Changed the plague weapon special to always spawn a WC.

Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
This commit is contained in:
Lari Nieminen 2007-06-27 14:43:34 +00:00
parent 7c4782a86a
commit c490eb5df3
4 changed files with 594 additions and 593 deletions

View file

@ -30,7 +30,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
number=3
icon=attacks/staff-plague.png
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
{WEAPON_SPECIAL_PLAGUE}
[/specials]
[animation]
[frame]

File diff suppressed because it is too large Load diff

View file

@ -50,7 +50,7 @@ die_sound={SOUND_LIST:ZOMBIE_HIT}
damage=7
number=3
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
{WEAPON_SPECIAL_PLAGUE}
[/specials]
[animation]
direction=se,sw,ne,nw

View file

@ -29,7 +29,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
damage=6
number=3
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
{WEAPON_SPECIAL_PLAGUE}
[/specials]
[animation]
[frame]