Reindented.
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1 changed files with 37 additions and 37 deletions
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@ -1,73 +1,73 @@
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# This file defines the goups which are shown in the editor
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# all editor_group entries in terrain.cfg should have a corresponding id here
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# name is shown in the tooltip in the editor
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# icon is the button icon name
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# This file defines the groups which are shown in the editor.
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# All editor_group entries in terrain.cfg should have a corresponding id here.
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# Name is shown in the tooltip in the editor.
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# Icon is the button icon name.
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#textdomain wesnoth-editor
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#The all entry shows all terrains and must be available
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[editor_group]
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id=all
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name= _ "all"
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icon="group_all"
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id=all
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name= _ "all"
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icon="group_all"
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[/editor_group]
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[editor_group]
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id=water
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name= _ "water"
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icon="group_water"
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id=water
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name= _ "water"
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icon="group_water"
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[/editor_group]
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#[editor_group]
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#id=bridge
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#name= _ "bridge"
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#icon="group_bridge"
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# id=bridge
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# name= _ "bridge"
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# icon="group_bridge"
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#[/editor_group]
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[editor_group]
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id=flat
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name= _ "flat"
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icon="group_flat"
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id=flat
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name= _ "flat"
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icon="group_flat"
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[/editor_group]
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[editor_group]
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id=desert
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name= _ "desert"
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icon="group_desert"
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id=desert
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name= _ "desert"
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icon="group_desert"
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[/editor_group]
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[editor_group]
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id=forest
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name= _ "forest"
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icon="group_forest"
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id=forest
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name= _ "forest"
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icon="group_forest"
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[/editor_group]
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[editor_group]
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id=frozen
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name= _ "frozen"
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icon="group_frozen"
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id=frozen
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name= _ "frozen"
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icon="group_frozen"
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[/editor_group]
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[editor_group]
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id=rough
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name= _ "rough"
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icon="group_rough"
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id=rough
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name= _ "rough"
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icon="group_rough"
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[/editor_group]
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[editor_group]
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id=cave
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name= _ "cave"
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icon="group_cave"
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id=cave
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name= _ "cave"
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icon="group_cave"
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[/editor_group]
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[editor_group]
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id=village
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name= _ "village"
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icon="group_village"
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id=village
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name= _ "village"
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icon="group_village"
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[/editor_group]
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[editor_group]
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id=castle
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name= _ "castle"
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icon="group_castle"
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id=castle
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name= _ "castle"
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icon="group_castle"
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[/editor_group]
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