindented.
2007-06-29 10:46:58 +00:00
Eric S. Raymond
08c6876453
Almost all WML files are now uniformly indented.
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There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Nils Kneuper
0cbb699e11
marked the file correctly as translateable
2007-06-29 10:21:37 +00:00
Eric S. Raymond
270ee001bd
ADD_GOLD's time has come. Remove it.
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Generalize the DEPRECATE macro.
2007-06-29 07:40:53 +00:00
Lari Nieminen
412d47eacf
Added a macro for conveniently timing arbitrary WML actions.
2007-06-28 22:11:42 +00:00
Mark de Wever
eb355e7600
Next step in changing the map border. Most border transitions are suppressed now.
2007-06-28 19:39:48 +00:00
Lari Nieminen
2846d69bd3
Marked the remaining editor group names as translatable
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(and renamed "the whole bunch" to "all").
2007-06-28 11:58:18 +00:00
Lari Nieminen
c490eb5df3
Changed the plague weapon special to always spawn a WC.
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Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
2007-06-27 14:43:34 +00:00