A bit of cleanup after tuukah's patch.
Added comments, fixed a default setting in game_config.cpp, improved the readability of the unit.cpp code some.
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3 changed files with 10 additions and 7 deletions
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@ -1,9 +1,12 @@
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# Each Team-color definition is made up of 4 hexidecimal colors:
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# 1) the average shade of a units TColor portions
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# 2) the maximum highlight shade of a units TColor portions
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# 3) the maximum shadow shade of a units TColor portions
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# Each Team-color definition is made up of 4 hexadecimal colors,
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# one byte each of red-green-blue information
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# 1) the average shade of a unit's team-color portions
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# 2) the maximum highlight shade of a unit's team-color portions
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# 3) the minimum shadow shade of a unit's team-color portions
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# 4) the color of the markers on the mini-map.
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# Symbolic IDs for use in WML. All of mainline has been fixed to use these.
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# wmllint will translate incoming UMC to use them.
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[color_range]
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id=red
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rgb=FF0000,FFFFFF,000000,FF0000
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@ -58,7 +58,7 @@ namespace game_config
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std::string ally_ball_image = "misc/ball-ally.png";
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std::string flag_image = "flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150";
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std::string flag_icon_image = "flags/flag_icon.png";
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std::string flag_rgb = "green";
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std::string flag_rgb = "flag_green";
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std::vector<Uint32> defense_color_scale;
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std::string cross_image = "misc/cross.png";
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@ -1761,9 +1761,9 @@ void unit::redraw_unit(game_display& disp,gamemap::location hex)
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std::string tc=team::get_side_colour_index(side_);
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snprintf(buf,sizeof(buf),"%s-%stop.png~RC(%s>%s)",ellipse.c_str(),selected,"ellipse_red",tc.c_str());
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snprintf(buf,sizeof(buf),"%s-%stop.png~RC(ellipse_red>%s)",ellipse.c_str(),selected,tc.c_str());
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ellipse_back.assign(image::get_image(image::locator(buf), image::SCALED_TO_ZOOM, image::NO_ADJUST_COLOUR));
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snprintf(buf,sizeof(buf),"%s-%sbottom.png~RC(%s>%s)",ellipse.c_str(),selected,"ellipse_red",tc.c_str());
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snprintf(buf,sizeof(buf),"%s-%sbottom.png~RC(ellipse_red>%s)",ellipse.c_str(),selected,tc.c_str());
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ellipse_front.assign(image::get_image(image::locator(buf), image::SCALED_TO_ZOOM, image::NO_ADJUST_COLOUR));
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}
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