Move all images game_config keys into [images] and drop the _image suffix
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2 changed files with 51 additions and 49 deletions
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@ -76,38 +76,40 @@
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footprint_teleport_enter="footsteps/teleport-in.png"
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footprint_teleport_exit="footsteps/teleport-out.png"
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# List of images that will be randomly selected for the titlescreen background
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game_title="maps/wesnoth.png,maps/wesnoth.png"
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game_logo="misc/logo.png"
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game_icon="wesnoth-icon-small.png"
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[images]
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# List of images that will be randomly selected for the titlescreen background
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game_title="maps/wesnoth.png,maps/wesnoth.png"
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game_logo="misc/logo.png"
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game_icon="wesnoth-icon-small.png"
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moved_ball_image="misc/ball-moved.png"
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unmoved_ball_image="misc/ball-unmoved.png"
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partmoved_ball_image="misc/ball-partmoved.png"
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enemy_ball_image="misc/ball-enemy.png"
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ally_ball_image="misc/ball-ally.png"
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moved_ball="misc/ball-moved.png"
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unmoved_ball="misc/ball-unmoved.png"
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partmoved_ball="misc/ball-partmoved.png"
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enemy_ball="misc/ball-enemy.png"
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ally_ball="misc/ball-ally.png"
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#ifdef TINY
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energy_image="misc/bar-energy-tinygui.png"
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energy="misc/bar-energy-tinygui.png"
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#else
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energy_image="misc/bar-energy.png"
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energy="misc/bar-energy.png"
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#endif
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flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
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flag_icon_image="flags/flag-icon.png"
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flag="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
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flag_icon="flags/flag-icon.png"
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terrain_mask_image="terrain/alphamask.png"
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grid_image_top="terrain/grid-top.png"
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grid_image_bottom="terrain/grid-bottom.png"
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mouseover_image="misc/hover-hex.png"
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selected_image=""
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unreachable_image="terrain/darken.png"
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linger_image="terrain/darken-linger.png"
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terrain_mask="terrain/alphamask.png"
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grid_top="terrain/grid-top.png"
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grid_bottom="terrain/grid-bottom.png"
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mouseover="misc/hover-hex.png"
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selected=""
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unreachable="terrain/darken.png"
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linger="terrain/darken-linger.png"
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observer_image="misc/eye.png"
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tod_bright_image="misc/tod-bright.png"
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tod_dark_image="misc/tod-dark.png"
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level_image="misc/icon-advance.png"
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ellipsis_image="misc/icon-ellipsis.png"
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observer="misc/eye.png"
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tod_bright="misc/tod-bright.png"
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tod_dark="misc/tod-dark.png"
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level="misc/icon-advance.png"
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ellipsis="misc/icon-ellipsis.png"
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[/images]
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fog_prefix="terrain/fog"
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shroud_prefix="terrain/void"
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@ -183,35 +183,35 @@ namespace game_config
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default_victory_music = v["default_victory_music"].str();
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default_defeat_music = v["default_defeat_music"].str();
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{
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if(const config &i = v.child("images")){
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using namespace game_config::images;
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game_icon = v["game_icon"].str();
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game_title = v["game_title"].str();
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game_logo = v["game_logo"].str();
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game_icon = i["game_icon"].str();
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game_title = i["game_title"].str();
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game_logo = i["game_logo"].str();
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moved_ball = v["moved_ball_image"].str();
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unmoved_ball = v["unmoved_ball_image"].str();
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partmoved_ball = v["partmoved_ball_image"].str();
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enemy_ball = v["enemy_ball_image"].str();
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ally_ball = v["ally_ball_image"].str();
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energy = v["energy_image"].str();
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moved_ball = i["moved_ball"].str();
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unmoved_ball = i["unmoved_ball"].str();
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partmoved_ball = i["partmoved_ball"].str();
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enemy_ball = i["enemy_ball"].str();
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ally_ball = i["ally_ball"].str();
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energy = i["energy"].str();
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flag = v["flag_image"].str();
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flag_icon = v["flag_icon_image"].str();
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flag = i["flag"].str();
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flag_icon = i["flag_icon"].str();
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terrain_mask = v["terrain_mask_image"].str();
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grid_top = v["grid_image_top"].str();
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grid_bottom = v["grid_image_bottom"].str();
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mouseover = v["mouseover_image"].str();
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selected = v["selected_image"].str();
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unreachable = v["unreachable_image"].str();
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linger = v["linger_image"].str();
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terrain_mask = i["terrain_mask"].str();
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grid_top = i["grid_top"].str();
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grid_bottom = i["grid_bottom"].str();
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mouseover = i["mouseover"].str();
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selected = i["selected"].str();
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unreachable = i["unreachable"].str();
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linger = i["linger"].str();
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observer = v["observer_image"].str();
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tod_bright = v["tod_bright_image"].str();
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tod_dark = v["tod_dark_image"].str();
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level = v["level_image"].str();
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ellipsis = v["ellipsis_image"].str();
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observer = i["observer"].str();
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tod_bright = i["tod_bright"].str();
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tod_dark = i["tod_dark"].str();
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level = i["level"].str();
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ellipsis = i["ellipsis"].str();
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} // images
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hp_bar_scaling = v["hp_bar_scaling"].to_double(0.666);
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