Vary victory laurel in campaign select, depending on the difficulty beaten at
(No change to the laurel in difficulty select.)
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9 changed files with 38 additions and 2 deletions
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data/core/images/misc/laurel-bronze.png
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data/core/images/misc/laurel-bronze.png
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data/core/images/misc/laurel-silver.png
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data/core/images/misc/laurel-silver.png
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@ -62,6 +62,10 @@
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game_logo="misc/logo.png"
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game_logo_background="misc/logo-bg.png"
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victory_laurel="misc/laurel-silver.png"
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victory_laurel_hardest="misc/laurel-gold.png"
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victory_laurel_easy="misc/laurel-bronze.png"
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orb="misc/orb.png"
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energy="misc/bar-energy.png"
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@ -144,7 +144,7 @@
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[image]
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id = "victory"
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definition = "default"
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label = "misc/laurel.png"
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label = "misc/laurel-gold.png"
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[/image]
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[/column]
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@ -186,6 +186,9 @@ std::string
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game_title_background,
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game_logo,
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game_logo_background,
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victory_laurel,
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victory_laurel_hardest,
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victory_laurel_easy,
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// orbs and hp/xp bar
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orb,
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energy,
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@ -314,6 +317,10 @@ void load_config(const config &v)
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game_logo = i["game_logo"].str();
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game_logo_background = i["game_logo_background"].str();
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victory_laurel = i["victory_laurel"];
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victory_laurel_hardest = i["victory_laurel_hardest"];
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victory_laurel_easy = i["victory_laurel_easy"];
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orb = i["orb"].str();
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energy = i["energy"].str();
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@ -92,6 +92,9 @@ namespace game_config
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game_title_background,
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game_logo,
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game_logo_background,
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victory_laurel,
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victory_laurel_hardest,
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victory_laurel_easy,
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// orbs and hp/xp bar
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orb,
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energy,
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@ -220,6 +220,18 @@ void campaign::set_metadata()
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void campaign::mark_if_completed()
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{
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data_["completed"] = preferences::is_campaign_completed(data_["id"]);
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std::vector<std::string> completed_difficulties;
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bool completed_on_hardest = false;
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for(auto cfg : data_.child_range("difficulty")) {
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if(preferences::is_campaign_completed(data_["id"], cfg["define"])) {
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completed_difficulties.push_back(cfg["define"]);
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completed_on_hardest = true;
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} else {
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completed_on_hardest = false;
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}
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}
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data_["completed_difficulties"] = utils::join(completed_difficulties);
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data_["completed_on_hardest"] = completed_on_hardest;
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}
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create_engine::create_engine(CVideo& v, saved_game& state)
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@ -266,7 +266,17 @@ void campaign_selection::add_campaign_to_tree(window& window, const config& camp
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item["label"] = campaign["name"];
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data.emplace("name", item);
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item["label"] = campaign["completed"].to_bool() ? "misc/laurel.png" : "misc/blank-hex.png";
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if(campaign["completed_on_hardest"].to_bool()) {
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item["label"] = game_config::images::victory_laurel_hardest;
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} else if(campaign["completed"].to_bool()) {
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if(campaign["completed_difficulties"] == campaign.child_or_empty("difficulty")["define"]) {
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item["label"] = game_config::images::victory_laurel_easy;
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} else {
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item["label"] = game_config::images::victory_laurel;
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}
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} else {
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item["label"] = "misc/blank-hex.png";
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}
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data.emplace("victory", item);
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tree.add_node("campaign", data).set_id(campaign["id"]);
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