Charles Dang
d04c444f2d
Wired in new game theme music
...
[ci skip]
2018-02-21 20:14:20 +11:00
Charles Dang
0fef006c66
Revert gold laurel name change from 74cff96475
...
[ci skip]
I noticed some addons referred to this image path. No need to break those.
2017-09-11 22:50:43 +11:00
Celtic Minstrel
74cff96475
Vary victory laurel in campaign select, depending on the difficulty beaten at
...
(No change to the laurel in difficulty select.)
2017-08-14 12:36:08 -04:00
Celtic Minstrel
4c5bf2dae2
Auto-build default team colors list
2017-05-05 21:26:28 -04:00
Celtic Minstrel
b0510bfdc7
Load valid zoom levels from [game_config]
2017-05-05 18:13:48 -04:00
Charles Dang
664392728f
Fixup comment in 4d62f42
because apparently I cannot English
2017-03-11 14:54:59 +11:00
Charles Dang
4d62f42817
Reorder default color list to match the tag order in core/team-colors.cfg
...
This fixes the underlying cause of bug# 25462. The index disparity causes incorrect results if any index
from this list was used for coloring.
2017-03-11 14:47:45 +11:00
Charles Dang
396267c900
Game Config: added default_color_list= key
...
This key contains the color range ids of the standard colors in the default order.
Previously, classes such as the connect_engine would have to cast ints to strings and browse for the numerically id-ed
color ranges. Consequently, since there are only 9 ranges identified by that method, 9 became a hardcoded number of
colors in certain places. This key allows for greater control over order and content of the default colors.
2016-10-12 01:04:05 +11:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
dorng
c67538f93d
[game_config]: new keys for logo
...
remove hardcoded path for logo image
add 'game_logo' & 'game_logo_background' keys in [game_config]
this allows [core] authors to define their own game logo to appear on the title screen
this does not (yet) affect the loadscreen
2016-06-16 00:15:53 +02:00
Celtic Minstrel
38ddbb98f2
Preferences: Reimplement orb color options
2016-02-18 01:13:10 -05:00
ln-zookeeper
632b7f3a63
Defined slow/poison/petrify status sounds (same as hardcoded defaults)
2015-09-08 12:25:22 +03:00
Charles Dang
ab83f36bd0
Change titlescreen music to Journey's End
2015-03-08 14:19:39 +11:00
Boldizsár Lipka
a7f4849836
Change title screen music to transience.ogg.
2015-01-09 13:22:07 +01:00
Chris Beck
97b654beff
add and use zookeeper's start of game sound for mp
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thanks zookeeper!
2014-11-14 11:56:32 -05:00
Chris Beck
634ff7a2bb
add the sound entries to the data/game_config.cfg file
...
These are the same as the default values in the C++, so this is
not a substantive change. But if a user is trying to figure out
how to reconfigure their sounds, the presence of these entries
might help them.
2014-10-12 01:14:55 -04:00
fendrin
1e5d58af6a
Made the orb and minimap colors configurable by the preferences.
2014-03-15 14:37:16 +01:00
fendrin
138e9dc3e4
Changed orb colors of enemy and moved units.
2013-11-30 08:35:45 +01:00
Emilien Rotival
e087bbfa59
Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb
...
The existing "Blue" TC rendered a orb that looked too much like the black one.
Same with existing orange vs. red.
2013-06-11 23:28:44 +02:00
Emilien Rotival
10e61be88d
Add a new TC shade ("Bright green") and apply to the unmoved orb
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The existing "Green" TC was darker than the old unmoved orb artwork, which made the recolored orb difficult to spot against a green background.
2013-06-11 14:43:30 +02:00
fendrin
2dff1967bf
New orb image wired in.
2013-06-09 08:47:10 +02:00
Boldizsár Lipka
d5b1e386e3
Wire in maps/titlescreen.png as game_title.
...
The old image (maps/wesnoth.png) is still there
but is no longer used for the title screen.
2013-03-04 12:08:10 +00:00
Boldizsár Lipka
9575893446
Wire in the new wooden background as game_title_background.
2013-03-03 20:54:22 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
...
patch by Coffee
2013-01-26 22:33:51 +00:00
Fabian Müller
c975dd6d1a
Made the hex field size and the default terrain wml configurable.
2012-09-08 20:15:39 +00:00
Silas Brill
f806b61e80
Applied patch #1381 : Configurable village support
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This differs from the original patch in that the minimum village
support for multiplayer is 0, not 1.
2012-04-30 21:52:38 +00:00
Ali El Gariani
98ec7151a2
Fix lingering dead code for brightened hexes.
...
It was disabled since the new golden hex cursor. Also rename
"semi-brightened" (still used for editor selection) as "brightened"
2011-12-11 17:04:30 +00:00
Fabian Müller
beb7fde5e9
Copy and pasted a method similar to red_to_green, called blue_to_white.
2011-09-29 23:32:56 +00:00
Mark de Wever
16b7fdea0c
Remove some dead title screen code.
...
Ivanovic spotted it while evaluting the small gui code.
2011-02-13 18:41:38 +00:00
Nils Kneuper
ea138d748f
"tiny gui support"-removal part 4:
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basic removal from config files (not from GUI2 specific stuff!)
TODO: remove tinygui from scons build system and consider if removing
"smaller res" support should be removed from GUI2 config files
2011-02-12 16:41:14 +00:00
Gunter Labes
fdbd071b62
Readded ellipsis key accidentally removed in 2010-09-09T15:04:17Z!alinkmaze@gmail.com.
2010-11-14 01:11:46 +00:00
Mark de Wever
59e3676759
Remove unused game_logo variable.
2010-10-08 19:45:32 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Ali El Gariani
a47218be5a
unhardcoding missing-image to game_config.cfg
2010-09-09 15:04:17 +00:00
J.W. Bjerk
e7c25b4e47
moved fog and void images into eponymous subfolders.
2010-08-23 20:30:20 +00:00
Ali El Gariani
037b79e36b
New advanced preference to use a local ToD color-shift
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Because the memory cost is now acceptable (and only there when playing
maps with big caves using special ToD)
2010-08-16 07:07:51 +00:00
Ali El Gariani
30c52fc7c5
Safer window-icon handling.
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Kill set_wm_icon function, since SDL_WM_SetIcon can be called safely
only at one place. Clearly hardcode the image's url instead of
pretending that we use game_config. Rename the image to
"game-icon.png" (since you are forced to use it).
2010-08-08 18:33:48 +00:00
Ali El Gariani
b741019b80
Fix bug #16347 (broken big editor brush area)
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Now use a repeated overlay similar to the mouseover overlay.
2010-08-06 18:26:45 +00:00
Ali El Gariani
15bf9f4109
Kill unused broken feature: use a list of randomly selected...
...
...images for titlescreen.
That actually broke campaign credits when campaign didn't provide
images (titlescreen was used as default)
2010-08-04 17:24:58 +00:00
Ali El Gariani
e34e45ebc9
remove unused key
2010-08-04 17:24:48 +00:00
Ali El Gariani
e0e699208e
Also use 'orb' instead of 'ball' in image's filenames
2010-08-04 03:22:28 +00:00
Ali El Gariani
732bd390a4
Use 'orb' instead of 'ball' in game_config.
2010-08-04 03:22:25 +00:00
Ali El Gariani
39faaf3fa2
Move all images game_config keys into [images] and drop the _image suffix
2010-08-04 03:22:15 +00:00
Ali El Gariani
6bcbae2f92
Rename some game_config key and add a reminder/test...
...
...about an unused feature (random titlescreen images)
2010-08-04 03:22:13 +00:00
Ali El Gariani
e7cd46c86e
Group images in game_config.cfg
2010-08-04 03:22:10 +00:00
Ali El Gariani
fc8d04f4c8
Un-hardcode linger_image
2010-08-04 03:22:07 +00:00
Ali El Gariani
f8fad8c200
Now really use the taskbar icon from game_config.cfg, and fix its url.
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It was ignored before and only the hardcoded one was used. It is still
used during loading, but when game_config is loaded, now use the one
specidied there. Maybe not the final solution but documented the
problem.
2010-08-04 03:22:04 +00:00
Ali El Gariani
715cb43ac1
Experiment to use local color-shift in ToD areas.
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Currently disabled because it's dumb code just to see how it looks (no
light transition yet).
Change 'local_light' to 'yes' in game_config.cfg to test it.
2010-07-18 17:10:26 +00:00
Ali El Gariani
e30cca95d5
Add a selected_image image key in game_config...
...
...to render an overlay on the selected unit. No image defined yet,
edit game_config.cfg to use it
2010-07-09 17:43:09 +00:00